mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
1748 lines
58 KiB
Objective-C
1748 lines
58 KiB
Objective-C
/*
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* MACDRV Cocoa window code
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*
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* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#import <Carbon/Carbon.h>
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#import "cocoa_window.h"
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#include "macdrv_cocoa.h"
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#import "cocoa_app.h"
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#import "cocoa_event.h"
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#import "cocoa_opengl.h"
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/* Additional Mac virtual keycode, to complement those in Carbon's <HIToolbox/Events.h>. */
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enum {
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kVK_RightCommand = 0x36, /* Invented for Wine; was unused */
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};
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static NSUInteger style_mask_for_features(const struct macdrv_window_features* wf)
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{
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NSUInteger style_mask;
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if (wf->title_bar)
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{
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style_mask = NSTitledWindowMask;
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if (wf->close_button) style_mask |= NSClosableWindowMask;
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if (wf->minimize_button) style_mask |= NSMiniaturizableWindowMask;
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if (wf->resizable) style_mask |= NSResizableWindowMask;
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if (wf->utility) style_mask |= NSUtilityWindowMask;
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}
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else style_mask = NSBorderlessWindowMask;
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return style_mask;
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}
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static BOOL frame_intersects_screens(NSRect frame, NSArray* screens)
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{
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NSScreen* screen;
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for (screen in screens)
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{
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if (NSIntersectsRect(frame, [screen frame]))
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return TRUE;
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}
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return FALSE;
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}
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static NSScreen* screen_covered_by_rect(NSRect rect, NSArray* screens)
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{
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for (NSScreen* screen in screens)
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{
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if (NSContainsRect(rect, [screen frame]))
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return screen;
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}
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return nil;
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}
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/* We rely on the supposedly device-dependent modifier flags to distinguish the
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keys on the left side of the keyboard from those on the right. Some event
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sources don't set those device-depdendent flags. If we see a device-independent
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flag for a modifier without either corresponding device-dependent flag, assume
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the left one. */
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static inline void fix_device_modifiers_by_generic(NSUInteger* modifiers)
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{
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if ((*modifiers & (NX_COMMANDMASK | NX_DEVICELCMDKEYMASK | NX_DEVICERCMDKEYMASK)) == NX_COMMANDMASK)
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*modifiers |= NX_DEVICELCMDKEYMASK;
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if ((*modifiers & (NX_SHIFTMASK | NX_DEVICELSHIFTKEYMASK | NX_DEVICERSHIFTKEYMASK)) == NX_SHIFTMASK)
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*modifiers |= NX_DEVICELSHIFTKEYMASK;
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if ((*modifiers & (NX_CONTROLMASK | NX_DEVICELCTLKEYMASK | NX_DEVICERCTLKEYMASK)) == NX_CONTROLMASK)
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*modifiers |= NX_DEVICELCTLKEYMASK;
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if ((*modifiers & (NX_ALTERNATEMASK | NX_DEVICELALTKEYMASK | NX_DEVICERALTKEYMASK)) == NX_ALTERNATEMASK)
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*modifiers |= NX_DEVICELALTKEYMASK;
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}
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/* As we manipulate individual bits of a modifier mask, we can end up with
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inconsistent sets of flags. In particular, we might set or clear one of the
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left/right-specific bits, but not the corresponding non-side-specific bit.
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Fix that. If either side-specific bit is set, set the non-side-specific bit,
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otherwise clear it. */
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static inline void fix_generic_modifiers_by_device(NSUInteger* modifiers)
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{
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if (*modifiers & (NX_DEVICELCMDKEYMASK | NX_DEVICERCMDKEYMASK))
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*modifiers |= NX_COMMANDMASK;
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else
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*modifiers &= ~NX_COMMANDMASK;
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if (*modifiers & (NX_DEVICELSHIFTKEYMASK | NX_DEVICERSHIFTKEYMASK))
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*modifiers |= NX_SHIFTMASK;
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else
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*modifiers &= ~NX_SHIFTMASK;
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if (*modifiers & (NX_DEVICELCTLKEYMASK | NX_DEVICERCTLKEYMASK))
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*modifiers |= NX_CONTROLMASK;
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else
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*modifiers &= ~NX_CONTROLMASK;
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if (*modifiers & (NX_DEVICELALTKEYMASK | NX_DEVICERALTKEYMASK))
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*modifiers |= NX_ALTERNATEMASK;
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else
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*modifiers &= ~NX_ALTERNATEMASK;
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}
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@interface WineContentView : NSView
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{
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NSMutableArray* glContexts;
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NSMutableArray* pendingGlContexts;
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}
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- (void) addGLContext:(WineOpenGLContext*)context;
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- (void) removeGLContext:(WineOpenGLContext*)context;
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- (void) updateGLContexts;
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@end
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@interface WineWindow ()
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@property (nonatomic) BOOL disabled;
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@property (nonatomic) BOOL noActivate;
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@property (readwrite, nonatomic) BOOL floating;
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@property (retain, nonatomic) NSWindow* latentParentWindow;
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@property (nonatomic) void* hwnd;
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@property (retain, readwrite, nonatomic) WineEventQueue* queue;
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@property (nonatomic) void* surface;
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@property (nonatomic) pthread_mutex_t* surface_mutex;
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@property (copy, nonatomic) NSBezierPath* shape;
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@property (nonatomic) BOOL shapeChangedSinceLastDraw;
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@property (readonly, nonatomic) BOOL needsTransparency;
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@property (nonatomic) BOOL colorKeyed;
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@property (nonatomic) CGFloat colorKeyRed, colorKeyGreen, colorKeyBlue;
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@property (nonatomic) BOOL usePerPixelAlpha;
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@property (readwrite, nonatomic) NSInteger levelWhenActive;
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@end
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@implementation WineContentView
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- (void) dealloc
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{
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[glContexts release];
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[pendingGlContexts release];
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[super dealloc];
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}
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- (BOOL) isFlipped
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{
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return YES;
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}
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- (void) drawRect:(NSRect)rect
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{
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WineWindow* window = (WineWindow*)[self window];
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for (WineOpenGLContext* context in pendingGlContexts)
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context.needsUpdate = TRUE;
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[glContexts addObjectsFromArray:pendingGlContexts];
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[pendingGlContexts removeAllObjects];
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if ([window contentView] != self)
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return;
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if (window.surface && window.surface_mutex &&
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!pthread_mutex_lock(window.surface_mutex))
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{
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const CGRect* rects;
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int count;
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if (!get_surface_region_rects(window.surface, &rects, &count) || count)
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{
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CGRect imageRect;
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CGImageRef image;
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imageRect = NSRectToCGRect(rect);
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image = create_surface_image(window.surface, &imageRect, FALSE);
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if (image)
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{
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CGContextRef context;
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if (rects && count)
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{
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NSBezierPath* surfaceClip = [NSBezierPath bezierPath];
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int i;
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for (i = 0; i < count; i++)
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[surfaceClip appendBezierPathWithRect:NSRectFromCGRect(rects[i])];
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[surfaceClip addClip];
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}
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[window.shape addClip];
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if (window.colorKeyed)
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{
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CGImageRef maskedImage;
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CGFloat components[] = { window.colorKeyRed - 0.5, window.colorKeyRed + 0.5,
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window.colorKeyGreen - 0.5, window.colorKeyGreen + 0.5,
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window.colorKeyBlue - 0.5, window.colorKeyBlue + 0.5 };
