mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
3695 lines
92 KiB
C
3695 lines
92 KiB
C
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/* Auto-generated file... Do not edit ! */
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#include "config.h"
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#include "wine_gl.h"
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/***********************************************************************
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* glClearIndex
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*/
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void WINAPI wine_glClearIndex(GLfloat c ) {
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ENTER_GL();
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glClearIndex(c);
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearColor
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*/
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void WINAPI wine_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
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ENTER_GL();
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glClearColor(red, green, blue, alpha);
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LEAVE_GL();
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}
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/***********************************************************************
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* glClear
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*/
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void WINAPI wine_glClear(GLbitfield mask ) {
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ENTER_GL();
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glClear(mask);
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LEAVE_GL();
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}
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/***********************************************************************
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* glIndexMask
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*/
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void WINAPI wine_glIndexMask(GLuint mask ) {
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ENTER_GL();
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glIndexMask(mask);
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LEAVE_GL();
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}
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/***********************************************************************
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* glColorMask
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*/
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void WINAPI wine_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
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ENTER_GL();
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glColorMask(red, green, blue, alpha);
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LEAVE_GL();
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}
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/***********************************************************************
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* glAlphaFunc
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*/
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void WINAPI wine_glAlphaFunc(GLenum func, GLclampf ref ) {
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ENTER_GL();
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glAlphaFunc(func, ref);
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LEAVE_GL();
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}
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/***********************************************************************
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* glBlendFunc
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*/
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void WINAPI wine_glBlendFunc(GLenum sfactor, GLenum dfactor ) {
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ENTER_GL();
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glBlendFunc(sfactor, dfactor);
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LEAVE_GL();
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}
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/***********************************************************************
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* glLogicOp
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*/
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void WINAPI wine_glLogicOp(GLenum opcode ) {
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ENTER_GL();
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glLogicOp(opcode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glCullFace
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*/
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void WINAPI wine_glCullFace(GLenum mode ) {
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ENTER_GL();
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glCullFace(mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glFrontFace
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*/
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void WINAPI wine_glFrontFace(GLenum mode ) {
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ENTER_GL();
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glFrontFace(mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPointSize
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*/
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void WINAPI wine_glPointSize(GLfloat size ) {
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ENTER_GL();
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glPointSize(size);
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LEAVE_GL();
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}
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/***********************************************************************
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* glLineWidth
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*/
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void WINAPI wine_glLineWidth(GLfloat width ) {
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ENTER_GL();
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glLineWidth(width);
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LEAVE_GL();
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}
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/***********************************************************************
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* glLineStipple
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*/
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void WINAPI wine_glLineStipple(GLint factor, GLushort pattern ) {
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ENTER_GL();
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glLineStipple(factor, pattern);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPolygonMode
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*/
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void WINAPI wine_glPolygonMode(GLenum face, GLenum mode ) {
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ENTER_GL();
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glPolygonMode(face, mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPolygonOffset
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*/
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void WINAPI wine_glPolygonOffset(GLfloat factor, GLfloat units ) {
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ENTER_GL();
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glPolygonOffset(factor, units);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPolygonStipple
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*/
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void WINAPI wine_glPolygonStipple(const GLubyte *mask ) {
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ENTER_GL();
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glPolygonStipple(mask);
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LEAVE_GL();
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}
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/***********************************************************************
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* glGetPolygonStipple
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*/
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void WINAPI wine_glGetPolygonStipple(GLubyte *mask ) {
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ENTER_GL();
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glGetPolygonStipple(mask);
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LEAVE_GL();
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}
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/***********************************************************************
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* glEdgeFlag
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*/
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void WINAPI wine_glEdgeFlag(GLboolean flag ) {
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ENTER_GL();
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glEdgeFlag(flag);
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LEAVE_GL();
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}
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/***********************************************************************
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* glEdgeFlagv
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*/
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void WINAPI wine_glEdgeFlagv(const GLboolean *flag ) {
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ENTER_GL();
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glEdgeFlagv(flag);
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LEAVE_GL();
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}
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/***********************************************************************
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* glScissor
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*/
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void WINAPI wine_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
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ENTER_GL();
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glScissor(x, y, width, height);
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LEAVE_GL();
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}
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/***********************************************************************
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* glClipPlane
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*/
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void WINAPI wine_glClipPlane(GLenum plane, const GLdouble *equation ) {
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ENTER_GL();
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glClipPlane(plane, equation);
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LEAVE_GL();
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}
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/***********************************************************************
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* glGetClipPlane
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*/
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void WINAPI wine_glGetClipPlane(GLenum plane, GLdouble *equation ) {
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ENTER_GL();
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glGetClipPlane(plane, equation);
