wine/dlls/opengl32
2022-11-21 13:03:48 +01:00
..
tests
make_opengl opengl32: Use the +opengl debug channel everywhere. 2022-11-21 13:03:48 +01:00
Makefile.in opengl32: Build without -DWINE_NO_LONG_TYPES. 2022-11-17 16:35:54 +01:00
opengl32.spec
private.h opengl32: Split opengl_ext.h into private.h and unix_private.h. 2022-11-09 16:19:58 +01:00
thunks.c opengl32: Use manual win32 thunks for glMapBuffer (et al.). 2022-11-21 13:03:04 +01:00
unix_private.h opengl32: Implement wow64 thunks for input pointer arrays. 2022-11-18 18:52:11 +01:00
unix_thunks.c opengl32: Use the +opengl debug channel everywhere. 2022-11-21 13:03:48 +01:00
unix_wgl.c opengl32: Use the +opengl debug channel everywhere. 2022-11-21 13:03:48 +01:00
unixlib.h opengl32: Implement wow64 thunk for glGetString (et al.). 2022-11-21 13:02:47 +01:00
version.rc
wgl.c opengl32: Use the +opengl debug channel everywhere. 2022-11-21 13:03:48 +01:00
winegl.xml