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ed5a375b8a
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
118 lines
4.6 KiB
C
118 lines
4.6 KiB
C
/*
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* D3DX10 main file
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*
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* Copyright (c) 2010 Owen Rudge for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include <stdarg.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "d3d10.h"
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#include "d3dx10core.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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switch (fdwReason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hinstDLL);
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break;
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}
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return TRUE;
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}
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/***********************************************************************
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* D3DX10CheckVersion
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*
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* Checks whether we are compiling against the correct d3d and d3dx library.
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*/
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BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
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{
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if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 43))
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return TRUE;
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return FALSE;
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}
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HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
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HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
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debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags,
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device, effectpool, pump, effect, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
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ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
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HRESULT *hresult)
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{
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FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
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debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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effectpool, pump, effect, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
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UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
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ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
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data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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effectpool, pump, effect, errors, hresult);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
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UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
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ID3D10Blob **errors, HRESULT *hresult)
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{
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FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
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"device %p, pump %p, effectpool %p, errors %p, hresult %p.\n",
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data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
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pump, effectpool, errors, hresult);
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return E_NOTIMPL;
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}
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