wine/dlls/ddraw
Zebediah Figura a313daea70 wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
..
tests ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device. 2021-03-26 19:52:45 +01:00
clipper.c
ddraw.c wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view(). 2021-04-20 22:57:10 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region(). 2021-04-07 15:48:31 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view(). 2021-04-20 22:57:10 +02:00
executebuffer.c wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region(). 2021-04-07 15:48:31 +02:00
light.c
main.c
Makefile.in
material.c
palette.c
surface.c wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view(). 2021-04-20 22:57:10 +02:00
utils.c
version.rc
vertexbuffer.c
viewport.c wined3d: Pass a wined3d_device_context to wined3d_device_get_rendertarget_view(). 2021-04-20 22:57:10 +02:00