wine/include/audiosessiontypes.h
Andrew Eikum 97536c1678 include: Upgrade interface definitions to XAudio2 2.8.
This updates IXAudio2, IXAudio2SourceVoice, and IXAudio2MasteringVoice
to version 2.8. New interfaces are created for breaking changes from
version 2.7. The implementation in dlls/xaudio2_7 is updated to match.
2015-06-17 18:19:51 +09:00

61 lines
1.9 KiB
C

/*
* Core Audio audio session types definitions
*
* Copyright 2009 Maarten Lankhorst
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __AUDIOSESSIONTYPES__
#define __AUDIOSESSIONTYPES__
typedef enum _AUDCLNT_SHAREMODE
{
AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_SHAREMODE_EXCLUSIVE,
} AUDCLNT_SHAREMODE;
#define AUDCLNT_STREAMFLAGS_CROSSPROCESS 0x00010000
#define AUDCLNT_STREAMFLAGS_LOOPBACK 0x00020000
#define AUDCLNT_STREAMFLAGS_EVENTCALLBACK 0x00040000
#define AUDCLNT_STREAMFLAGS_NOPERSIST 0x00080000
#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
#define AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED 0x10000000
#define AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE 0x20000000
#define AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED 0x40000000
typedef enum _AudioSessionState
{
AudioSessionStateInactive = 0,
AudioSessionStateActive,
AudioSessionStateExpired,
} AudioSessionState;
typedef enum _AUDIO_STREAM_CATEGORY
{
AudioCategory_Other = 0,
AudioCategory_ForegroundOnlyMedia,
AudioCategory_BackgroundCapableMedia,
AudioCategory_Communications,
AudioCategory_Alerts,
AudioCategory_SoundEffects,
AudioCategory_GameEffects,
AudioCategory_GameMedia
} AUDIO_STREAM_CATEGORY;
#endif