wine/dlls/d3d8
Stefan Dösinger 794ad86fec d3d8/tests: Add a system memory miptree layout test.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-12 12:03:41 +09:00
..
tests d3d8/tests: Add a system memory miptree layout test. 2016-04-12 12:03:41 +09:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Introduce a new wined3d_texture_blt function. 2015-10-20 00:30:38 +09:00
device.c d3d8: Avoid '\n' in middle of TRACE() messages. 2016-03-25 23:35:16 +09:00
directx.c d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL. 2016-02-13 13:22:53 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
surface.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc(). 2016-03-01 12:06:29 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc(). 2016-03-01 12:06:40 +09:00
version.rc
vertexdeclaration.c d3d8: TRACE fixes. 2015-09-18 14:57:35 +02:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00