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LEAVE_GL();
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}
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/***********************************************************************
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* glDrawBuffer
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*/
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void WINAPI wine_glDrawBuffer(GLenum mode ) {
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ENTER_GL();
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glDrawBuffer(mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glReadBuffer
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*/
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void WINAPI wine_glReadBuffer(GLenum mode ) {
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ENTER_GL();
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glReadBuffer(mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glEnable
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*/
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void WINAPI wine_glEnable(GLenum cap ) {
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ENTER_GL();
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glEnable(cap);
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LEAVE_GL();
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}
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/***********************************************************************
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* glDisable
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*/
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void WINAPI wine_glDisable(GLenum cap ) {
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ENTER_GL();
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glDisable(cap);
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LEAVE_GL();
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}
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/***********************************************************************
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* glIsEnabled
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*/
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GLboolean WINAPI wine_glIsEnabled(GLenum cap ) {
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GLboolean ret;
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ENTER_GL();
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ret = glIsEnabled(cap);
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LEAVE_GL();
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return ret;
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}
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/***********************************************************************
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* glEnableClientState
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*/
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void WINAPI wine_glEnableClientState(GLenum cap ) {
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ENTER_GL();
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glEnableClientState(cap);
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LEAVE_GL();
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}
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/***********************************************************************
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* glDisableClientState
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*/
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void WINAPI wine_glDisableClientState(GLenum cap ) {
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ENTER_GL();
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glDisableClientState(cap);
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LEAVE_GL();
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}
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/***********************************************************************
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* glGetBooleanv
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*/
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void WINAPI wine_glGetBooleanv(GLenum pname, GLboolean *params ) {
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ENTER_GL();
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glGetBooleanv(pname, params);
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LEAVE_GL();
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}
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/***********************************************************************
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* glGetDoublev
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*/
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void WINAPI wine_glGetDoublev(GLenum pname, GLdouble *params ) {
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ENTER_GL();
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glGetDoublev(pname, params);
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LEAVE_GL();
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}
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/***********************************************************************
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* glGetFloatv
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*/
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void WINAPI wine_glGetFloatv(GLenum pname, GLfloat *params ) {
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ENTER_GL();
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glGetFloatv(pname, params);
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LEAVE_GL();
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}
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/***********************************************************************
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* glGetIntegerv
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*/
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void WINAPI wine_glGetIntegerv(GLenum pname, GLint *params ) {
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ENTER_GL();
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glGetIntegerv(pname, params);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPushAttrib
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*/
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void WINAPI wine_glPushAttrib(GLbitfield mask ) {
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ENTER_GL();
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glPushAttrib(mask);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPopAttrib
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*/
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void WINAPI wine_glPopAttrib(void ) {
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ENTER_GL();
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glPopAttrib();
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LEAVE_GL();
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}
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/***********************************************************************
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* glPushClientAttrib
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*/
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void WINAPI wine_glPushClientAttrib(GLbitfield mask ) {
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ENTER_GL();
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glPushClientAttrib(mask);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPopClientAttrib
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*/
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void WINAPI wine_glPopClientAttrib(void ) {
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ENTER_GL();
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glPopClientAttrib();
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LEAVE_GL();
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}
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/***********************************************************************
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* glRenderMode
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*/
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GLint WINAPI wine_glRenderMode(GLenum mode ) {
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GLint ret;
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ENTER_GL();
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ret = glRenderMode(mode);
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LEAVE_GL();
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return ret;
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}
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/***********************************************************************
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* glGetError
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*/
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GLenum WINAPI wine_glGetError(void ) {
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GLenum ret;
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ENTER_GL();
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ret = glGetError();
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LEAVE_GL();
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return ret;
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}
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/***********************************************************************
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* glGetString
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*/
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const GLubyte* WINAPI wine_glGetString(GLenum name ) {
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const GLubyte* ret;
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ENTER_GL();
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ret = glGetString(name);
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LEAVE_GL();
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return ret;
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}
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/***********************************************************************
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* glFinish
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*/
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void WINAPI wine_glFinish(void ) {
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ENTER_GL();
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glFinish();
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LEAVE_GL();
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}
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/***********************************************************************
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* glFlush
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*/
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void WINAPI wine_glFlush(void ) {
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ENTER_GL();
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glFlush();
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LEAVE_GL();
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}
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/***********************************************************************
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* glHint
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*/
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void WINAPI wine_glHint(GLenum target, GLenum mode ) {
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ENTER_GL();
