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0e2bbb210a
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
78 lines
2.3 KiB
C
78 lines
2.3 KiB
C
/*
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* Copyright 2013 Detlef Riekenberg
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "d3dx11.h"
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#include "d3dx11core.h"
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#include "d3dx11tex.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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BOOL WINAPI DllMain(HINSTANCE hdll, DWORD reason, LPVOID reserved)
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{
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switch (reason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hdll);
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}
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return TRUE;
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}
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/***********************************************************************
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* D3DX11CheckVersion
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*
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DX11CheckVersion(UINT d3dsdkversion, UINT d3dxsdkversion)
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{
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if ((d3dsdkversion == D3D11_SDK_VERSION) && (d3dxsdkversion == 43))
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return TRUE;
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return FALSE;
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}
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HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter)
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{
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FIXME("context %p, texture %p, src_level %u, filter %#x stub!\n", context, texture, src_level, filter);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
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D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
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{
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FIXME("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p stub!\n",
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src_data, src_data_size, pump, img_info, hresult);
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return E_NOTIMPL;
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}
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