wine/dlls/ddraw
Michael Stefaniuc 3db08a49e1 ddraw: Use SetRectEmpty() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 22:29:02 +09:00
..
tests ddraw: Use SetRectEmpty() instead of open coding it. 2016-03-03 22:29:02 +09:00
clipper.c
ddraw.c wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created(). 2016-02-12 23:07:28 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Disable WINED3D_SRGB_READ_WRITE_CONTROL. 2016-02-13 13:22:56 +09:00
device.c ddraw: Get the texture format from the texture in d3d_device3_SetTexture(). 2016-03-01 01:50:11 +09:00
executebuffer.c
light.c
main.c
Makefile.in
material.c
palette.c
surface.c ddraw: Use SetRectEmpty() instead of open coding it. 2016-03-03 22:29:02 +09:00
utils.c
version.rc
vertexbuffer.c
viewport.c