wine/dlls/d3d8
Matteo Bruni 59e32ecbbe d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
..
tests d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP(). 2019-03-13 23:40:39 +01:00
buffer.c d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-02-28 21:37:30 +01:00
d3d8.spec
d3d8_main.c d3d8: Improve ValidatePixelShader(). 2019-03-04 19:35:55 +01:00
d3d8_private.h d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
device.c d3d8: Validate vertex stride in Draw[Indexed]PrimitiveUP(). 2019-03-13 23:40:39 +01:00
directx.c d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-09 02:09:00 +01:00
Makefile.in
shader.c
surface.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
swapchain.c
texture.c d3d8: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:06 +01:00
version.rc
vertexdeclaration.c d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
volume.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00