wine/dlls/wined3d
Stefan Dösinger 0771244873 wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:11:21 +09:00
..
arb_program_shader.c wined3d: Get resource info from the texture in arbfp_blit_surface(). 2016-03-04 18:42:08 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Get resource info from the texture in context_setup_target(). 2016-03-07 13:22:21 +09:00
cs.c
device.c wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties(). 2016-03-08 11:11:15 +09:00
directx.c
drawprim.c wined3d: Get resource info from the rendertarget view in draw_primitive(). 2016-03-07 13:22:28 +09:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Call wined3d_surface_prepare() in surface_load_sysmem(). 2016-03-08 11:11:21 +09:00
swapchain.c
texture.c wined3d: Call wined3d_surface_prepare() in surface_load_sysmem(). 2016-03-08 11:11:21 +09:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location(). 2016-03-04 18:42:09 +09:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare(). 2016-03-07 13:22:32 +09:00