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glHint(target, mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearDepth
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*/
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void WINAPI wine_glClearDepth(GLclampd depth ) {
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ENTER_GL();
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glClearDepth(depth);
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LEAVE_GL();
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}
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/***********************************************************************
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* glDepthFunc
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*/
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void WINAPI wine_glDepthFunc(GLenum func ) {
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ENTER_GL();
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glDepthFunc(func);
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LEAVE_GL();
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}
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/***********************************************************************
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* glDepthMask
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*/
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void WINAPI wine_glDepthMask(GLboolean flag ) {
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ENTER_GL();
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glDepthMask(flag);
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LEAVE_GL();
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}
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/***********************************************************************
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* glDepthRange
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*/
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void WINAPI wine_glDepthRange(GLclampd near_val, GLclampd far_val ) {
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ENTER_GL();
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glDepthRange(near_val, far_val);
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LEAVE_GL();
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}
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/***********************************************************************
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* glClearAccum
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*/
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void WINAPI wine_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
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ENTER_GL();
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glClearAccum(red, green, blue, alpha);
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LEAVE_GL();
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}
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/***********************************************************************
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* glAccum
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*/
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void WINAPI wine_glAccum(GLenum op, GLfloat value ) {
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ENTER_GL();
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glAccum(op, value);
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LEAVE_GL();
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}
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/***********************************************************************
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* glMatrixMode
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*/
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void WINAPI wine_glMatrixMode(GLenum mode ) {
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ENTER_GL();
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glMatrixMode(mode);
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LEAVE_GL();
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}
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/***********************************************************************
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* glOrtho
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*/
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void WINAPI wine_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) {
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ENTER_GL();
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glOrtho(left, right, bottom, top, near_val, far_val);
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LEAVE_GL();
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}
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/***********************************************************************
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* glFrustum
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*/
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void WINAPI wine_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) {
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ENTER_GL();
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glFrustum(left, right, bottom, top, near_val, far_val);
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LEAVE_GL();
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}
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/***********************************************************************
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* glViewport
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*/
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void WINAPI wine_glViewport(GLint x, GLint y, GLsizei width, GLsizei height ) {
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ENTER_GL();
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glViewport(x, y, width, height);
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LEAVE_GL();
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}
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/***********************************************************************
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* glPushMatrix
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*/
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void WINAPI wine_glPushMatrix(void ) {
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ENTER_GL();
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glPushMatrix();
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LEAVE_GL();
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}
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/***********************************************************************
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* glPopMatrix
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*/
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void WINAPI wine_glPopMatrix(void ) {
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ENTER_GL();
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glPopMatrix();
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LEAVE_GL();
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}
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/***********************************************************************
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* glLoadIdentity
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*/
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void WINAPI wine_glLoadIdentity(void ) {
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ENTER_GL();
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glLoadIdentity();
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LEAVE_GL();
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}
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/***********************************************************************
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* glLoadMatrixd
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*/
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void WINAPI wine_glLoadMatrixd(const GLdouble *m ) {
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ENTER_GL();
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glLoadMatrixd(m);
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LEAVE_GL();
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}
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/***********************************************************************
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* glLoadMatrixf
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*/
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void WINAPI wine_glLoadMatrixf(const GLfloat *m ) {
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ENTER_GL();
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glLoadMatrixf(m);
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LEAVE_GL();
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}
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/***********************************************************************
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* glMultMatrixd
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*/
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void WINAPI wine_glMultMatrixd(const GLdouble *m ) {
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ENTER_GL();
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glMultMatrixd(m);
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LEAVE_GL();
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}
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/***********************************************************************
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* glMultMatrixf
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*/
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void WINAPI wine_glMultMatrixf(const GLfloat *m ) {
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ENTER_GL();
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glMultMatrixf(m);
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LEAVE_GL();
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}
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/***********************************************************************
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* glRotated
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*/
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void WINAPI wine_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
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ENTER_GL();
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glRotated(angle, x, y, z);
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LEAVE_GL();
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}
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/***********************************************************************
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* glRotatef
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*/
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void WINAPI wine_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
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ENTER_GL();
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glRotatef(angle, x, y, z);
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LEAVE_GL();
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}
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/***********************************************************************
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* glScaled
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*/
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void WINAPI wine_glScaled(GLdouble x, GLdouble y, GLdouble z ) {
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ENTER_GL();
