wine/dlls/d3d8/tests
2011-06-06 21:49:19 +02:00
..
buffer.c d3d: Make sure vertexbuffer lock doesn't return a NULL pointer. 2010-02-09 11:33:53 +01:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
device.c d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
stateblock.c d3d8/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
surface.c d3d8/tests: Add a test for the NULL format. 2011-01-27 14:13:59 +01:00
texture.c
visual.c wined3d: Don't clamp vertex depth values. 2011-06-06 16:18:33 +02:00
volume.c