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wine/dlls/d3dx10_43
2022-09-01 17:44:48 +02:00
..
tests d3dx10/tests: Test block compressed texture data which has more than one block line. 2022-09-01 17:44:48 +02:00
async.c d3dx10: Implement D3DX10PreprocessShaderFromMemory(). 2022-08-30 21:38:39 +02:00
compiler.c d3dx10: Return E_FAIL in D3DX10CreateEffectFromFile for NULL file name. 2022-08-31 22:22:21 +02:00
d3dx10_43_main.c d3dx10: Fix long type warnings. 2022-04-13 10:47:30 +02:00
d3dx10_43.spec d3dx10: Add D3DX10CreateThreadPump stub. 2022-07-04 17:48:00 +02:00
dxhelpers.h d3dx10: Add D3DX10CreateAsyncTextureProcessor implementation. 2022-06-15 21:45:03 +02:00
font.c d3dx10: Use CRT memory allocators. 2022-06-07 08:54:50 +02:00
Makefile.in d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
mesh.c d3dx10: Use CRT memory allocators. 2022-06-07 08:54:50 +02:00
sprite.c d3dx10: Use CRT memory allocators. 2022-06-07 08:54:50 +02:00
texture.c d3dx10: Add support for loading MipLevels data in load_texture_data. 2022-08-30 21:38:39 +02:00
version.rc