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glScaled(x, y, z);
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LEAVE_GL();
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}
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|
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/***********************************************************************
|
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* glScalef
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*/
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void WINAPI wine_glScalef(GLfloat x, GLfloat y, GLfloat z ) {
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ENTER_GL();
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glScalef(x, y, z);
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LEAVE_GL();
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}
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/***********************************************************************
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* glTranslated
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*/
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void WINAPI wine_glTranslated(GLdouble x, GLdouble y, GLdouble z ) {
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ENTER_GL();
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glTranslated(x, y, z);
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LEAVE_GL();
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}
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|
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/***********************************************************************
|
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* glTranslatef
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*/
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void WINAPI wine_glTranslatef(GLfloat x, GLfloat y, GLfloat z ) {
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ENTER_GL();
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glTranslatef(x, y, z);
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LEAVE_GL();
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}
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/***********************************************************************
|
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* glIsList
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*/
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GLboolean WINAPI wine_glIsList(GLuint list ) {
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GLboolean ret;
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ENTER_GL();
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ret = glIsList(list);
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LEAVE_GL();
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return ret;
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}
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/***********************************************************************
|
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* glDeleteLists
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*/
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void WINAPI wine_glDeleteLists(GLuint list, GLsizei range ) {
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ENTER_GL();
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glDeleteLists(list, range);
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LEAVE_GL();
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}
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/***********************************************************************
|
|
* glGenLists
|
|
*/
|
|
GLuint WINAPI wine_glGenLists(GLsizei range ) {
|
|
GLuint ret;
|
|
ENTER_GL();
|
|
ret = glGenLists(range);
|
|
LEAVE_GL();
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNewList
|
|
*/
|
|
void WINAPI wine_glNewList(GLuint list, GLenum mode ) {
|
|
ENTER_GL();
|
|
glNewList(list, mode);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEndList
|
|
*/
|
|
void WINAPI wine_glEndList(void ) {
|
|
ENTER_GL();
|
|
glEndList();
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCallList
|
|
*/
|
|
void WINAPI wine_glCallList(GLuint list ) {
|
|
ENTER_GL();
|
|
glCallList(list);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCallLists
|
|
*/
|
|
void WINAPI wine_glCallLists(GLsizei n, GLenum type, const GLvoid *lists ) {
|
|
ENTER_GL();
|
|
glCallLists(n, type, lists);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glListBase
|
|
*/
|
|
void WINAPI wine_glListBase(GLuint base ) {
|
|
ENTER_GL();
|
|
glListBase(base);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glBegin
|
|
*/
|
|
void WINAPI wine_glBegin(GLenum mode ) {
|
|
ENTER_GL();
|
|
glBegin(mode);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEnd
|
|
*/
|
|
void WINAPI wine_glEnd(void ) {
|
|
ENTER_GL();
|
|
glEnd();
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2d
|
|
*/
|
|
void WINAPI wine_glVertex2d(GLdouble x, GLdouble y ) {
|
|
ENTER_GL();
|
|
glVertex2d(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2f
|
|
*/
|
|
void WINAPI wine_glVertex2f(GLfloat x, GLfloat y ) {
|
|
ENTER_GL();
|
|
glVertex2f(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2i
|
|
*/
|
|
void WINAPI wine_glVertex2i(GLint x, GLint y ) {
|
|
ENTER_GL();
|
|
glVertex2i(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2s
|
|
*/
|
|
void WINAPI wine_glVertex2s(GLshort x, GLshort y ) {
|
|
ENTER_GL();
|
|
glVertex2s(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3d
|
|
*/
|
|
void WINAPI wine_glVertex3d(GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glVertex3d(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3f
|
|
*/
|
|
void WINAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glVertex3f(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3i
|
|
*/
|
|
void WINAPI wine_glVertex3i(GLint x, GLint y, GLint z ) {
|
|
ENTER_GL();
|
|
glVertex3i(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3s
|
|
*/
|
|
void WINAPI wine_glVertex3s(GLshort x, GLshort y, GLshort z ) {
|
|
ENTER_GL();
|
|
glVertex3s(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4d
|
|
*/
|
|
void WINAPI wine_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
|
|
ENTER_GL();
|
|
glVertex4d(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4f
|
|
*/
|
|
void WINAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
|
|
ENTER_GL();
|
|
glVertex4f(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4i
|
|
*/
|
|
void WINAPI wine_glVertex4i(GLint x, GLint y, GLint z, GLint w ) {
|
|
ENTER_GL();
|
|
glVertex4i(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4s
|
|
*/
|
|
void WINAPI wine_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w ) {
|
|
ENTER_GL();
|
|
glVertex4s(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2dv
|
|
*/
|
|
void WINAPI wine_glVertex2dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glVertex2dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2fv
|
|
*/
|
|
void WINAPI wine_glVertex2fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glVertex2fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2iv
|
|
*/
|
|
void WINAPI wine_glVertex2iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glVertex2iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex2sv
|
|
*/
|
|
void WINAPI wine_glVertex2sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glVertex2sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3dv
|
|
*/
|
|
void WINAPI wine_glVertex3dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glVertex3dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3fv
|
|
*/
|
|
void WINAPI wine_glVertex3fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glVertex3fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3iv
|
|
*/
|
|
void WINAPI wine_glVertex3iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glVertex3iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex3sv
|
|
*/
|
|
void WINAPI wine_glVertex3sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glVertex3sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4dv
|
|
*/
|
|
void WINAPI wine_glVertex4dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glVertex4dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4fv
|
|
*/
|
|
void WINAPI wine_glVertex4fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glVertex4fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4iv
|
|
*/
|
|
void WINAPI wine_glVertex4iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glVertex4iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertex4sv
|
|
*/
|
|
void WINAPI wine_glVertex4sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glVertex4sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3b
|
|
*/
|
|
void WINAPI wine_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz ) {
|
|
ENTER_GL();
|
|
glNormal3b(nx, ny, nz);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3d
|
|
*/
|
|
void WINAPI wine_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz ) {
|
|
ENTER_GL();
|
|
glNormal3d(nx, ny, nz);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3f
|
|
*/
|
|
void WINAPI wine_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz ) {
|
|
ENTER_GL();
|
|
glNormal3f(nx, ny, nz);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3i
|
|
*/
|
|
void WINAPI wine_glNormal3i(GLint nx, GLint ny, GLint nz ) {
|
|
ENTER_GL();
|
|
glNormal3i(nx, ny, nz);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3s
|
|
*/
|
|
void WINAPI wine_glNormal3s(GLshort nx, GLshort ny, GLshort nz ) {
|
|
ENTER_GL();
|
|
glNormal3s(nx, ny, nz);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3bv
|
|
*/
|
|
void WINAPI wine_glNormal3bv(const GLbyte *v ) {
|
|
ENTER_GL();
|
|
glNormal3bv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3dv
|
|
*/
|
|
void WINAPI wine_glNormal3dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glNormal3dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3fv
|
|
*/
|
|
void WINAPI wine_glNormal3fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glNormal3fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3iv
|
|
*/
|
|
void WINAPI wine_glNormal3iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glNormal3iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormal3sv
|
|
*/
|
|
void WINAPI wine_glNormal3sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glNormal3sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexd
|
|
*/
|
|
void WINAPI wine_glIndexd(GLdouble c ) {
|
|
ENTER_GL();
|
|
glIndexd(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexf
|
|
*/
|
|
void WINAPI wine_glIndexf(GLfloat c ) {
|
|
ENTER_GL();
|
|
glIndexf(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexi
|
|
*/
|
|
void WINAPI wine_glIndexi(GLint c ) {
|
|
ENTER_GL();
|
|
glIndexi(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexs
|
|
*/
|
|
void WINAPI wine_glIndexs(GLshort c ) {
|
|
ENTER_GL();
|
|
glIndexs(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexub
|
|
*/
|
|
void WINAPI wine_glIndexub(GLubyte c ) {
|
|
ENTER_GL();
|
|
glIndexub(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexdv
|
|
*/
|
|
void WINAPI wine_glIndexdv(const GLdouble *c ) {
|
|
ENTER_GL();
|
|
glIndexdv(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexfv
|
|
*/
|
|
void WINAPI wine_glIndexfv(const GLfloat *c ) {
|
|
ENTER_GL();
|
|
glIndexfv(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexiv
|
|
*/
|
|
void WINAPI wine_glIndexiv(const GLint *c ) {
|
|
ENTER_GL();
|
|
glIndexiv(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexsv
|
|
*/
|
|
void WINAPI wine_glIndexsv(const GLshort *c ) {
|
|
ENTER_GL();
|
|
glIndexsv(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexubv
|
|
*/
|
|
void WINAPI wine_glIndexubv(const GLubyte *c ) {
|
|
ENTER_GL();
|
|
glIndexubv(c);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3b
|
|
*/
|
|
void WINAPI wine_glColor3b(GLbyte red, GLbyte green, GLbyte blue ) {
|
|
ENTER_GL();
|
|
glColor3b(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3d
|
|
*/
|
|
void WINAPI wine_glColor3d(GLdouble red, GLdouble green, GLdouble blue ) {
