wine/dlls/d3d10core
Henri Verbeet b93a9b37fa wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
The structure is nicer to work with than the array.
2010-08-23 12:05:24 +02:00
..
tests dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
async.c d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
buffer.c
d3d10core.spec
d3d10core_main.c
d3d10core_private.h d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
device.c wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView(). 2010-08-23 12:05:24 +02:00
inputlayout.c
Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
shader.c d3d10core: Add a wined3d geoemtry shader to struct d3d10_geometry_shader. 2010-01-04 11:41:28 +01:00
state.c
texture2d.c
utils.c
version.rc
view.c