wine/library
Alexandre Julliard d2e1c1a43a Release 960309
Fri Mar  8 19:07:18 1996  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [configure.in]
	Quote '[' and ']' in the test program for the strength-reduce
	bug. This should work much better...

	* [files/file.c]
	Augmented DOS_FILE structure. Most internal functions now return a
	DOS_FILE* instead of a Unix handle.
	Added a local file array to replace the PDB list upon startup, to
	allow using file I/O functions before the first task is created.
	Added FILE_SetDateTime() and FILE_Sync() functions.
	
	* [loader/module.c]
	Use the DOS file I/O functions in MODULE_LoadExeHeader().

	* [objects/bitblt.c]
	Use visible region instead of GC clip region to clip source
	area. This fixes the card drawing bug in freecell.

	* [objects/region.c]
	Fixed CombineRgn() to allow src and dest regions to be the same.

Fri Mar  8 16:32:23 1996  Frans van Dorsselaer <dorssel@rulhm1.leidenuniv.nl>

	* [controls/EDIT.TODO]
	Updated so it reflects the current status.

	* [controls/edit.c]
	Implemented internal EDIT_WordBreakProc().
	Implemented ES_READONLY.
	Implemented WM_LBUTTONDBLCLK to select whole words.
	Fixed a lot of types in the function definitions.

Wed Mar  6 19:55:00 1996  Alex Korobka <alex@phm30.pharm.sunysb.edu>

	* [debugger/info.c]
	Added "walk window" command to walk window list. 

	* [windows/mdi.c]
	Added proper(?) WM_MDISETMENU message handling.

Wed Mar  6 09:27:12 1996  Martin von Loewis <loewis@informatik.hu-berlin.de>

	* [if1632/callback.c][if1632/relay32.c]
	RELAY32_CallWindowProcConvStruct: new function.

	* [win32/struct32.c][win32/Makefile.in][win32/param.c][win32/user32.c]
	struct32.c: new file. Moved all structure conversions into that file
	PARAM32_POINT32to16,MSG16to32,USER32_RECT32to16: 
	renamed to STRUCT32_POINT32to16, ...
	WIN32_POINT,WIN32_MSG,WIN32_RECT,WIN32_PAINTSTRUCT: renamed to
	POINT32, ...
	New conversion functions for NCCALCSIZE_PARAMS, WINDOWPOS,
 	CREATESTRUCT.

	* [include/windows.h][misc/exec.c]
	WINHELP, MULTIKEYHELP, HELPWININFO: new structures
	WinHelp: Reimplemented. Thanks to Peter Balch
 	(100710.2566@compuserve.com) for his valuable research.

	* [win32/winprocs.c]
	WIN32_CallWindowProcTo16: new function, call in
 	USER32_DefWindowProcA,...

Mon Mar  4 23:22:40 1996  Jim Peterson <jspeter@birch.ee.vt.edu>

	* [include/wintypes.h]
	Added "#define __export".

	* [objects/bitblt.c]
	Put in a few hacks to make bitblt-ing work when upside-down and/or
	mirrored.  BITBLT_StretchImage should really be checked over
	thoroughly.

	* [programs/progman/main.c]
	Added "#include <resource.h>" for definition of HAVE_WINE_CONSTRUCTOR.

	* [rc/parser.h] [rc/parser.l] [rc/parser.y] [rc/winerc.c]
	Eliminated shift/reduce conflict in style definition.
	Added crude error message support: "stdin:%d: parse error before '%s'".
	Implemented string table support to the best of my ability (it works
	with LoadString() calls).

	* [windows/nonclient.c]
	Fixed bug in NC_DoSizeMove() that made system menu pop up when title
	bar of non-iconized window was clicked (checked for iconization).

Mon Mar 04 20:55:19 1996  Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de>

	* [if1632/lzexpand.spec] [if1632/relay.c]
	  [include/lzexpand.h][misc/lzexpand.c]
	LZEXPAND.DLL added.