|
|
ENTER_GL();
|
|
glColor3d(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3f
|
|
*/
|
|
void WINAPI wine_glColor3f(GLfloat red, GLfloat green, GLfloat blue ) {
|
|
ENTER_GL();
|
|
glColor3f(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3i
|
|
*/
|
|
void WINAPI wine_glColor3i(GLint red, GLint green, GLint blue ) {
|
|
ENTER_GL();
|
|
glColor3i(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3s
|
|
*/
|
|
void WINAPI wine_glColor3s(GLshort red, GLshort green, GLshort blue ) {
|
|
ENTER_GL();
|
|
glColor3s(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3ub
|
|
*/
|
|
void WINAPI wine_glColor3ub(GLubyte red, GLubyte green, GLubyte blue ) {
|
|
ENTER_GL();
|
|
glColor3ub(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3ui
|
|
*/
|
|
void WINAPI wine_glColor3ui(GLuint red, GLuint green, GLuint blue ) {
|
|
ENTER_GL();
|
|
glColor3ui(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3us
|
|
*/
|
|
void WINAPI wine_glColor3us(GLushort red, GLushort green, GLushort blue ) {
|
|
ENTER_GL();
|
|
glColor3us(red, green, blue);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4b
|
|
*/
|
|
void WINAPI wine_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
|
|
ENTER_GL();
|
|
glColor4b(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4d
|
|
*/
|
|
void WINAPI wine_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
|
|
ENTER_GL();
|
|
glColor4d(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4f
|
|
*/
|
|
void WINAPI wine_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
|
|
ENTER_GL();
|
|
glColor4f(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4i
|
|
*/
|
|
void WINAPI wine_glColor4i(GLint red, GLint green, GLint blue, GLint alpha ) {
|
|
ENTER_GL();
|
|
glColor4i(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4s
|
|
*/
|
|
void WINAPI wine_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
|
|
ENTER_GL();
|
|
glColor4s(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4ub
|
|
*/
|
|
void WINAPI wine_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
|
|
ENTER_GL();
|
|
glColor4ub(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4ui
|
|
*/
|
|
void WINAPI wine_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
|
|
ENTER_GL();
|
|
glColor4ui(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4us
|
|
*/
|
|
void WINAPI wine_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
|
|
ENTER_GL();
|
|
glColor4us(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3bv
|
|
*/
|
|
void WINAPI wine_glColor3bv(const GLbyte *v ) {
|
|
ENTER_GL();
|
|
glColor3bv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3dv
|
|
*/
|
|
void WINAPI wine_glColor3dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glColor3dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3fv
|
|
*/
|
|
void WINAPI wine_glColor3fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glColor3fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3iv
|
|
*/
|
|
void WINAPI wine_glColor3iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glColor3iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3sv
|
|
*/
|
|
void WINAPI wine_glColor3sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glColor3sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3ubv
|
|
*/
|
|
void WINAPI wine_glColor3ubv(const GLubyte *v ) {
|
|
ENTER_GL();
|
|
glColor3ubv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3uiv
|
|
*/
|
|
void WINAPI wine_glColor3uiv(const GLuint *v ) {
|
|
ENTER_GL();
|
|
glColor3uiv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor3usv
|
|
*/
|
|
void WINAPI wine_glColor3usv(const GLushort *v ) {
|
|
ENTER_GL();
|
|
glColor3usv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4bv
|
|
*/
|
|
void WINAPI wine_glColor4bv(const GLbyte *v ) {
|
|
ENTER_GL();
|
|
glColor4bv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4dv
|
|
*/
|
|
void WINAPI wine_glColor4dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glColor4dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4fv
|
|
*/
|
|
void WINAPI wine_glColor4fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glColor4fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4iv
|
|
*/
|
|
void WINAPI wine_glColor4iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glColor4iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4sv
|
|
*/
|
|
void WINAPI wine_glColor4sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glColor4sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4ubv
|
|
*/
|
|
void WINAPI wine_glColor4ubv(const GLubyte *v ) {
|
|
ENTER_GL();
|
|
glColor4ubv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4uiv
|
|
*/
|
|
void WINAPI wine_glColor4uiv(const GLuint *v ) {
|
|
ENTER_GL();
|
|
glColor4uiv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColor4usv
|
|
*/
|
|
void WINAPI wine_glColor4usv(const GLushort *v ) {
|
|
ENTER_GL();
|
|
glColor4usv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1d
|
|
*/
|
|
void WINAPI wine_glTexCoord1d(GLdouble s ) {
|
|
ENTER_GL();
|
|
glTexCoord1d(s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1f
|
|
*/
|
|
void WINAPI wine_glTexCoord1f(GLfloat s ) {
|
|
ENTER_GL();
|
|
glTexCoord1f(s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1i
|
|
*/
|
|
void WINAPI wine_glTexCoord1i(GLint s ) {
|
|
ENTER_GL();
|
|
glTexCoord1i(s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1s
|
|
*/
|
|
void WINAPI wine_glTexCoord1s(GLshort s ) {
|
|
ENTER_GL();
|
|
glTexCoord1s(s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2d
|
|
*/
|
|
void WINAPI wine_glTexCoord2d(GLdouble s, GLdouble t ) {
|
|
ENTER_GL();
|
|
glTexCoord2d(s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2f
|
|
*/
|
|
void WINAPI wine_glTexCoord2f(GLfloat s, GLfloat t ) {
|
|
ENTER_GL();
|
|
glTexCoord2f(s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2i
|
|
*/
|
|
void WINAPI wine_glTexCoord2i(GLint s, GLint t ) {
|
|
ENTER_GL();
|
|
glTexCoord2i(s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2s
|
|
*/
|
|
void WINAPI wine_glTexCoord2s(GLshort s, GLshort t ) {
|
|
ENTER_GL();
|
|
glTexCoord2s(s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3d
|
|
*/
|
|
void WINAPI wine_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r ) {
|
|
ENTER_GL();
|
|
glTexCoord3d(s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3f
|
|
*/
|
|
void WINAPI wine_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r ) {
|
|
ENTER_GL();
|
|
glTexCoord3f(s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3i
|
|
*/
|
|
void WINAPI wine_glTexCoord3i(GLint s, GLint t, GLint r ) {
|
|
ENTER_GL();
|
|
glTexCoord3i(s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3s
|
|
*/
|
|
void WINAPI wine_glTexCoord3s(GLshort s, GLshort t, GLshort r ) {
|
|
ENTER_GL();
|
|
glTexCoord3s(s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4d
|
|
*/
|
|
void WINAPI wine_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
|
|
ENTER_GL();
|
|
glTexCoord4d(s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4f
|
|
*/
|
|
void WINAPI wine_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
|
|
ENTER_GL();
|
|
glTexCoord4f(s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4i
|
|
*/
|
|
void WINAPI wine_glTexCoord4i(GLint s, GLint t, GLint r, GLint q ) {
|
|
ENTER_GL();
|
|
glTexCoord4i(s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4s
|
|
*/
|
|
void WINAPI wine_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q ) {
|
|
ENTER_GL();
|
|
glTexCoord4s(s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1dv
|
|
*/
|
|
void WINAPI wine_glTexCoord1dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glTexCoord1dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1fv
|
|
*/
|
|
void WINAPI wine_glTexCoord1fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glTexCoord1fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1iv
|
|
*/
|
|
void WINAPI wine_glTexCoord1iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glTexCoord1iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord1sv
|
|
*/
|
|
void WINAPI wine_glTexCoord1sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glTexCoord1sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2dv
|
|
*/
|
|
void WINAPI wine_glTexCoord2dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glTexCoord2dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2fv
|
|
*/
|
|
void WINAPI wine_glTexCoord2fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glTexCoord2fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2iv
|
|
*/
|
|
void WINAPI wine_glTexCoord2iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glTexCoord2iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord2sv
|
|
*/
|
|
void WINAPI wine_glTexCoord2sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glTexCoord2sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3dv
|
|
*/
|
|
void WINAPI wine_glTexCoord3dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glTexCoord3dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3fv
|
|
*/
|
|
void WINAPI wine_glTexCoord3fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glTexCoord3fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3iv
|
|
*/
|
|
void WINAPI wine_glTexCoord3iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glTexCoord3iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord3sv
|
|
*/
|
|
void WINAPI wine_glTexCoord3sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glTexCoord3sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4dv
|
|
*/
|
|
void WINAPI wine_glTexCoord4dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glTexCoord4dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4fv
|
|
*/
|
|
void WINAPI wine_glTexCoord4fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glTexCoord4fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4iv
|
|
*/
|
|
void WINAPI wine_glTexCoord4iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glTexCoord4iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoord4sv
|
|
*/
|
|
void WINAPI wine_glTexCoord4sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glTexCoord4sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2d
|
|
*/
|
|
void WINAPI wine_glRasterPos2d(GLdouble x, GLdouble y ) {
|
|
ENTER_GL();
|
|
glRasterPos2d(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2f
|
|
*/
|
|
void WINAPI wine_glRasterPos2f(GLfloat x, GLfloat y ) {
|
|
ENTER_GL();
|
|
glRasterPos2f(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2i
|
|
*/
|
|
void WINAPI wine_glRasterPos2i(GLint x, GLint y ) {
|
|
ENTER_GL();
|
|
glRasterPos2i(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2s
|
|
*/
|
|
void WINAPI wine_glRasterPos2s(GLshort x, GLshort y ) {
|
|
ENTER_GL();
|
|
glRasterPos2s(x, y);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3d
|
|
*/
|
|
void WINAPI wine_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z ) {
|
|
ENTER_GL();
|
|
glRasterPos3d(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3f
|
|
*/
|
|
void WINAPI wine_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z ) {
|
|
ENTER_GL();
|
|
glRasterPos3f(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3i
|
|
*/
|
|
void WINAPI wine_glRasterPos3i(GLint x, GLint y, GLint z ) {
|
|
ENTER_GL();
|
|
glRasterPos3i(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3s
|
|
*/
|
|
void WINAPI wine_glRasterPos3s(GLshort x, GLshort y, GLshort z ) {
|
|
ENTER_GL();
|
|
glRasterPos3s(x, y, z);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4d
|
|
*/
|
|
void WINAPI wine_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
|
|
ENTER_GL();
|
|
glRasterPos4d(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4f
|
|
*/
|
|
void WINAPI wine_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
|
|
ENTER_GL();
|
|
glRasterPos4f(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4i
|
|
*/
|
|
void WINAPI wine_glRasterPos4i(GLint x, GLint y, GLint z, GLint w ) {
|
|
ENTER_GL();
|
|
glRasterPos4i(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4s
|
|
*/
|
|
void WINAPI wine_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w ) {
|
|
ENTER_GL();
|
|
glRasterPos4s(x, y, z, w);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2dv
