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There were a few lines of code that I removed that explicitly kept the number of mines and the timer unlit before the game started. This isn't consistent with Windows, so I don't know what the purpose was for doing this. In fact, it prevents the number of mines from being shown ahead of time, which is useful information. |
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.. | ||
Cs.rc | ||
Da.rc | ||
De.rc | ||
dialog.c | ||
En.rc | ||
Es.rc | ||
faces.bmp | ||
Fi.rc | ||
Fr.rc | ||
It.rc | ||
Ko.rc | ||
leds.bmp | ||
main.c | ||
main.h | ||
Makefile.in | ||
mines.bmp | ||
Nl.rc | ||
No.rc | ||
Pl.rc | ||
Pt.rc | ||
README | ||
resource.h | ||
Ro.rc | ||
rsrc.rc | ||
Ru.rc | ||
Si.rc | ||
Tr.rc | ||
winemine.ico | ||
winemine.svg |
WineMine README WineMine, copyright March 2000, Joshua Thielen WineMine is distributed under the terms of the LGPL. This is minesweeper for wine... Enjoy. I wrote it because it rhymes ;). KNOWN BUGS: Chokes on fastest times names greater than 16 characters long, must have something to do with GetDlgItemText. No help file. Starting a new game causes the window to drop one pixel (Peter Hunnisett) I don't know if it's a window manager problem (KDE) UNKNOWN BUGS: ???