wine/dlls/d3d8
2014-11-07 14:04:04 +09:00
..
tests d3d8/tests: The device restores the mode settings from the registry. 2014-11-07 14:04:04 +09:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c d3d8: Get rid of the format switching code in d3d8_device_CopyRects(). 2014-09-29 10:37:12 +02:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
version.rc
vertexdeclaration.c
volume.c d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00