|
|
*/
|
|
void WINAPI wine_glRasterPos2dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glRasterPos2dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2fv
|
|
*/
|
|
void WINAPI wine_glRasterPos2fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glRasterPos2fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2iv
|
|
*/
|
|
void WINAPI wine_glRasterPos2iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glRasterPos2iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos2sv
|
|
*/
|
|
void WINAPI wine_glRasterPos2sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glRasterPos2sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3dv
|
|
*/
|
|
void WINAPI wine_glRasterPos3dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glRasterPos3dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3fv
|
|
*/
|
|
void WINAPI wine_glRasterPos3fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glRasterPos3fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3iv
|
|
*/
|
|
void WINAPI wine_glRasterPos3iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glRasterPos3iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos3sv
|
|
*/
|
|
void WINAPI wine_glRasterPos3sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glRasterPos3sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4dv
|
|
*/
|
|
void WINAPI wine_glRasterPos4dv(const GLdouble *v ) {
|
|
ENTER_GL();
|
|
glRasterPos4dv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4fv
|
|
*/
|
|
void WINAPI wine_glRasterPos4fv(const GLfloat *v ) {
|
|
ENTER_GL();
|
|
glRasterPos4fv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4iv
|
|
*/
|
|
void WINAPI wine_glRasterPos4iv(const GLint *v ) {
|
|
ENTER_GL();
|
|
glRasterPos4iv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRasterPos4sv
|
|
*/
|
|
void WINAPI wine_glRasterPos4sv(const GLshort *v ) {
|
|
ENTER_GL();
|
|
glRasterPos4sv(v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectd
|
|
*/
|
|
void WINAPI wine_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
|
|
ENTER_GL();
|
|
glRectd(x1, y1, x2, y2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectf
|
|
*/
|
|
void WINAPI wine_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
|
|
ENTER_GL();
|
|
glRectf(x1, y1, x2, y2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRecti
|
|
*/
|
|
void WINAPI wine_glRecti(GLint x1, GLint y1, GLint x2, GLint y2 ) {
|
|
ENTER_GL();
|
|
glRecti(x1, y1, x2, y2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRects
|
|
*/
|
|
void WINAPI wine_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
|
|
ENTER_GL();
|
|
glRects(x1, y1, x2, y2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectdv
|
|
*/
|
|
void WINAPI wine_glRectdv(const GLdouble *v1, const GLdouble *v2 ) {
|
|
ENTER_GL();
|
|
glRectdv(v1, v2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectfv
|
|
*/
|
|
void WINAPI wine_glRectfv(const GLfloat *v1, const GLfloat *v2 ) {
|
|
ENTER_GL();
|
|
glRectfv(v1, v2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectiv
|
|
*/
|
|
void WINAPI wine_glRectiv(const GLint *v1, const GLint *v2 ) {
|
|
ENTER_GL();
|
|
glRectiv(v1, v2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glRectsv
|
|
*/
|
|
void WINAPI wine_glRectsv(const GLshort *v1, const GLshort *v2 ) {
|
|
ENTER_GL();
|
|
glRectsv(v1, v2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glVertexPointer
|
|
*/
|
|
void WINAPI wine_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
|
|
ENTER_GL();
|
|
glVertexPointer(size, type, stride, ptr);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glNormalPointer
|
|
*/
|
|
void WINAPI wine_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) {
|
|
ENTER_GL();
|
|
glNormalPointer(type, stride, ptr);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColorPointer
|
|
*/
|
|
void WINAPI wine_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
|
|
ENTER_GL();
|
|
glColorPointer(size, type, stride, ptr);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIndexPointer
|
|
*/
|
|
void WINAPI wine_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) {
|
|
ENTER_GL();
|
|
glIndexPointer(type, stride, ptr);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexCoordPointer
|
|
*/
|
|
void WINAPI wine_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
|
|
ENTER_GL();
|
|
glTexCoordPointer(size, type, stride, ptr);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEdgeFlagPointer
|
|
*/
|
|
void WINAPI wine_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr ) {
|
|
ENTER_GL();
|
|
glEdgeFlagPointer(stride, ptr);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPointerv
|
|
*/
|
|
void WINAPI wine_glGetPointerv(GLenum pname, void **params ) {
|
|
ENTER_GL();
|
|
glGetPointerv(pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glArrayElement
|
|
*/
|
|
void WINAPI wine_glArrayElement(GLint i ) {
|
|
ENTER_GL();
|
|
glArrayElement(i);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawArrays
|
|
*/
|
|
void WINAPI wine_glDrawArrays(GLenum mode, GLint first, GLsizei count ) {
|
|
ENTER_GL();
|
|
glDrawArrays(mode, first, count);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawElements
|
|
*/
|
|
void WINAPI wine_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) {
|
|
ENTER_GL();
|
|
glDrawElements(mode, count, type, indices);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glInterleavedArrays
|
|
*/
|
|
void WINAPI wine_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer ) {
|
|
ENTER_GL();
|
|
glInterleavedArrays(format, stride, pointer);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glShadeModel
|
|
*/
|
|
void WINAPI wine_glShadeModel(GLenum mode ) {
|
|
ENTER_GL();
|
|
glShadeModel(mode);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightf
|
|
*/
|
|
void WINAPI wine_glLightf(GLenum light, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glLightf(light, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLighti
|
|
*/
|
|
void WINAPI wine_glLighti(GLenum light, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glLighti(light, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightfv
|
|
*/
|
|
void WINAPI wine_glLightfv(GLenum light, GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glLightfv(light, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightiv
|
|
*/
|
|
void WINAPI wine_glLightiv(GLenum light, GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glLightiv(light, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetLightfv
|
|
*/
|
|
void WINAPI wine_glGetLightfv(GLenum light, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetLightfv(light, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetLightiv
|
|
*/
|
|
void WINAPI wine_glGetLightiv(GLenum light, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetLightiv(light, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModelf
|
|
*/
|
|
void WINAPI wine_glLightModelf(GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glLightModelf(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModeli
|
|
*/
|
|
void WINAPI wine_glLightModeli(GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glLightModeli(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModelfv
|
|
*/
|
|
void WINAPI wine_glLightModelfv(GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glLightModelfv(pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLightModeliv
|
|
*/
|
|
void WINAPI wine_glLightModeliv(GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glLightModeliv(pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMaterialf
|
|
*/
|
|
void WINAPI wine_glMaterialf(GLenum face, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glMaterialf(face, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMateriali
|
|
*/
|
|
void WINAPI wine_glMateriali(GLenum face, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glMateriali(face, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMaterialfv
|
|
*/
|
|
void WINAPI wine_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glMaterialfv(face, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMaterialiv
|
|
*/
|
|
void WINAPI wine_glMaterialiv(GLenum face, GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glMaterialiv(face, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMaterialfv
|
|
*/
|
|
void WINAPI wine_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetMaterialfv(face, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMaterialiv
|
|
*/
|
|
void WINAPI wine_glGetMaterialiv(GLenum face, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetMaterialiv(face, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColorMaterial
|
|
*/
|
|
void WINAPI wine_glColorMaterial(GLenum face, GLenum mode ) {
|
|
ENTER_GL();
|
|
glColorMaterial(face, mode);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelZoom
|
|
*/
|
|
void WINAPI wine_glPixelZoom(GLfloat xfactor, GLfloat yfactor ) {
|
|
ENTER_GL();
|
|
glPixelZoom(xfactor, yfactor);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelStoref
|
|
*/
|
|
void WINAPI wine_glPixelStoref(GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glPixelStoref(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelStorei
|
|
*/
|
|
void WINAPI wine_glPixelStorei(GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glPixelStorei(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelTransferf
|
|
*/
|
|
void WINAPI wine_glPixelTransferf(GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glPixelTransferf(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelTransferi
|
|
*/
|
|
void WINAPI wine_glPixelTransferi(GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glPixelTransferi(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelMapfv
|
|
*/
|
|
void WINAPI wine_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values ) {
|
|
ENTER_GL();
|
|
glPixelMapfv(map, mapsize, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelMapuiv
|
|
*/
|
|
void WINAPI wine_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) {
|
|
ENTER_GL();
|
|
glPixelMapuiv(map, mapsize, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPixelMapusv
|
|
*/
|
|
void WINAPI wine_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values ) {
|
|
ENTER_GL();
|
|
glPixelMapusv(map, mapsize, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPixelMapfv
|
|
*/
|
|
void WINAPI wine_glGetPixelMapfv(GLenum map, GLfloat *values ) {
|
|
ENTER_GL();
|
|
glGetPixelMapfv(map, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPixelMapuiv
|
|
*/
|
|
void WINAPI wine_glGetPixelMapuiv(GLenum map, GLuint *values ) {
|
|
ENTER_GL();
|
|
glGetPixelMapuiv(map, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetPixelMapusv
|
|
*/
|
|
void WINAPI wine_glGetPixelMapusv(GLenum map, GLushort *values ) {
|
|
ENTER_GL();
|
|
glGetPixelMapusv(map, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glBitmap
|
|
*/
|
|
void WINAPI wine_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) {
|
|
ENTER_GL();
|
|
glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glReadPixels
|
|
*/
|
|
void WINAPI wine_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glReadPixels(x, y, width, height, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawPixels
|
|
*/
|
|
void WINAPI wine_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glDrawPixels(width, height, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyPixels
|
|
*/
|
|
void WINAPI wine_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
|
|
ENTER_GL();
|
|
glCopyPixels(x, y, width, height, type);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glStencilFunc
|
|
*/
|
|
void WINAPI wine_glStencilFunc(GLenum func, GLint ref, GLuint mask ) {
|
|
ENTER_GL();
|
|
glStencilFunc(func, ref, mask);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glStencilMask
|
|
*/
|
|
void WINAPI wine_glStencilMask(GLuint mask ) {
|
|
ENTER_GL();
|
|
glStencilMask(mask);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glStencilOp
|
|
*/
|
|
void WINAPI wine_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass ) {
|
|
ENTER_GL();
|
|
glStencilOp(fail, zfail, zpass);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glClearStencil