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maskedImage = CGImageCreateWithMaskingColors(image, components);
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if (maskedImage)
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{
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CGImageRelease(image);
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image = maskedImage;
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}
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}
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context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
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CGContextSetBlendMode(context, kCGBlendModeCopy);
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CGContextDrawImage(context, imageRect, image);
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CGImageRelease(image);
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if (window.shapeChangedSinceLastDraw || window.colorKeyed ||
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window.usePerPixelAlpha)
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{
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window.shapeChangedSinceLastDraw = FALSE;
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[window invalidateShadow];
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}
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}
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}
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pthread_mutex_unlock(window.surface_mutex);
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}
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}
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/* By default, NSView will swallow right-clicks in an attempt to support contextual
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menus. We need to bypass that and allow the event to make it to the window. */
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- (void) rightMouseDown:(NSEvent*)theEvent
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{
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[[self window] rightMouseDown:theEvent];
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}
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- (void) addGLContext:(WineOpenGLContext*)context
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{
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if (!glContexts)
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glContexts = [[NSMutableArray alloc] init];
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if (!pendingGlContexts)
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pendingGlContexts = [[NSMutableArray alloc] init];
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[pendingGlContexts addObject:context];
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[self setNeedsDisplay:YES];
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}
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- (void) removeGLContext:(WineOpenGLContext*)context
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{
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[glContexts removeObjectIdenticalTo:context];
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[pendingGlContexts removeObjectIdenticalTo:context];
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}
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- (void) updateGLContexts
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{
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for (WineOpenGLContext* context in glContexts)
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context.needsUpdate = TRUE;
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}
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- (BOOL) acceptsFirstMouse:(NSEvent*)theEvent
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{
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return YES;
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}
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@end
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@implementation WineWindow
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@synthesize disabled, noActivate, floating, latentParentWindow, hwnd, queue;
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@synthesize surface, surface_mutex;
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@synthesize shape, shapeChangedSinceLastDraw;
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@synthesize colorKeyed, colorKeyRed, colorKeyGreen, colorKeyBlue;
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@synthesize usePerPixelAlpha;
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@synthesize levelWhenActive;
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+ (WineWindow*) createWindowWithFeatures:(const struct macdrv_window_features*)wf
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windowFrame:(NSRect)window_frame
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hwnd:(void*)hwnd
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queue:(WineEventQueue*)queue
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{
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WineWindow* window;
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WineContentView* contentView;
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NSTrackingArea* trackingArea;
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[NSApp flipRect:&window_frame];
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window = [[[self alloc] initWithContentRect:window_frame
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styleMask:style_mask_for_features(wf)
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backing:NSBackingStoreBuffered
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defer:YES] autorelease];
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if (!window) return nil;
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window->normalStyleMask = [window styleMask];
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/* Standardize windows to eliminate differences between titled and
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borderless windows and between NSWindow and NSPanel. */
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[window setHidesOnDeactivate:NO];
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[window setReleasedWhenClosed:NO];
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[window disableCursorRects];
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[window setShowsResizeIndicator:NO];
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[window setHasShadow:wf->shadow];
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[window setAcceptsMouseMovedEvents:YES];
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[window setColorSpace:[NSColorSpace genericRGBColorSpace]];
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[window setDelegate:window];
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window.hwnd = hwnd;
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window.queue = queue;
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[window registerForDraggedTypes:[NSArray arrayWithObjects:(NSString*)kUTTypeData,
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(NSString*)kUTTypeContent,
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nil]];
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contentView = [[[WineContentView alloc] initWithFrame:NSZeroRect] autorelease];
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if (!contentView)
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return nil;
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[contentView setAutoresizesSubviews:NO];
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/* We use tracking areas in addition to setAcceptsMouseMovedEvents:YES
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because they give us mouse moves in the background. */
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trackingArea = [[[NSTrackingArea alloc] initWithRect:[contentView bounds]
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options:(NSTrackingMouseMoved |
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NSTrackingActiveAlways |
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NSTrackingInVisibleRect)
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owner:window
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userInfo:nil] autorelease];
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if (!trackingArea)
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return nil;
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[contentView addTrackingArea:trackingArea];
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[window setContentView:contentView];
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return window;
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}
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- (void) dealloc
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{
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[queue release];
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[latentParentWindow release];
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[shape release];
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[super dealloc];
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}
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- (void) adjustFeaturesForState
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{
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NSUInteger style = normalStyleMask;
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if (self.disabled)
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style &= ~NSResizableWindowMask;
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if (style != [self styleMask])
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[self setStyleMask:style];
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if (style & NSClosableWindowMask)
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[[self standardWindowButton:NSWindowCloseButton] setEnabled:!self.disabled];
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if (style & NSMiniaturizableWindowMask)
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[[self standardWindowButton:NSWindowMiniaturizeButton] setEnabled:!self.disabled];
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}
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- (void) setWindowFeatures:(const struct macdrv_window_features*)wf
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{
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normalStyleMask = style_mask_for_features(wf);
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[self adjustFeaturesForState];
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[self setHasShadow:wf->shadow];
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}
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- (void) adjustWindowLevel
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{
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NSInteger level;
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BOOL fullscreen, captured;
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NSScreen* screen;
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NSUInteger index;
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WineWindow* other = nil;
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screen = screen_covered_by_rect([self frame], [NSScreen screens]);
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fullscreen = (screen != nil);
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captured = (screen || [self screen]) && [NSApp areDisplaysCaptured];
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if (captured || fullscreen)
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{
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if (captured)
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level = CGShieldingWindowLevel() + 1; /* Need +1 or we don't get mouse moves */
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else
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level = NSMainMenuWindowLevel + 1;
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if (self.floating)
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level++;
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}
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else if (self.floating)
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level = NSFloatingWindowLevel;
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else
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level = NSNormalWindowLevel;
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index = [[NSApp orderedWineWindows] indexOfObjectIdenticalTo:self];
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if (index != NSNotFound && index + 1 < [[NSApp orderedWineWindows] count])
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{
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other = [[NSApp orderedWineWindows] objectAtIndex:index + 1];
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if (level < [other level])
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level = [other level];
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}
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if (level != [self level])
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{
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[self setLevelWhenActive:level];
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/* Setting the window level above has moved this window to the front
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of all other windows at the same level. We need to move it
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back into its proper place among other windows of that level.
