wine/dlls/dxgi
Andrew Eikum 39f2398913 dxgi/tests: Add tests to show frame latency object is a semaphore.
Shin Megami Tensei III Nocturne HD Remaster depends on the frame latency
semaphore being released several times after it calls
IDXGISwapChain2::SetMaximumFrameLatency(3).

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 23:41:31 +02:00
..
tests dxgi/tests: Add tests to show frame latency object is a semaphore. 2021-08-03 23:41:31 +02:00
adapter.c
device.c
dxgi.spec
dxgi_main.c
dxgi_private.h dxgi: Implement d3d11_swapchain_GetLastPresentCount(). 2021-07-01 22:34:31 +02:00
factory.c
Makefile.in
output.c
surface.c
swapchain.c dxgi: Implement d3d12_swapchain_GetLastPresentCount(). 2021-07-01 22:34:31 +02:00
utils.c
version.rc