|
|
*/
|
|
void WINAPI wine_glClearStencil(GLint s ) {
|
|
ENTER_GL();
|
|
glClearStencil(s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGend
|
|
*/
|
|
void WINAPI wine_glTexGend(GLenum coord, GLenum pname, GLdouble param ) {
|
|
ENTER_GL();
|
|
glTexGend(coord, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGenf
|
|
*/
|
|
void WINAPI wine_glTexGenf(GLenum coord, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glTexGenf(coord, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGeni
|
|
*/
|
|
void WINAPI wine_glTexGeni(GLenum coord, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glTexGeni(coord, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGendv
|
|
*/
|
|
void WINAPI wine_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params ) {
|
|
ENTER_GL();
|
|
glTexGendv(coord, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGenfv
|
|
*/
|
|
void WINAPI wine_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glTexGenfv(coord, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexGeniv
|
|
*/
|
|
void WINAPI wine_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glTexGeniv(coord, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexGendv
|
|
*/
|
|
void WINAPI wine_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params ) {
|
|
ENTER_GL();
|
|
glGetTexGendv(coord, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexGenfv
|
|
*/
|
|
void WINAPI wine_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetTexGenfv(coord, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexGeniv
|
|
*/
|
|
void WINAPI wine_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetTexGeniv(coord, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnvf
|
|
*/
|
|
void WINAPI wine_glTexEnvf(GLenum target, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glTexEnvf(target, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnvi
|
|
*/
|
|
void WINAPI wine_glTexEnvi(GLenum target, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glTexEnvi(target, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnvfv
|
|
*/
|
|
void WINAPI wine_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glTexEnvfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexEnviv
|
|
*/
|
|
void WINAPI wine_glTexEnviv(GLenum target, GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glTexEnviv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexEnvfv
|
|
*/
|
|
void WINAPI wine_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetTexEnvfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexEnviv
|
|
*/
|
|
void WINAPI wine_glGetTexEnviv(GLenum target, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetTexEnviv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameterf
|
|
*/
|
|
void WINAPI wine_glTexParameterf(GLenum target, GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glTexParameterf(target, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameteri
|
|
*/
|
|
void WINAPI wine_glTexParameteri(GLenum target, GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glTexParameteri(target, pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameterfv
|
|
*/
|
|
void WINAPI wine_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glTexParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexParameteriv
|
|
*/
|
|
void WINAPI wine_glTexParameteriv(GLenum target, GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glTexParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexParameterfv
|
|
*/
|
|
void WINAPI wine_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
|
|
ENTER_GL();
|
|
glGetTexParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexParameteriv
|
|
*/
|
|
void WINAPI wine_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetTexParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexLevelParameterfv
|
|
*/
|
|
void WINAPI wine_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetTexLevelParameterfv(target, level, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexLevelParameteriv
|
|
*/
|
|
void WINAPI wine_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetTexLevelParameteriv(target, level, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexImage1D
|
|
*/
|
|
void WINAPI wine_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexImage2D
|
|
*/
|
|
void WINAPI wine_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetTexImage
|
|
*/
|
|
void WINAPI wine_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glGetTexImage(target, level, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGenTextures
|
|
*/
|
|
void WINAPI wine_glGenTextures(GLsizei n, GLuint *textures ) {
|
|
ENTER_GL();
|
|
glGenTextures(n, textures);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDeleteTextures
|
|
*/
|
|
void WINAPI wine_glDeleteTextures(GLsizei n, const GLuint *textures) {
|
|
ENTER_GL();
|
|
glDeleteTextures(n, textures);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glBindTexture
|
|
*/
|
|
void WINAPI wine_glBindTexture(GLenum target, GLuint texture ) {
|
|
ENTER_GL();
|
|
glBindTexture(target, texture);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPrioritizeTextures
|
|
*/
|
|
void WINAPI wine_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities ) {
|
|
ENTER_GL();
|
|
glPrioritizeTextures(n, textures, priorities);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glAreTexturesResident
|
|
*/
|
|
GLboolean WINAPI wine_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences ) {
|
|
GLboolean ret;
|
|
ENTER_GL();
|
|
ret = glAreTexturesResident(n, textures, residences);
|
|
LEAVE_GL();
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glIsTexture
|
|
*/
|
|
GLboolean WINAPI wine_glIsTexture(GLuint texture ) {
|
|
GLboolean ret;
|
|
ENTER_GL();
|
|
ret = glIsTexture(texture);
|
|
LEAVE_GL();
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexSubImage1D
|
|
*/
|
|
void WINAPI wine_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexSubImage2D
|
|
*/
|
|
void WINAPI wine_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexImage1D
|
|
*/
|
|
void WINAPI wine_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
|
|
ENTER_GL();
|
|
glCopyTexImage1D(target, level, internalformat, x, y, width, border);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexImage2D
|
|
*/
|
|
void WINAPI wine_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
|
|
ENTER_GL();
|
|
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexSubImage1D
|
|
*/
|
|
void WINAPI wine_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyTexSubImage1D(target, level, xoffset, x, y, width);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexSubImage2D
|
|
*/
|
|
void WINAPI wine_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap1d
|
|
*/
|
|
void WINAPI wine_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) {
|
|
ENTER_GL();
|
|
glMap1d(target, u1, u2, stride, order, points);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap1f
|
|
*/
|
|
void WINAPI wine_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) {
|
|
ENTER_GL();
|
|
glMap1f(target, u1, u2, stride, order, points);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap2d
|
|
*/
|
|
void WINAPI wine_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) {
|
|
ENTER_GL();
|
|
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMap2f
|
|
*/
|
|
void WINAPI wine_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) {
|
|
ENTER_GL();
|
|
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMapdv
|
|
*/
|
|
void WINAPI wine_glGetMapdv(GLenum target, GLenum query, GLdouble *v ) {
|
|
ENTER_GL();
|
|
glGetMapdv(target, query, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMapfv
|
|
*/
|
|
void WINAPI wine_glGetMapfv(GLenum target, GLenum query, GLfloat *v ) {
|
|
ENTER_GL();
|
|
glGetMapfv(target, query, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMapiv
|
|
*/
|
|
void WINAPI wine_glGetMapiv(GLenum target, GLenum query, GLint *v ) {
|
|
ENTER_GL();
|
|
glGetMapiv(target, query, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1d
|
|
*/
|
|
void WINAPI wine_glEvalCoord1d(GLdouble u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1d(u);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1f
|
|
*/
|
|
void WINAPI wine_glEvalCoord1f(GLfloat u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1f(u);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1dv
|
|
*/
|
|
void WINAPI wine_glEvalCoord1dv(const GLdouble *u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1dv(u);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord1fv
|
|
*/
|
|
void WINAPI wine_glEvalCoord1fv(const GLfloat *u ) {
|
|
ENTER_GL();
|
|
glEvalCoord1fv(u);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2d
|
|
*/
|
|
void WINAPI wine_glEvalCoord2d(GLdouble u, GLdouble v ) {
|
|
ENTER_GL();
|
|
glEvalCoord2d(u, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2f
|
|
*/
|
|
void WINAPI wine_glEvalCoord2f(GLfloat u, GLfloat v ) {
|
|
ENTER_GL();
|
|
glEvalCoord2f(u, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2dv
|
|
*/
|
|
void WINAPI wine_glEvalCoord2dv(const GLdouble *u ) {
|
|
ENTER_GL();
|
|
glEvalCoord2dv(u);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalCoord2fv
|
|
*/
|
|
void WINAPI wine_glEvalCoord2fv(const GLfloat *u ) {
|
|
ENTER_GL();
|
|
glEvalCoord2fv(u);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid1d
|
|
*/
|
|
void WINAPI wine_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2 ) {
|
|
ENTER_GL();
|
|
glMapGrid1d(un, u1, u2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid1f
|
|
*/
|
|
void WINAPI wine_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2 ) {
|
|
ENTER_GL();
|
|
glMapGrid1f(un, u1, u2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid2d
|
|
*/
|
|
void WINAPI wine_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
|
|
ENTER_GL();
|
|
glMapGrid2d(un, u1, u2, vn, v1, v2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMapGrid2f
|
|
*/
|
|
void WINAPI wine_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
|
|
ENTER_GL();
|
|
glMapGrid2f(un, u1, u2, vn, v1, v2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalPoint1
|
|
*/
|
|
void WINAPI wine_glEvalPoint1(GLint i ) {
|
|
ENTER_GL();
|
|
glEvalPoint1(i);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalPoint2
|
|
*/
|
|
void WINAPI wine_glEvalPoint2(GLint i, GLint j ) {
|
|
ENTER_GL();
|
|
glEvalPoint2(i, j);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalMesh1
|
|
*/
|
|
void WINAPI wine_glEvalMesh1(GLenum mode, GLint i1, GLint i2 ) {
|
|
ENTER_GL();
|
|
glEvalMesh1(mode, i1, i2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glEvalMesh2
|
|
*/
|
|
void WINAPI wine_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
|
|
ENTER_GL();
|
|
glEvalMesh2(mode, i1, i2, j1, j2);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogf
|
|
*/
|
|
void WINAPI wine_glFogf(GLenum pname, GLfloat param ) {
|
|
ENTER_GL();
|
|
glFogf(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogi
|
|
*/
|
|
void WINAPI wine_glFogi(GLenum pname, GLint param ) {
|
|
ENTER_GL();
|
|
glFogi(pname, param);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogfv
|
|
*/
|
|
void WINAPI wine_glFogfv(GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glFogfv(pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFogiv
|
|
*/
|
|
void WINAPI wine_glFogiv(GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glFogiv(pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glFeedbackBuffer
|
|
*/
|
|
void WINAPI wine_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer ) {
|
|
ENTER_GL();
|
|
glFeedbackBuffer(size, type, buffer);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPassThrough
|
|
*/
|
|
void WINAPI wine_glPassThrough(GLfloat token ) {
|
|
ENTER_GL();
|
|
glPassThrough(token);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glSelectBuffer
|
|
*/
|
|
void WINAPI wine_glSelectBuffer(GLsizei size, GLuint *buffer ) {
|
|
ENTER_GL();
|
|
glSelectBuffer(size, buffer);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glInitNames
|
|
*/
|
|
void WINAPI wine_glInitNames(void ) {
|
|
ENTER_GL();
|
|
glInitNames();