Sun Mar 03 18:10:22 1996  Albrecht Kleine  <kleine@ak.sax.de>

	* [windows/win.c]
	Prevent usage of invalid HWNDs in WIN_EnumChildWin(),
	this prevents too early termination of EnumChildWindows().
1996-03-09 16:12:43 +00:00
..
arch.c Release 951226 1995-12-26 15:05:24 +00:00
atom.c Release 960114 1996-01-14 18:12:01 +00:00
heap.c Release 960131 1996-01-31 19:02:28 +00:00
libres.c Release 960131 1996-01-31 19:02:28 +00:00
Makefile.in Release 951226 1995-12-26 15:05:24 +00:00
miscstubs.c Release 960218 1996-02-18 18:44:41 +00:00
README.resources Release 951226 1995-12-26 15:05:24 +00:00
sup.c Release 951226 1995-12-26 15:05:24 +00:00
winestub.c Release 960131 1996-01-31 19:02:28 +00:00
winmain.c Release 960131 1996-01-31 19:02:28 +00:00

This is a short discussion of resources in WineLib.

Introduction
Resources are used to store dialogs, menus, bitmaps, icons, 
version information, strings, fonts, and accelerators.
In a Win3.1 programming environment, there are three file formats for 
resources:
- the RC script, which is human-readable and can be processed by a resource
compiler
- the .RES file, which is the output of the resource compiler
- the .EXE and .DLL files, which store resources as a part of the NE
file format
For WineLib, only a part of this is supported. In particular, there is no
.RES file, the executable is not a NE file (as it is a native Unix executable),
and some resource types are not implemented: icons, version information,
strings, and fonts.

Building a WineLib application
The build process assumes that the C source files and the resource script
is available. At the moment, a single resource script is recommended.
This script is processed by winerc:
1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
into numbers. This involves processing windows.h
2) the unused parts of windows.h (type definitions) are removed. This would
not be necessary if Wine's windows.h would use the RC_INVOKED macro.
3) winerc is invoked to create a binary representation of the resources.
This representation is stored as C source code (arrays).
4) gcc is used to compile the generated C code.
Now, each resource is available as a C array to the application. As the 
executable is not in the NE format, it is not possible to retrieve resource
locations in the executable via name. Instead, the resources have to be
referenced with their generated C array names. The linker then resolves
these names in the compiled resource file.
5) The program sources are compiled and linked with the output of step 4.
A sample build process is in toolkit/Makefile:hello3.

Required changes to the program sources
Because loading the resources from an instance handle is not possible,
the *Indirect functions have to be used to load a resource. The C arrays
can be directly passed to the *Indirect functions. So, instead of writing

	hMenu=LoadMenu(hInstance,"MAIN");

write

	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);

Fortunately, the Windows API has the following functions available:
DialogBoxIndirect
CreateDialogIndirect
DialogBoxIndirectParam
CreateDialogIndirectParam

LoadMenuIndirect
SetDIBitsToDevice

Sample code is available in hello3.c. hello3res.c contains the corresponding
resources.

Keeping a common source
Clearly, changing the sources is not very desirable, and suggestions how
to reduce the amount of work are welcome. In the meantime, two approaches
allow at least to remain a common source between the Win3.1 code and the
WineLib code:
1) conditional compiles:
When compiling a WineLib application, WINELIB is defined. This can be used
to select Wine-specific code.
2) usage of winerc for Windows: The *Indirect functions are available on
plain Win3.1, and the resource format is fully compatible. Thus, recompiling
sources modified for WineLib on Win3.1 is possible and known to work.

Open problems
1) Icons and cursors: For these resources, there is no *Indirect function
documented. In addition, both are implemented by a set of two resources.
This is the reason why they are not supported by winerc.
2) Accelerators: Although winerc supports accelerators, there is no 
LoadAcceleratorIndirect function. A work-around would be to define one.
3) Fonts: Font resources are not supported by Wine at all.
4) String tables: Although string tables are not supported by winerc, there
is no reason not to add such support. Again, some indirect loading would
be necessary.
5) API requires loading by name: At some places, the name of a resource
is passed instead of a handle. The WNDCLASS structure contains the name
of a menu resource, and the icon in a dialog box is referenced by its name.
(Are there some more places?)
Clearly, loading the resource by name would be highly desirable. The
resource compiler currently creates a structure containing all resources
defined in an RC file. However, it is not clear how WINELIB could find the
location of this structure, especially, when there is more than one RC file.