wine/dlls/dsound
Alex Henrie 269ce609d9 dsound: Use malloc and free instead of _recalloc.
The memory is completely overwritten a few lines later, so there is no
reason to preserve its original contents. Furthermore, _recalloc will
not be available if this DLL switches from ucrtbase to msvcrt, and the
code as written would leak memory if _recalloc failed.
2023-09-20 22:15:29 +02:00
..
tests Remove unused NONAMELESS defines. 2023-08-15 18:56:45 +02:00
buffer.c dsound: Store the frequency of 3D buffers separately. 2023-05-23 14:43:12 +02:00
capture.c dsound: Use malloc and free instead of _recalloc. 2023-09-20 22:15:29 +02:00
dsound.c dsound: Use CRT functions for memory allocation. 2023-02-28 15:07:54 +01:00
dsound.spec
dsound_classes.idl
dsound_convert.c
dsound_main.c dsound: Get rid of the global device GUID arrays. 2023-09-15 11:15:56 +02:00
dsound_private.h dsound: Get rid of the global device GUID arrays. 2023-09-15 11:15:56 +02:00
duplex.c dsound: Use CRT functions for memory allocation. 2023-02-28 15:07:54 +01:00
fir.h
make_fir
Makefile.in
mixer.c dsound: Allocate big enough committedbuff up front. 2023-04-27 18:33:57 +02:00
primary.c Remove unused NONAMELESS defines. 2023-08-15 18:56:45 +02:00
propset.c dsound: Get rid of the global device GUID arrays. 2023-09-15 11:15:56 +02:00
sound3d.c dsound: Take distance and Doppler factor into account. 2023-05-26 11:08:09 +02:00
version.rc