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.cvsignore
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Added version info.
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2003-04-03 23:55:27 +00:00 |
basetexture.c
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- implemented render to surfaces (and render to new rendertargets)
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2003-06-04 21:55:29 +00:00 |
cubetexture.c
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- some cleanups
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2003-06-04 22:12:34 +00:00 |
d3d8.spec
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
d3d8_main.c
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
d3d8_private.h
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
device.c
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
directx.c
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
indexbuffer.c
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- minor COM fixes (fixes some crashes on stupid games)
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2003-05-11 03:35:27 +00:00 |
Makefile.in
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- implemented render to surfaces (and render to new rendertargets)
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2003-06-04 21:55:29 +00:00 |
resource.c
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- implemented render to surfaces (and render to new rendertargets)
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2003-06-04 21:55:29 +00:00 |
shader.c
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
stateblock.c
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Avoid the use of glGet when we know the information locally.
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2003-06-04 22:02:06 +00:00 |
surface.c
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Fix the glRead call when pRect != NULL, resolve the file format of the
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2003-06-04 22:51:14 +00:00 |
swapchain.c
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- implemented render to surfaces (and render to new rendertargets)
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2003-06-04 21:55:29 +00:00 |
texture.c
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- some cleanups
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2003-06-04 22:12:34 +00:00 |
utils.c
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Add support for a lot of the remaining texture ops, move code into the
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2003-06-04 22:20:47 +00:00 |
version.rc
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Added version info.
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2003-04-03 23:55:27 +00:00 |
vertexbuffer.c
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- minor COM fixes (fixes some crashes on stupid games)
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2003-05-11 03:35:27 +00:00 |
volume.c
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- surface pool init fixes
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2003-05-12 03:10:27 +00:00 |
volumetexture.c
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- some cleanups
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2003-06-04 22:12:34 +00:00 |
vshaderdeclaration.c
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- mor usefull debug functions debug_d3dusage and debug_d3ddevicetype
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2003-05-17 18:33:02 +00:00 |