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792b47ad3b
OS X doesn't have the same concept of maximized windows as Windows does. There's no mode that prevents a normally-movable window from being moved. If a window is "zoomed", it mostly fills the screen but the user can still move or resize it, at which point it ceases to be in the zoomed state. So, users are confused and frustrated when they can't move a window that's maximized. To get similar behavior while still respecting Win32 semantics, we detect when the user tries to move a maximized window. When they start, a request is submitted to the app to restore the window. Unless and until the window is restored, we don't actually allow the window to move. The user expects to move the window from its current (maximized) position. It should not jump to its normal position upon being restored. So, we set the window's normal position to its current position before restoring it.
149 lines
4.2 KiB
Objective-C
149 lines
4.2 KiB
Objective-C
/*
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* MACDRV Cocoa application class declaration
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*
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* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#import <AppKit/AppKit.h>
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#include "macdrv_cocoa.h"
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#define ERR(...) do { if (macdrv_err_on) LogError(__func__, __VA_ARGS__); } while (false)
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enum {
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WineApplicationEventWakeQuery,
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};
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@class WineEventQueue;
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@class WineWindow;
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@interface WineApplicationController : NSObject <NSApplicationDelegate>
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{
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CFRunLoopSourceRef requestSource;
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NSMutableArray* requests;
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dispatch_queue_t requestsManipQueue;
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NSMutableArray* eventQueues;
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NSLock* eventQueuesLock;
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NSTimeInterval eventTimeAdjustment;
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NSMutableArray* keyWindows;
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NSMutableSet* triedWindows;
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unsigned long windowFocusSerial;
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CGEventSourceKeyboardType keyboardType;
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NSEvent* lastFlagsChanged;
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BOOL inputSourceIsInputMethod;
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BOOL inputSourceIsInputMethodValid;
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uint32_t pressedKeyCodes[128 / 32];
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CGFloat primaryScreenHeight;
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BOOL primaryScreenHeightValid;
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NSMutableData* screenFrameCGRects;
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WineWindow* lastTargetWindow;
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WineWindow* mouseCaptureWindow;
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BOOL forceNextMouseMoveAbsolute;
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double mouseMoveDeltaX, mouseMoveDeltaY;
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NSUInteger unmatchedMouseDowns;
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NSTimeInterval lastScrollTime;
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double accumScrollX, accumScrollY;
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NSMutableDictionary* originalDisplayModes;
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NSMutableDictionary* latentDisplayModes;
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BOOL displaysCapturedForFullscreen;
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NSArray* cursorFrames;
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int cursorFrame;
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NSTimer* cursorTimer;
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NSCursor* cursor;
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BOOL cursorIsCurrent;
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BOOL cursorHidden;
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BOOL clientWantsCursorHidden;
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BOOL clippingCursor;
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CGRect cursorClipRect;
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CFMachPortRef cursorClippingEventTap;
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NSMutableArray* warpRecords;
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CGPoint synthesizedLocation;
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NSTimeInterval lastSetCursorPositionTime;
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NSTimeInterval lastEventTapEventTime;
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NSImage* applicationIcon;
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BOOL beenActive;
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NSMutableSet* windowsBeingDragged;
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}
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@property (nonatomic) CGEventSourceKeyboardType keyboardType;
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@property (readonly, copy, nonatomic) NSEvent* lastFlagsChanged;
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@property (readonly, nonatomic) BOOL areDisplaysCaptured;
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@property (readonly) BOOL clippingCursor;
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+ (WineApplicationController*) sharedController;
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- (void) transformProcessToForeground;
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- (BOOL) registerEventQueue:(WineEventQueue*)queue;
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- (void) unregisterEventQueue:(WineEventQueue*)queue;
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- (void) computeEventTimeAdjustmentFromTicks:(unsigned long long)tickcount uptime:(uint64_t)uptime_ns;
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- (double) ticksForEventTime:(NSTimeInterval)eventTime;
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- (void) windowGotFocus:(WineWindow*)window;
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- (BOOL) waitUntilQueryDone:(int*)done timeout:(NSDate*)timeout processEvents:(BOOL)processEvents;
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- (void) keyboardSelectionDidChange;
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- (void) noteKey:(uint16_t)keyCode pressed:(BOOL)pressed;
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- (void) window:(WineWindow*)window isBeingDragged:(BOOL)dragged;
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- (void) flipRect:(NSRect*)rect;
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- (WineWindow*) frontWineWindow;
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- (void) adjustWindowLevels;
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- (void) updateFullscreenWindows;
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- (BOOL) handleEvent:(NSEvent*)anEvent;
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- (void) didSendEvent:(NSEvent*)anEvent;
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@end
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@interface WineApplication : NSApplication
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{
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WineApplicationController* wineController;
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}
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@property (readwrite, assign, nonatomic) WineApplicationController* wineController;
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@end
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void OnMainThreadAsync(dispatch_block_t block);
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void LogError(const char* func, NSString* format, ...);
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void LogErrorv(const char* func, NSString* format, va_list args);
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