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glLoadName
|
|
*/
|
|
void WINAPI wine_glLoadName(GLuint name ) {
|
|
ENTER_GL();
|
|
glLoadName(name);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPushName
|
|
*/
|
|
void WINAPI wine_glPushName(GLuint name ) {
|
|
ENTER_GL();
|
|
glPushName(name);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glPopName
|
|
*/
|
|
void WINAPI wine_glPopName(void ) {
|
|
ENTER_GL();
|
|
glPopName();
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glDrawRangeElements
|
|
*/
|
|
void WINAPI wine_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) {
|
|
ENTER_GL();
|
|
glDrawRangeElements(mode, start, end, count, type, indices);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexImage3D
|
|
*/
|
|
void WINAPI wine_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
|
|
ENTER_GL();
|
|
glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glTexSubImage3D
|
|
*/
|
|
void WINAPI wine_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {
|
|
ENTER_GL();
|
|
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyTexSubImage3D
|
|
*/
|
|
void WINAPI wine_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
|
|
ENTER_GL();
|
|
glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColorTable
|
|
*/
|
|
void WINAPI wine_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) {
|
|
ENTER_GL();
|
|
glColorTable(target, internalformat, width, format, type, table);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColorSubTable
|
|
*/
|
|
void WINAPI wine_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ) {
|
|
ENTER_GL();
|
|
glColorSubTable(target, start, count, format, type, data);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColorTableParameteriv
|
|
*/
|
|
void WINAPI wine_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) {
|
|
ENTER_GL();
|
|
glColorTableParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glColorTableParameterfv
|
|
*/
|
|
void WINAPI wine_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
|
|
ENTER_GL();
|
|
glColorTableParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyColorSubTable
|
|
*/
|
|
void WINAPI wine_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyColorSubTable(target, start, x, y, width);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyColorTable
|
|
*/
|
|
void WINAPI wine_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyColorTable(target, internalformat, x, y, width);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetColorTable
|
|
*/
|
|
void WINAPI wine_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table ) {
|
|
ENTER_GL();
|
|
glGetColorTable(target, format, type, table);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetColorTableParameterfv
|
|
*/
|
|
void WINAPI wine_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetColorTableParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetColorTableParameteriv
|
|
*/
|
|
void WINAPI wine_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetColorTableParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glBlendEquation
|
|
*/
|
|
void WINAPI wine_glBlendEquation(GLenum mode ) {
|
|
ENTER_GL();
|
|
glBlendEquation(mode);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glBlendColor
|
|
*/
|
|
void WINAPI wine_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
|
|
ENTER_GL();
|
|
glBlendColor(red, green, blue, alpha);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glHistogram
|
|
*/
|
|
void WINAPI wine_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
|
|
ENTER_GL();
|
|
glHistogram(target, width, internalformat, sink);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glResetHistogram
|
|
*/
|
|
void WINAPI wine_glResetHistogram(GLenum target ) {
|
|
ENTER_GL();
|
|
glResetHistogram(target);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetHistogram
|
|
*/
|
|
void WINAPI wine_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ) {
|
|
ENTER_GL();
|
|
glGetHistogram(target, reset, format, type, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetHistogramParameterfv
|
|
*/
|
|
void WINAPI wine_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetHistogramParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetHistogramParameteriv
|
|
*/
|
|
void WINAPI wine_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetHistogramParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMinmax
|
|
*/
|
|
void WINAPI wine_glMinmax(GLenum target, GLenum internalformat, GLboolean sink ) {
|
|
ENTER_GL();
|
|
glMinmax(target, internalformat, sink);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glResetMinmax
|
|
*/
|
|
void WINAPI wine_glResetMinmax(GLenum target ) {
|
|
ENTER_GL();
|
|
glResetMinmax(target);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMinmax
|
|
*/
|
|
void WINAPI wine_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ) {
|
|
ENTER_GL();
|
|
glGetMinmax(target, reset, format, types, values);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMinmaxParameterfv
|
|
*/
|
|
void WINAPI wine_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetMinmaxParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetMinmaxParameteriv
|
|
*/
|
|
void WINAPI wine_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetMinmaxParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionFilter1D
|
|
*/
|
|
void WINAPI wine_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ) {
|
|
ENTER_GL();
|
|
glConvolutionFilter1D(target, internalformat, width, format, type, image);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionFilter2D
|
|
*/
|
|
void WINAPI wine_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ) {
|
|
ENTER_GL();
|
|
glConvolutionFilter2D(target, internalformat, width, height, format, type, image);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionParameterf
|
|
*/
|
|
void WINAPI wine_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params ) {
|
|
ENTER_GL();
|
|
glConvolutionParameterf(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionParameterfv
|
|
*/
|
|
void WINAPI wine_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params ) {
|
|
ENTER_GL();
|
|
glConvolutionParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionParameteri
|
|
*/
|
|
void WINAPI wine_glConvolutionParameteri(GLenum target, GLenum pname, GLint params ) {
|
|
ENTER_GL();
|
|
glConvolutionParameteri(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glConvolutionParameteriv
|
|
*/
|
|
void WINAPI wine_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params ) {
|
|
ENTER_GL();
|
|
glConvolutionParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyConvolutionFilter1D
|
|
*/
|
|
void WINAPI wine_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
|
|
ENTER_GL();
|
|
glCopyConvolutionFilter1D(target, internalformat, x, y, width);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glCopyConvolutionFilter2D
|
|
*/
|
|
void WINAPI wine_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
ENTER_GL();
|
|
glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetConvolutionFilter
|
|
*/
|
|
void WINAPI wine_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image ) {
|
|
ENTER_GL();
|
|
glGetConvolutionFilter(target, format, type, image);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetConvolutionParameterfv
|
|
*/
|
|
void WINAPI wine_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
|
|
ENTER_GL();
|
|
glGetConvolutionParameterfv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetConvolutionParameteriv
|
|
*/
|
|
void WINAPI wine_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params ) {
|
|
ENTER_GL();
|
|
glGetConvolutionParameteriv(target, pname, params);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glSeparableFilter2D
|
|
*/
|
|
void WINAPI wine_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ) {
|
|
ENTER_GL();
|
|
glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glGetSeparableFilter
|
|
*/
|
|
void WINAPI wine_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) {
|
|
ENTER_GL();
|
|
glGetSeparableFilter(target, format, type, row, column, span);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glActiveTextureARB
|
|
*/
|
|
void WINAPI wine_glActiveTextureARB(GLenum texture) {
|
|
ENTER_GL();
|
|
glActiveTextureARB(texture);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glClientActiveTextureARB
|
|
*/
|
|
void WINAPI wine_glClientActiveTextureARB(GLenum texture) {
|
|
ENTER_GL();
|
|
glClientActiveTextureARB(texture);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1dARB(GLenum target, GLdouble s) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1dARB(target, s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1dvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1fARB(target, s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1fvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1iARB(GLenum target, GLint s) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1iARB(target, s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1ivARB(GLenum target, const GLint *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1ivARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1sARB(GLenum target, GLshort s) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1sARB(target, s);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord1svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord1svARB(GLenum target, const GLshort *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord1svARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2dARB(target, s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2dvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2fARB(target, s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2fvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2iARB(target, s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2ivARB(GLenum target, const GLint *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2ivARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2sARB(target, s, t);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord2svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord2svARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3dARB(target, s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3dvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3fARB(target, s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3fvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3iARB(target, s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3ivARB(GLenum target, const GLint *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3ivARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3sARB(target, s, t, r);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord3svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord3svARB(GLenum target, const GLshort *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord3svARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4dARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4dARB(target, s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4dvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4dvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4fARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4fARB(target, s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4fvARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4fvARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4iARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4iARB(target, s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4ivARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4ivARB(GLenum target, const GLint *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4ivARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4sARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4sARB(target, s, t, r, q);
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/***********************************************************************
|
|
* glMultiTexCoord4svARB
|
|
*/
|
|
void WINAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
|
|
ENTER_GL();
|
|
glMultiTexCoord4svARB(target, v);
|
|
LEAVE_GL();
|
|
}
|
|
|