wine/dlls/d3d9
Zebediah Figura a313daea70 wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:10 +02:00
..
tests
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Store the texture's parent device as a d3d9_device pointer. 2021-04-08 18:51:20 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_view(). 2021-04-20 22:57:10 +02:00
directx.c
Makefile.in
query.c
shader.c
stateblock.c
surface.c d3d9: Store the texture's parent device as a d3d9_device pointer. 2021-04-08 18:51:20 +02:00
swapchain.c
texture.c wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps(). 2021-04-09 20:37:14 +02:00
version.rc
vertexdeclaration.c
volume.c