wine/dlls/d3d11
2023-07-27 11:54:21 +09:00
..
tests d3d11/tests: Mark test failures specific to the Vulkan or GL renderers. 2023-07-27 11:54:21 +09:00
async.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
buffer.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Remove DECLSPEC_HIDDEN usage. 2023-07-20 21:48:39 +02:00
device.c wined3d: Directly call wined3d_texture_create() to create swapchain textures. 2023-05-04 18:44:48 +02:00
inputlayout.c d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
Makefile.in d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
shader.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
state.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
texture.c d3d11: Hold a reference to the wined3d swapchain from d3d11 swapchain textures. 2023-05-10 17:08:48 +02:00
utils.c
version.rc
view.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00