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Also, any windows which are supposed to be in front of it had
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better have the same or higher window level. If not, bump them
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up. */
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if (index != NSNotFound)
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{
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for (; index > 0; index--)
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{
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other = [[NSApp orderedWineWindows] objectAtIndex:index - 1];
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if ([other level] < level)
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[other setLevelWhenActive:level];
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else
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{
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[self orderWindow:NSWindowBelow relativeTo:[other windowNumber]];
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break;
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}
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}
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}
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}
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}
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- (void) setMacDrvState:(const struct macdrv_window_state*)state
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{
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NSWindowCollectionBehavior behavior;
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self.disabled = state->disabled;
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self.noActivate = state->no_activate;
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self.floating = state->floating;
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[self adjustWindowLevel];
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behavior = NSWindowCollectionBehaviorDefault;
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if (state->excluded_by_expose)
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behavior |= NSWindowCollectionBehaviorTransient;
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else
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behavior |= NSWindowCollectionBehaviorManaged;
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if (state->excluded_by_cycle)
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{
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behavior |= NSWindowCollectionBehaviorIgnoresCycle;
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if ([self isVisible])
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[NSApp removeWindowsItem:self];
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}
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else
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{
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behavior |= NSWindowCollectionBehaviorParticipatesInCycle;
|
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if ([self isVisible])
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[NSApp addWindowsItem:self title:[self title] filename:NO];
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}
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[self setCollectionBehavior:behavior];
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if (state->minimized && ![self isMiniaturized])
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{
|
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ignore_windowMiniaturize = TRUE;
|
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[self miniaturize:nil];
|
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}
|
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else if (!state->minimized && [self isMiniaturized])
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{
|
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ignore_windowDeminiaturize = TRUE;
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[self deminiaturize:nil];
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}
|
|
|
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/* Whatever events regarding minimization might have been in the queue are now stale. */
|
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[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_DID_MINIMIZE) |
|
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event_mask_for_type(WINDOW_DID_UNMINIMIZE)
|
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forWindow:self];
|
|
}
|
|
|
|
/* Returns whether or not the window was ordered in, which depends on if
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its frame intersects any screen. */
|
|
- (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
|
|
{
|
|
BOOL on_screen = frame_intersects_screens([self frame], [NSScreen screens]);
|
|
if (on_screen)
|
|
{
|
|
[NSApp transformProcessToForeground];
|
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|
|
if (prev)
|
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{
|
|
/* Make sure that windows that should be above this one really are.
|
|
This is necessary since a full-screen window gets a boost to its
|
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window level to be in front of the menu bar and Dock and that moves
|
|
it out of the z-order that Win32 would otherwise establish. */
|
|
if ([prev level] < [self level])
|
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{
|
|
NSUInteger index = [[NSApp orderedWineWindows] indexOfObjectIdenticalTo:prev];
|
|
if (index != NSNotFound)
|
|
{
|
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[prev setLevelWhenActive:[self level]];
|
|
for (; index > 0; index--)
|
|
{
|
|
WineWindow* other = [[NSApp orderedWineWindows] objectAtIndex:index - 1];
|
|
if ([other level] < [self level])
|
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[other setLevelWhenActive:[self level]];
|
|
}
|
|
}
|
|
}
|
|
[self orderWindow:NSWindowBelow relativeTo:[prev windowNumber]];
|
|
[NSApp wineWindow:self ordered:NSWindowBelow relativeTo:prev];
|
|
}
|
|
else
|
|
{
|
|
/* Similarly, make sure this window is really above what it should be. */
|
|
if (next && [next level] > [self level])
|
|
[self setLevelWhenActive:[next level]];
|
|
[self orderWindow:NSWindowAbove relativeTo:[next windowNumber]];
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:next];
|
|
}
|
|
if (latentParentWindow)
|
|
{
|
|
if ([latentParentWindow level] > [self level])
|
|
[self setLevelWhenActive:[latentParentWindow level]];
|
|
[latentParentWindow addChildWindow:self ordered:NSWindowAbove];
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:latentParentWindow];
|
|
self.latentParentWindow = nil;
|
|
}
|
|
|
|
/* Cocoa may adjust the frame when the window is ordered onto the screen.
|
|
Generate a frame-changed event just in case. The back end will ignore
|
|
it if nothing actually changed. */
|
|
[self windowDidResize:nil];
|
|
|
|
if (![self isExcludedFromWindowsMenu])
|
|
[NSApp addWindowsItem:self title:[self title] filename:NO];
|
|
}
|
|
|
|
return on_screen;
|
|
}
|
|
|
|
- (void) doOrderOut
|
|
{
|
|
self.latentParentWindow = [self parentWindow];
|
|
[latentParentWindow removeChildWindow:self];
|
|
[self orderOut:nil];
|
|
[NSApp wineWindow:self ordered:NSWindowOut relativeTo:nil];
|
|
[NSApp removeWindowsItem:self];
|
|
}
|
|
|
|
- (BOOL) setFrameIfOnScreen:(NSRect)contentRect
|
|
{
|
|
NSArray* screens = [NSScreen screens];
|
|
BOOL on_screen = [self isVisible];
|
|
NSRect frame, oldFrame;
|
|
|
|
if (![screens count]) return on_screen;
|
|
|
|
/* Origin is (left, top) in a top-down space. Need to convert it to
|
|
(left, bottom) in a bottom-up space. */
|
|
[NSApp flipRect:&contentRect];
|
|
|
|
if (on_screen)
|
|
{
|
|
on_screen = frame_intersects_screens(contentRect, screens);
|
|
if (!on_screen)
|
|
[self doOrderOut];
|
|
}
|
|
|
|
if (!NSIsEmptyRect(contentRect))
|
|
{
|
|
oldFrame = [self frame];
|
|
frame = [self frameRectForContentRect:contentRect];
|
|
if (!NSEqualRects(frame, oldFrame))
|
|
{
|
|
if (NSEqualSizes(frame.size, oldFrame.size))
|
|
[self setFrameOrigin:frame.origin];
|
|
else
|
|
[self setFrame:frame display:YES];
|
|
}
|
|
}
|
|
|
|
if (on_screen)
|
|
{
|
|
[self adjustWindowLevel];
|
|
|
|
/* In case Cocoa adjusted the frame we tried to set, generate a frame-changed
|
|
event. The back end will ignore it if nothing actually changed. */
|
|
[self windowDidResize:nil];
|
|
}
|
|
else
|
|
{
|
|
/* The back end is establishing a new window size and position. It's
|
|
not interested in any stale events regarding those that may be sitting
|
|
in the queue. */
|
|
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_FRAME_CHANGED)
|
|
forWindow:self];
|
|
}
|
|
|
|
return on_screen;
|
|
}
|
|
|
|
- (void) setMacDrvParentWindow:(WineWindow*)parent
|
|
{
|
|
if ([self parentWindow] != parent)
|
|
{
|
|
[[self parentWindow] removeChildWindow:self];
|
|
self.latentParentWindow = nil;
|
|
if ([self isVisible] && parent)
|
|
{
|
|
if ([parent level] > [self level])
|
|
[self setLevelWhenActive:[parent level]];
|
|
[parent addChildWindow:self ordered:NSWindowAbove];
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:parent];
|
|
}
|
|
else
|
|
self.latentParentWindow = parent;
|
|
}
|
|
}
|
|
|
|
- (void) setDisabled:(BOOL)newValue
|
|
{
|
|
if (disabled != newValue)
|
|
{
|
|
disabled = newValue;
|
|
[self adjustFeaturesForState];
|
|
}
|
|
}
|
|
|
|
- (BOOL) needsTransparency
|
|
{
|
|
return self.shape || self.colorKeyed || self.usePerPixelAlpha;
|
|
}
|
|
|
|
- (void) checkTransparency
|
|
{
|
|
if (![self isOpaque] && !self.needsTransparency)
|
|
{
|
|
[self setBackgroundColor:[NSColor windowBackgroundColor]];
|
|
[self setOpaque:YES];
|
|
}
|
|
else if ([self isOpaque] && self.needsTransparency)
|
|
{
|
|
[self setBackgroundColor:[NSColor clearColor]];
|
|
[self setOpaque:NO];
|
|
}
|
|
}
|
|
|
|
- (void) setShape:(NSBezierPath*)newShape
|
|
{
|
|
if (shape == newShape) return;
|
|
if (shape && newShape && [shape isEqual:newShape]) return;
|
|
|
|
if (shape)
|
|
{
|
|
[[self contentView] setNeedsDisplayInRect:[shape bounds]];
|
|
[shape release];
|
|
}
|
|
if (newShape)
|
|
[[self contentView] setNeedsDisplayInRect:[newShape bounds]];
|
|
|
|
shape = [newShape copy];
|
|
self.shapeChangedSinceLastDraw = TRUE;
|
|
|
|
[self checkTransparency];
|
|
}
|
|
|
|
- (void) postMouseButtonEvent:(NSEvent *)theEvent pressed:(int)pressed
|
|
{
|
|
CGPoint pt = CGEventGetLocation([theEvent CGEvent]);
|
|
macdrv_event event;
|
|
|
|
event.type = MOUSE_BUTTON;
|
|
event.window = (macdrv_window)[self retain];
|
|
event.mouse_button.button = [theEvent buttonNumber];
|
|
event.mouse_button.pressed = pressed;
|
|
event.mouse_button.x = pt.x;
|
|
event.mouse_button.y = pt.y;
|
|
event.mouse_button.time_ms = [NSApp ticksForEventTime:[theEvent timestamp]];
|
|
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
- (void) makeFocused
|
|
{
|
|
NSArray* screens;
|
|
|
|
[NSApp transformProcessToForeground];
|
|
|
|
/* If a borderless window is offscreen, orderFront: won't move
|
|
it onscreen like it would for a titled window. Do that ourselves. */
|
|
screens = [NSScreen screens];
|
|
if (!([self styleMask] & NSTitledWindowMask) && ![self isVisible] &&
|
|
!frame_intersects_screens([self frame], screens))
|
|
{
|
|
NSScreen* primaryScreen = [screens objectAtIndex:0];
|
|
NSRect frame = [primaryScreen frame];
|
|
[self setFrameTopLeftPoint:NSMakePoint(NSMinX(frame), NSMaxY(frame))];
|
|
frame = [self constrainFrameRect:[self frame] toScreen:primaryScreen];
|
|
[self setFrame:frame display:YES];
|
|
}
|
|
|
|
if ([[NSApp orderedWineWindows] count])
|
|
{
|
|
WineWindow* front;
|
|
if (self.floating)
|
|
front = [[NSApp orderedWineWindows] objectAtIndex:0];
|
|
else
|
|
{
|
|
for (front in [NSApp orderedWineWindows])
|
|
if (!front.floating) break;
|
|
}
|
|
if (front && [front levelWhenActive] > [self levelWhenActive])
|
|
[self setLevelWhenActive:[front levelWhenActive]];
|
|
}
|
|
[self orderFront:nil];
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:nil];
|
|
causing_becomeKeyWindow = TRUE;
|
|
[self makeKeyWindow];
|
|
causing_becomeKeyWindow = FALSE;
|
|
if (latentParentWindow)
|
|
{
|
|
if ([latentParentWindow level] > [self level])
|
|
[self setLevelWhenActive:[latentParentWindow level]];
|
|
[latentParentWindow addChildWindow:self ordered:NSWindowAbove];
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:latentParentWindow];
|
|
self.latentParentWindow = nil;
|
|
}
|
|
if (![self isExcludedFromWindowsMenu])
|
|
[NSApp addWindowsItem:self title:[self title] filename:NO];
|
|
|
|
/* Cocoa may adjust the frame when the window is ordered onto the screen.
|
|
Generate a frame-changed event just in case. The back end will ignore
|
|
it if nothing actually changed. */
|
|
[self windowDidResize:nil];
|
|
}
|
|
|
|
- (void) postKey:(uint16_t)keyCode
|
|
pressed:(BOOL)pressed
|
|
modifiers:(NSUInteger)modifiers
|
|
event:(NSEvent*)theEvent
|
|
{
|
|
macdrv_event event;
|
|
CGEventRef cgevent;
|
|
WineApplication* app = (WineApplication*)NSApp;
|
|
|
|
event.type = pressed ? KEY_PRESS : KEY_RELEASE;
|
|
event.window = (macdrv_window)[self retain];
|
|
event.key.keycode = keyCode;
|
|
event.key.modifiers = modifiers;
|
|
event.key.time_ms = [app ticksForEventTime:[theEvent timestamp]];
|
|
|
|
if ((cgevent = [theEvent CGEvent]))
|
|
{
|
|
CGEventSourceKeyboardType keyboardType = CGEventGetIntegerValueField(cgevent,
|
|
kCGKeyboardEventKeyboardType);
|
|
if (keyboardType != app.keyboardType)
|
|
{
|
|
app.keyboardType = keyboardType;
|
|
[app keyboardSelectionDidChange];
|
|
}
|
|
}
|
|
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
- (void) postKeyEvent:(NSEvent *)theEvent
|
|
{
|
|
[self flagsChanged:theEvent];
|
|
[self postKey:[theEvent keyCode]
|
|
pressed:[theEvent type] == NSKeyDown
|
|
modifiers:[theEvent modifierFlags]
|
|
event:theEvent];
|
|
}
|
|
|
|
- (void) postMouseMovedEvent:(NSEvent *)theEvent absolute:(BOOL)absolute
|
|
{
|
|
macdrv_event event;
|
|
|
|
if (absolute)
|
|
{
|
|
CGPoint point = CGEventGetLocation([theEvent CGEvent]);
|
|
|
|
event.type = MOUSE_MOVED_ABSOLUTE;
|
|
event.mouse_moved.x = point.x;
|
|
event.mouse_moved.y = point.y;
|
|
|
|
mouseMoveDeltaX = 0;
|
|
mouseMoveDeltaY = 0;
|
|
}
|
|
else
|
|
{
|
|
/* Add event delta to accumulated delta error */
|
|
/* deltaY is already flipped */
|
|
mouseMoveDeltaX += [theEvent deltaX];
|
|
mouseMoveDeltaY += [theEvent deltaY];
|
|
|
|
event.type = MOUSE_MOVED;
|
|
event.mouse_moved.x = mouseMoveDeltaX;
|
|
event.mouse_moved.y = mouseMoveDeltaY;
|
|
|
|
/* Keep the remainder after integer truncation. */
|
|
mouseMoveDeltaX -= event.mouse_moved.x;
|
|
mouseMoveDeltaY -= event.mouse_moved.y;
|
|
}
|
|
|
|
if (event.type == MOUSE_MOVED_ABSOLUTE || event.mouse_moved.x || event.mouse_moved.y)
|
|
{
|
|
event.window = (macdrv_window)[self retain];
|
|
event.mouse_moved.time_ms = [NSApp ticksForEventTime:[theEvent timestamp]];
|
|
|
|
[queue postEvent:&event];
|
|
}
|
|
}
|
|
|
|
- (void) setLevelWhenActive:(NSInteger)level
|
|
{
|
|
levelWhenActive = level;
|
|
if (([NSApp isActive] || level <= NSFloatingWindowLevel) &&
|
|
level != [self level])
|
|
[self setLevel:level];
|
|
}
|
|
|
|
|
|
/*
|
|
* ---------- NSWindow method overrides ----------
|
|
*/
|
|
- (BOOL) canBecomeKeyWindow
|
|
{
|
|
if (causing_becomeKeyWindow) return YES;
|
|
if (self.disabled || self.noActivate) return NO;
|
|
return [self isKeyWindow];
|
|
}
|
|
|
|
- (BOOL) canBecomeMainWindow
|
|
{
|
|
return [self canBecomeKeyWindow];
|
|
}
|
|
|
|
- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen *)screen
|
|
{
|
|
// If a window is sized to completely cover a screen, then it's in
|
|
// full-screen mode. In that case, we don't allow NSWindow to constrain
|
|
// it.
|
|
NSRect contentRect = [self contentRectForFrameRect:frameRect];
|
|
if (!screen_covered_by_rect(contentRect, [NSScreen screens]))
|
|
frameRect = [super constrainFrameRect:frameRect toScreen:screen];
|
|
return frameRect;
|
|
}
|
|
|
|
- (BOOL) isExcludedFromWindowsMenu
|
|
{
|
|
return !([self collectionBehavior] & NSWindowCollectionBehaviorParticipatesInCycle);
|
|
}
|
|
|
|
- (BOOL) validateMenuItem:(NSMenuItem *)menuItem
|
|
{
|
|
if ([menuItem action] == @selector(makeKeyAndOrderFront:))
|
|
return [self isKeyWindow] || (!self.disabled && !self.noActivate);
|
|
return [super validateMenuItem:menuItem];
|
|
}
|
|
|
|
/* We don't call this. It's the action method of the items in the Window menu. */
|
|
- (void) makeKeyAndOrderFront:(id)sender
|
|
{
|
|
if (![self isKeyWindow] && !self.disabled && !self.noActivate)
|
|
[NSApp windowGotFocus:self];
|
|
}
|
|
|
|
- (void) sendEvent:(NSEvent*)event
|
|
{
|
|
/* NSWindow consumes certain key-down events as part of Cocoa's keyboard
|
|
interface control. For example, Control-Tab switches focus among
|
|
views. We want to bypass that feature, so directly route key-down
|
|
events to -keyDown:. */
|
|
if ([event type] == NSKeyDown)
|
|
[[self firstResponder] keyDown:event];
|
|
else
|
|
{
|
|
if ([event type] == NSLeftMouseDown)
|
|
{
|
|
NSWindowButton windowButton;
|
|
BOOL broughtWindowForward = TRUE;
|
|
|
|
/* Since our windows generally claim they can't be made key, clicks
|
|
in their title bars are swallowed by the theme frame stuff. So,
|
|
we hook directly into the event stream and assume that any click
|
|
in the window will activate it, if Wine and the Win32 program
|
|
accept. */
|
|
if (![self isKeyWindow] && !self.disabled && !self.noActivate)
|
|
[NSApp windowGotFocus:self];
|
|
|
|
/* Any left-click on our window anyplace other than the close or
|
|
minimize buttons will bring it forward. */
|
|
for (windowButton = NSWindowCloseButton;
|
|
windowButton <= NSWindowMiniaturizeButton;
|
|
windowButton++)
|
|
{
|
|
NSButton* button = [[event window] standardWindowButton:windowButton];
|
|
if (button)
|
|
{
|
|
NSPoint point = [button convertPoint:[event locationInWindow] fromView:nil];
|
|
if ([button mouse:point inRect:[button bounds]])
|
|
{
|
|
broughtWindowForward = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (broughtWindowForward)
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:nil];
|
|
}
|
|
|
|
[super sendEvent:event];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* ---------- NSResponder method overrides ----------
|
|
*/
|
|
- (void) mouseDown:(NSEvent *)theEvent { [self postMouseButtonEvent:theEvent pressed:1]; }
|
|
- (void) rightMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; }
|
|
- (void) otherMouseDown:(NSEvent *)theEvent { [self mouseDown:theEvent]; }
|
|
|
|
- (void) mouseUp:(NSEvent *)theEvent { [self postMouseButtonEvent:theEvent pressed:0]; }
|
|
- (void) rightMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; }
|
|
- (void) otherMouseUp:(NSEvent *)theEvent { [self mouseUp:theEvent]; }
|
|
|
|
- (void) keyDown:(NSEvent *)theEvent { [self postKeyEvent:theEvent]; }
|
|
- (void) keyUp:(NSEvent *)theEvent { [self postKeyEvent:theEvent]; }
|
|
|
|
- (void) flagsChanged:(NSEvent *)theEvent
|
|
{
|
|
static const struct {
|
|
NSUInteger mask;
|
|
uint16_t keycode;
|
|
} modifiers[] = {
|
|
{ NX_ALPHASHIFTMASK, kVK_CapsLock },
|
|
{ NX_DEVICELSHIFTKEYMASK, kVK_Shift },
|
|
{ NX_DEVICERSHIFTKEYMASK, kVK_RightShift },
|
|
{ NX_DEVICELCTLKEYMASK, kVK_Control },
|
|
{ NX_DEVICERCTLKEYMASK, kVK_RightControl },
|
|
{ NX_DEVICELALTKEYMASK, kVK_Option },
|
|
{ NX_DEVICERALTKEYMASK, kVK_RightOption },
|
|
{ NX_DEVICELCMDKEYMASK, kVK_Command },
|
|
{ NX_DEVICERCMDKEYMASK, kVK_RightCommand },
|
|
};
|
|
|
|
NSUInteger modifierFlags = [theEvent modifierFlags];
|
|
NSUInteger changed;
|
|
int i, last_changed;
|
|
|
|
fix_device_modifiers_by_generic(&modifierFlags);
|
|
changed = modifierFlags ^ lastModifierFlags;
|
|
|
|
last_changed = -1;
|
|
for (i = 0; i < sizeof(modifiers)/sizeof(modifiers[0]); i++)
|
|
if (changed & modifiers[i].mask)
|
|
last_changed = i;
|
|
|
|
for (i = 0; i <= last_changed; i++)
|
|
{
|
|
if (changed & modifiers[i].mask)
|
|
{
|
|
BOOL pressed = (modifierFlags & modifiers[i].mask) != 0;
|
|
|
|
if (i == last_changed)
|
|
lastModifierFlags = modifierFlags;
|
|
else
|
|
{
|
|
lastModifierFlags ^= modifiers[i].mask;
|
|
fix_generic_modifiers_by_device(&lastModifierFlags);
|
|
}
|
|
|
|
// Caps lock generates one event for each press-release action.
|
|
// We need to simulate a pair of events for each actual event.
|
|
if (modifiers[i].mask == NX_ALPHASHIFTMASK)
|
|
{
|
|
[self postKey:modifiers[i].keycode
|
|
pressed:TRUE
|
|
modifiers:lastModifierFlags
|
|
event:(NSEvent*)theEvent];
|
|
pressed = FALSE;
|
|
}
|
|
|
|
[self postKey:modifiers[i].keycode
|
|
pressed:pressed
|
|
modifiers:lastModifierFlags
|
|
event:(NSEvent*)theEvent];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void) scrollWheel:(NSEvent *)theEvent
|
|
{
|
|
CGPoint pt;
|
|
macdrv_event event;
|
|
CGEventRef cgevent;
|
|
CGFloat x, y;
|
|
BOOL continuous = FALSE;
|
|
|
|
cgevent = [theEvent CGEvent];
|
|
pt = CGEventGetLocation(cgevent);
|
|
|
|
event.type = MOUSE_SCROLL;
|
|
event.window = (macdrv_window)[self retain];
|
|
event.mouse_scroll.x = pt.x;
|
|
event.mouse_scroll.y = pt.y;
|
|
event.mouse_scroll.time_ms = [NSApp ticksForEventTime:[theEvent timestamp]];
|
|
|
|
if (CGEventGetIntegerValueField(cgevent, kCGScrollWheelEventIsContinuous))
|
|
{
|
|
continuous = TRUE;
|
|
|
|
/* Continuous scroll wheel events come from high-precision scrolling
|
|
hardware like Apple's Magic Mouse, Mighty Mouse, and trackpads.
|
|
For these, we can get more precise data from the CGEvent API. */
|
|
/* Axis 1 is vertical, axis 2 is horizontal. */
|
|
x = CGEventGetDoubleValueField(cgevent, kCGScrollWheelEventPointDeltaAxis2);
|
|
y = CGEventGetDoubleValueField(cgevent, kCGScrollWheelEventPointDeltaAxis1);
|
|
}
|
|
else
|
|
{
|
|
double pixelsPerLine = 10;
|
|
CGEventSourceRef source;
|
|
|
|
/* The non-continuous values are in units of "lines", not pixels. */
|
|
if ((source = CGEventCreateSourceFromEvent(cgevent)))
|
|
{
|
|
pixelsPerLine = CGEventSourceGetPixelsPerLine(source);
|
|
CFRelease(source);
|
|
}
|
|
|
|
x = pixelsPerLine * [theEvent deltaX];
|
|
y = pixelsPerLine * [theEvent deltaY];
|
|
}
|
|
|
|
/* Mac: negative is right or down, positive is left or up.
|
|
Win32: negative is left or down, positive is right or up.
|
|
So, negate the X scroll value to translate. */
|
|
x = -x;
|
|
|
|
/* The x,y values so far are in pixels. Win32 expects to receive some
|
|
fraction of WHEEL_DELTA == 120. By my estimation, that's roughly
|
|
6 times the pixel value. */
|
|
event.mouse_scroll.x_scroll = 6 * x;
|
|
event.mouse_scroll.y_scroll = 6 * y;
|
|
|
|
if (!continuous)
|
|
{
|
|
/* For non-continuous "clicky" wheels, if there was any motion, make
|
|
sure there was at least WHEEL_DELTA motion. This is so, at slow
|
|
speeds where the system's acceleration curve is actually reducing the
|
|
scroll distance, the user is sure to get some action out of each click.
|
|
For example, this is important for rotating though weapons in a
|
|
first-person shooter. */
|
|
if (0 < event.mouse_scroll.x_scroll && event.mouse_scroll.x_scroll < 120)
|
|
event.mouse_scroll.x_scroll = 120;
|
|
else if (-120 < event.mouse_scroll.x_scroll && event.mouse_scroll.x_scroll < 0)
|
|
event.mouse_scroll.x_scroll = -120;
|
|
|
|
if (0 < event.mouse_scroll.y_scroll && event.mouse_scroll.y_scroll < 120)
|
|
event.mouse_scroll.y_scroll = 120;
|
|
else if (-120 < event.mouse_scroll.y_scroll && event.mouse_scroll.y_scroll < 0)
|
|
event.mouse_scroll.y_scroll = -120;
|
|
}
|
|
|
|
if (event.mouse_scroll.x_scroll || event.mouse_scroll.y_scroll)
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
|
|
/*
|
|
* ---------- NSWindowDelegate methods ----------
|
|
*/
|
|
- (void)windowDidBecomeKey:(NSNotification *)notification
|
|
{
|
|
NSEvent* event = [NSApp lastFlagsChanged];
|
|
if (event)
|
|
[self flagsChanged:event];
|
|
|
|
if (causing_becomeKeyWindow) return;
|
|
|
|
[NSApp windowGotFocus:self];
|
|
}
|
|
|
|
- (void)windowDidDeminiaturize:(NSNotification *)notification
|
|
{
|
|
if (!ignore_windowDeminiaturize)
|
|
{
|
|
macdrv_event event;
|
|
|
|
/* Coalesce events by discarding any previous ones still in the queue. */
|
|
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_DID_MINIMIZE) |
|
|
event_mask_for_type(WINDOW_DID_UNMINIMIZE)
|
|
forWindow:self];
|
|
|
|
event.type = WINDOW_DID_UNMINIMIZE;
|
|
event.window = (macdrv_window)[self retain];
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
ignore_windowDeminiaturize = FALSE;
|
|
|
|
[NSApp wineWindow:self ordered:NSWindowAbove relativeTo:nil];
|
|
}
|
|
|
|
- (void)windowDidMove:(NSNotification *)notification
|
|
{
|
|
[self windowDidResize:notification];
|
|
}
|
|
|
|
- (void)windowDidResignKey:(NSNotification *)notification
|
|
{
|
|
macdrv_event event;
|
|
|
|
if (causing_becomeKeyWindow) return;
|
|
|
|
event.type = WINDOW_LOST_FOCUS;
|
|
event.window = (macdrv_window)[self retain];
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
- (void)windowDidResize:(NSNotification *)notification
|
|
{
|
|
macdrv_event event;
|
|
NSRect frame = [self contentRectForFrameRect:[self frame]];
|
|
|
|
[NSApp flipRect:&frame];
|
|
|
|
/* Coalesce events by discarding any previous ones still in the queue. */
|
|
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_FRAME_CHANGED)
|
|
forWindow:self];
|
|
|
|
event.type = WINDOW_FRAME_CHANGED;
|
|
event.window = (macdrv_window)[self retain];
|
|
event.window_frame_changed.frame = NSRectToCGRect(frame);
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
- (BOOL)windowShouldClose:(id)sender
|
|
{
|
|
macdrv_event event;
|
|
event.type = WINDOW_CLOSE_REQUESTED;
|
|
event.window = (macdrv_window)[self retain];
|
|
[queue postEvent:&event];
|
|
return NO;
|
|
}
|
|
|
|
- (void)windowWillMiniaturize:(NSNotification *)notification
|
|
{
|
|
if (!ignore_windowMiniaturize)
|
|
{
|
|
macdrv_event event;
|
|
|
|
/* Coalesce events by discarding any previous ones still in the queue. */
|
|
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_DID_MINIMIZE) |
|
|
event_mask_for_type(WINDOW_DID_UNMINIMIZE)
|
|
forWindow:self];
|
|
|
|
event.type = WINDOW_DID_MINIMIZE;
|
|
event.window = (macdrv_window)[self retain];
|
|
[queue postEvent:&event];
|
|
}
|
|
|
|
ignore_windowMiniaturize = FALSE;
|
|
}
|
|
|
|
|
|
/*
|
|
* ---------- NSPasteboardOwner methods ----------
|
|
*/
|
|
- (void) pasteboard:(NSPasteboard *)sender provideDataForType:(NSString *)type
|
|
{
|
|
macdrv_query* query = macdrv_create_query();
|
|
query->type = QUERY_PASTEBOARD_DATA;
|
|
query->window = (macdrv_window)[self retain];
|
|
query->pasteboard_data.type = (CFStringRef)[type copy];
|
|
|
|
[self.queue query:query timeout:3];
|
|
macdrv_release_query(query);
|
|
}
|
|
|
|
|
|
/*
|
|
* ---------- NSDraggingDestination methods ----------
|
|
*/
|
|
- (NSDragOperation) draggingEntered:(id <NSDraggingInfo>)sender
|
|
{
|
|
return [self draggingUpdated:sender];
|
|
}
|
|
|
|
- (void) draggingExited:(id <NSDraggingInfo>)sender
|
|
{
|
|
// This isn't really a query. We don't need any response. However, it
|
|
// has to be processed in a similar manner as the other drag-and-drop
|
|
// queries in order to maintain the proper order of operations.
|
|
macdrv_query* query = macdrv_create_query();
|
|
query->type = QUERY_DRAG_EXITED;
|
|
query->window = (macdrv_window)[self retain];
|
|
|
|
[self.queue query:query timeout:0.1];
|
|
macdrv_release_query(query);
|
|
}
|
|
|
|
- (NSDragOperation) draggingUpdated:(id <NSDraggingInfo>)sender
|
|
{
|
|
NSDragOperation ret;
|
|
NSPoint pt = [[self contentView] convertPoint:[sender draggingLocation] fromView:nil];
|
|
NSPasteboard* pb = [sender draggingPasteboard];
|
|
|
|
macdrv_query* query = macdrv_create_query();
|
|
query->type = QUERY_DRAG_OPERATION;
|
|
query->window = (macdrv_window)[self retain];
|
|
query->drag_operation.x = pt.x;
|
|
query->drag_operation.y = pt.y;
|
|
query->drag_operation.offered_ops = [sender draggingSourceOperationMask];
|
|
query->drag_operation.accepted_op = NSDragOperationNone;
|
|
query->drag_operation.pasteboard = (CFTypeRef)[pb retain];
|
|
|
|
[self.queue query:query timeout:3];
|
|
ret = query->status ? query->drag_operation.accepted_op : NSDragOperationNone;
|
|
macdrv_release_query(query);
|
|
|
|
return ret;
|
|
}
|
|
|
|
- (BOOL) performDragOperation:(id <NSDraggingInfo>)sender
|
|
{
|
|
BOOL ret;
|
|
NSPoint pt = [[self contentView] convertPoint:[sender draggingLocation] fromView:nil];
|
|
NSPasteboard* pb = [sender draggingPasteboard];
|
|
|
|
macdrv_query* query = macdrv_create_query();
|
|
query->type = QUERY_DRAG_DROP;
|
|
query->window = (macdrv_window)[self retain];
|
|
query->drag_drop.x = pt.x;
|
|
query->drag_drop.y = pt.y;
|
|
query->drag_drop.op = [sender draggingSourceOperationMask];
|
|
query->drag_drop.pasteboard = (CFTypeRef)[pb retain];
|
|
|
|
[self.queue query:query timeout:3 * 60 processEvents:YES];
|
|
ret = query->status;
|
|
macdrv_release_query(query);
|
|
|
|
return ret;
|
|
}
|
|
|
|
- (BOOL) wantsPeriodicDraggingUpdates
|
|
{
|
|
return NO;
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
/***********************************************************************
|
|
* macdrv_create_cocoa_window
|
|
*
|
|
* Create a Cocoa window with the given content frame and features (e.g.
|
|
* title bar, close box, etc.).
|
|
*/
|
|
macdrv_window macdrv_create_cocoa_window(const struct macdrv_window_features* wf,
|
|
CGRect frame, void* hwnd, macdrv_event_queue queue)
|
|
{
|
|
__block WineWindow* window;
|
|
|
|
OnMainThread(^{
|
|
window = [[WineWindow createWindowWithFeatures:wf
|
|
windowFrame:NSRectFromCGRect(frame)
|
|
hwnd:hwnd
|
|
queue:(WineEventQueue*)queue] retain];
|
|
});
|
|
|
|
return (macdrv_window)window;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_destroy_cocoa_window
|
|
*
|
|
* Destroy a Cocoa window.
|
|
*/
|
|
void macdrv_destroy_cocoa_window(macdrv_window w)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
[window.queue discardEventsMatchingMask:-1 forWindow:window];
|
|
[window close];
|
|
[window release];
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_get_window_hwnd
|
|
*
|
|
* Get the hwnd that was set for the window at creation.
|
|
*/
|
|
void* macdrv_get_window_hwnd(macdrv_window w)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
return window.hwnd;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_cocoa_window_features
|
|
*
|
|
* Update a Cocoa window's features.
|
|
*/
|
|
void macdrv_set_cocoa_window_features(macdrv_window w,
|
|
const struct macdrv_window_features* wf)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
[window setWindowFeatures:wf];
|
|
});
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_cocoa_window_state
|
|
*
|
|
* Update a Cocoa window's state.
|
|
*/
|
|
void macdrv_set_cocoa_window_state(macdrv_window w,
|
|
const struct macdrv_window_state* state)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
[window setMacDrvState:state];
|
|
});
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_cocoa_window_title
|
|
*
|
|
* Set a Cocoa window's title.
|
|
*/
|
|
void macdrv_set_cocoa_window_title(macdrv_window w, const unsigned short* title,
|
|
size_t length)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
NSString* titleString;
|
|
|
|
if (title)
|
|
titleString = [NSString stringWithCharacters:title length:length];
|
|
else
|
|
titleString = @"";
|
|
OnMainThreadAsync(^{
|
|
[window setTitle:titleString];
|
|
if ([window isVisible] && ![window isExcludedFromWindowsMenu])
|
|
[NSApp changeWindowsItem:window title:titleString filename:NO];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_order_cocoa_window
|
|
*
|
|
* Reorder a Cocoa window relative to other windows. If prev is
|
|
* non-NULL, it is ordered below that window. Else, if next is non-NULL,
|
|
* it is ordered above that window. Otherwise, it is ordered to the
|
|
* front.
|
|
*
|
|
* Returns true if the window has actually been ordered onto the screen
|
|
* (i.e. if its frame intersects with a screen). Otherwise, false.
|
|
*/
|
|
int macdrv_order_cocoa_window(macdrv_window w, macdrv_window prev,
|
|
macdrv_window next)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
__block BOOL on_screen;
|
|
|
|
OnMainThread(^{
|
|
on_screen = [window orderBelow:(WineWindow*)prev
|
|
orAbove:(WineWindow*)next];
|
|
});
|
|
|
|
return on_screen;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_hide_cocoa_window
|
|
*
|
|
* Hides a Cocoa window.
|
|
*/
|
|
void macdrv_hide_cocoa_window(macdrv_window w)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
[window doOrderOut];
|
|
});
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_cocoa_window_frame
|
|
*
|
|
* Move a Cocoa window. If the window has been moved out of the bounds
|
|
* of the desktop, it is ordered out. (This routine won't ever order a
|
|
* window in, though.)
|
|
*
|
|
* Returns true if the window is on screen; false otherwise.
|
|
*/
|
|
int macdrv_set_cocoa_window_frame(macdrv_window w, const CGRect* new_frame)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
__block BOOL on_screen;
|
|
|
|
OnMainThread(^{
|
|
on_screen = [window setFrameIfOnScreen:NSRectFromCGRect(*new_frame)];
|
|
});
|
|
|
|
return on_screen;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_get_cocoa_window_frame
|
|
*
|
|
* Gets the frame of a Cocoa window.
|
|
*/
|
|
void macdrv_get_cocoa_window_frame(macdrv_window w, CGRect* out_frame)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
NSRect frame;
|
|
|
|
frame = [window contentRectForFrameRect:[window frame]];
|
|
[NSApp flipRect:&frame];
|
|
*out_frame = NSRectToCGRect(frame);
|
|
});
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_cocoa_parent_window
|
|
*
|
|
* Sets the parent window for a Cocoa window. If parent is NULL, clears
|
|
* the parent window.
|
|
*/
|
|
void macdrv_set_cocoa_parent_window(macdrv_window w, macdrv_window parent)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
[window setMacDrvParentWindow:(WineWindow*)parent];
|
|
});
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_window_surface
|
|
*/
|
|
void macdrv_set_window_surface(macdrv_window w, void *surface, pthread_mutex_t *mutex)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
window.surface = surface;
|
|
window.surface_mutex = mutex;
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_window_needs_display
|
|
*
|
|
* Mark a window as needing display in a specified rect (in non-client
|
|
* area coordinates).
|
|
*/
|
|
void macdrv_window_needs_display(macdrv_window w, CGRect rect)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThreadAsync(^{
|
|
[[window contentView] setNeedsDisplayInRect:NSRectFromCGRect(rect)];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_window_shape
|
|
*
|
|
* Sets the shape of a Cocoa window from an array of rectangles. If
|
|
* rects is NULL, resets the window's shape to its frame.
|
|
*/
|
|
void macdrv_set_window_shape(macdrv_window w, const CGRect *rects, int count)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
if (!rects || !count)
|
|
window.shape = nil;
|
|
else
|
|
{
|
|
NSBezierPath* path;
|
|
unsigned int i;
|
|
|
|
path = [NSBezierPath bezierPath];
|
|
for (i = 0; i < count; i++)
|
|
[path appendBezierPathWithRect:NSRectFromCGRect(rects[i])];
|
|
window.shape = path;
|
|
}
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_window_alpha
|
|
*/
|
|
void macdrv_set_window_alpha(macdrv_window w, CGFloat alpha)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
[window setAlphaValue:alpha];
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_window_color_key
|
|
*/
|
|
void macdrv_set_window_color_key(macdrv_window w, CGFloat keyRed, CGFloat keyGreen,
|
|
CGFloat keyBlue)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
window.colorKeyed = TRUE;
|
|
window.colorKeyRed = keyRed;
|
|
window.colorKeyGreen = keyGreen;
|
|
window.colorKeyBlue = keyBlue;
|
|
[window checkTransparency];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_clear_window_color_key
|
|
*/
|
|
void macdrv_clear_window_color_key(macdrv_window w)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
window.colorKeyed = FALSE;
|
|
[window checkTransparency];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_window_use_per_pixel_alpha
|
|
*/
|
|
void macdrv_window_use_per_pixel_alpha(macdrv_window w, int use_per_pixel_alpha)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
window.usePerPixelAlpha = use_per_pixel_alpha;
|
|
[window checkTransparency];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_give_cocoa_window_focus
|
|
*
|
|
* Makes the Cocoa window "key" (gives it keyboard focus). This also
|
|
* orders it front and, if its frame was not within the desktop bounds,
|
|
* Cocoa will typically move it on-screen.
|
|
*/
|
|
void macdrv_give_cocoa_window_focus(macdrv_window w)
|
|
{
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
OnMainThread(^{
|
|
[window makeFocused];
|
|
});
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_create_view
|
|
*
|
|
* Creates and returns a view in the specified rect of the window. The
|
|
* caller is responsible for calling macdrv_dispose_view() on the view
|
|
* when it is done with it.
|
|
*/
|
|
macdrv_view macdrv_create_view(macdrv_window w, CGRect rect)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineWindow* window = (WineWindow*)w;
|
|
__block WineContentView* view;
|
|
|
|
if (CGRectIsNull(rect)) rect = CGRectZero;
|
|
|
|
OnMainThread(^{
|
|
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
|
|
|
|
view = [[WineContentView alloc] initWithFrame:NSRectFromCGRect(rect)];
|
|
[view setAutoresizesSubviews:NO];
|
|
[nc addObserver:view
|
|
selector:@selector(updateGLContexts)
|
|
name:NSViewGlobalFrameDidChangeNotification
|
|
object:view];
|
|
[nc addObserver:view
|
|
selector:@selector(updateGLContexts)
|
|
name:NSApplicationDidChangeScreenParametersNotification
|
|
object:NSApp];
|
|
[[window contentView] addSubview:view];
|
|
});
|
|
|
|
[pool release];
|
|
return (macdrv_view)view;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_dispose_view
|
|
*
|
|
* Destroys a view previously returned by macdrv_create_view.
|
|
*/
|
|
void macdrv_dispose_view(macdrv_view v)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineContentView* view = (WineContentView*)v;
|
|
|
|
OnMainThread(^{
|
|
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
|
|
|
|
[nc removeObserver:view
|
|
name:NSViewGlobalFrameDidChangeNotification
|
|
object:view];
|
|
[nc removeObserver:view
|
|
name:NSApplicationDidChangeScreenParametersNotification
|
|
object:NSApp];
|
|
[view removeFromSuperview];
|
|
[view release];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_set_view_window_and_frame
|
|
*
|
|
* Move a view to a new window and/or position within its window. If w
|
|
* is NULL, leave the view in its current window and just change its
|
|
* frame.
|
|
*/
|
|
void macdrv_set_view_window_and_frame(macdrv_view v, macdrv_window w, CGRect rect)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineContentView* view = (WineContentView*)v;
|
|
WineWindow* window = (WineWindow*)w;
|
|
|
|
if (CGRectIsNull(rect)) rect = CGRectZero;
|
|
|
|
OnMainThread(^{
|
|
BOOL changedWindow = (window && window != [view window]);
|
|
NSRect newFrame = NSRectFromCGRect(rect);
|
|
NSRect oldFrame = [view frame];
|
|
|
|
if (changedWindow)
|
|
{
|
|
[view removeFromSuperview];
|
|
[[window contentView] addSubview:view];
|
|
}
|
|
|
|
if (!NSEqualRects(oldFrame, newFrame))
|
|
{
|
|
if (!changedWindow)
|
|
[[view superview] setNeedsDisplayInRect:oldFrame];
|
|
if (NSEqualPoints(oldFrame.origin, newFrame.origin))
|
|
[view setFrameSize:newFrame.size];
|
|
else if (NSEqualSizes(oldFrame.size, newFrame.size))
|
|
[view setFrameOrigin:newFrame.origin];
|
|
else
|
|
[view setFrame:newFrame];
|
|
[view setNeedsDisplay:YES];
|
|
}
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_add_view_opengl_context
|
|
*
|
|
* Add an OpenGL context to the list being tracked for each view.
|
|
*/
|
|
void macdrv_add_view_opengl_context(macdrv_view v, macdrv_opengl_context c)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineContentView* view = (WineContentView*)v;
|
|
WineOpenGLContext *context = (WineOpenGLContext*)c;
|
|
|
|
OnMainThreadAsync(^{
|
|
[view addGLContext:context];
|
|
});
|
|
|
|
[pool release];
|
|
}
|
|
|
|
/***********************************************************************
|
|
* macdrv_remove_view_opengl_context
|
|
*
|
|
* Add an OpenGL context to the list being tracked for each view.
|
|
*/
|
|
void macdrv_remove_view_opengl_context(macdrv_view v, macdrv_opengl_context c)
|
|
{
|
|
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
|
WineContentView* view = (WineContentView*)v;
|
|
WineOpenGLContext *context = (WineOpenGLContext*)c;
|
|
|
|
OnMainThreadAsync(^{
|
|
[view removeGLContext:context];
|
|
});
|
|
|
|
[pool release];
|
|
}
|