wine/dlls/d3d10/d3d10.spec
Austin English 12a7b2b41c d3d10: Sync spec file to Windows 10.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:34 +02:00

30 lines
1.7 KiB
Ruby

# 1 stub RevertToOldImplementation
@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
@ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
@ stub D3D10DisassembleEffect
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stub D3D10PreprocessShader
@ stdcall D3D10ReflectShader(ptr long ptr)
@ stub D3D10RegisterLayers
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
@ stdcall D3D10StateBlockMaskDisableAll(ptr)
@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long)
@ stdcall D3D10StateBlockMaskEnableAll(ptr)
@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long)
@ stdcall D3D10StateBlockMaskGetSetting(ptr long long)
@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr)
@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr)