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arb_program_shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
ati_fragment_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
buffer.c
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wined3d: Pass a resource to wined3d_resource_free_sysmem().
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2013-09-16 12:51:13 +02:00 |
context.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
cs.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
device.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
directx.c
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wined3d: Add support for converted volumes.
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2013-09-23 20:32:31 +02:00 |
drawprim.c
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wined3d: Store the instance count in the context structure.
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2013-09-16 13:06:03 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
Makefile.in
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wined3d: Send present operations through a command stream.
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2013-09-27 10:33:15 +02:00 |
nvidia_texture_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
palette.c
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query.c
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resource.c
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wined3d: Pass a correct access flag to glMapBufferARB.
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2013-09-19 19:49:49 +02:00 |
sampler.c
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shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Avoid initializing some variables.
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2013-10-14 10:45:24 +02:00 |
stateblock.c
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
surface.c
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wined3d: Remove sRGB_decode handling from surface_load_location.
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2013-10-09 15:52:24 +02:00 |
swapchain.c
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wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
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2013-10-08 15:39:02 +02:00 |
texture.c
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wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
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2013-10-09 15:52:37 +02:00 |
utils.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Use GL_APPLE_client_storage for volumes if available.
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2013-09-23 20:32:36 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d: Avoid LPVOID.
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2013-09-19 19:49:01 +02:00 |
wined3d_private.h
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |