mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-06 09:35:52 +00:00
b2f75a026f
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
167 lines
7.3 KiB
Plaintext
167 lines
7.3 KiB
Plaintext
The Wine development release 7.0-rc6 is now available. This is
|
|
expected to be the last release candidate before the final 7.0.
|
|
|
|
What's new in this release:
|
|
- Bug fixes only, we are in code freeze.
|
|
|
|
The source is available from the following locations:
|
|
|
|
https://dl.winehq.org/wine/source/7.0/wine-7.0-rc6.tar.xz
|
|
http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0-rc6.tar.xz
|
|
|
|
Binary packages for various distributions will be available from:
|
|
|
|
https://www.winehq.org/download
|
|
|
|
You will find documentation on https://www.winehq.org/documentation
|
|
|
|
You can also get the current source directly from the git
|
|
repository. Check https://www.winehq.org/git for details.
|
|
|
|
Wine is available thanks to the work of many people. See the file
|
|
AUTHORS in the distribution for the complete list.
|
|
|
|
----------------------------------------------------------------
|
|
|
|
Bugs fixed in 7.0-rc6 (total 47):
|
|
|
|
9805 Program "de rouck" does not start.
|
|
12030 MozyHome backup service does not work
|
|
12915 Star Wars Episode I Racer: Assign key cause freeze
|
|
34010 Gabriel Knight 3 demo - Depth / stencil buffer locking is not implemented
|
|
34340 Mingw gdb hangs
|
|
37439 Saints Row: The Third characters don't render correctly
|
|
38907 Homesite+ (v5.5) closing search window does not correctly refocus editor window
|
|
39342 Thunder crashes without native riched20 (ME_GetCursorCoordinates: Assertion `~para->member.para.nFlags & 0x01')
|
|
42174 TeraCopy 3.0b2 crashes on startup
|
|
42395 Saints Row: The Third has graphical glitches
|
|
43502 Microsoft Flight Simulator 2000 : only bottom half view rendered and moved to the top
|
|
43650 nolf2 game error on install
|
|
44008 XNA Game Studio 4 installer crashes when cancelled
|
|
44111 Simple WPF/.Net app has rendering issues
|
|
44970 Deus Ex Human Revolution: people are invisible when closer than 3 meters
|
|
45121 Steam uses high CPU while idle
|
|
45168 Visual Novel "The Fruit of Grisaia" has flickering glitches
|
|
46118 FlatOut has graphical glitches with csmt enabled
|
|
46213 Sniper Elite 4 launcher window doesn't display properly
|
|
46304 The virgl driver is identified as Nvidia vendor but should be MESA and it should probably not fall back to any Nvidia card
|
|
46423 Kara no Shoujo crashes in fullscreen mode
|
|
48103 Lego Stunt Rally crashes when entering championship
|
|
49541 Lara Croft and the Temple of Osiris stops silently at launch
|
|
49732 Death End Re;Quest 2 crashes on startup
|
|
49919 Logos 8 Bible Software crashes when entering text in passage guide search field
|
|
49976 FIFA 11 Demo fifaconfig crashes when pressing OK button
|
|
49995 Evernote 6.24 stopped displaying notes after upgrade to Wine 5.19
|
|
50521 Guild Wars 2 fails to launch
|
|
50617 Objects become invisible with tessellation enabled in Sniper Elite 3 with OpenGL renderer
|
|
50813 X-Beyond The Frontier & X-Tension crash on start
|
|
51195 Lara Croft and the Temple of Osiris doesn't launch
|
|
51423 WeChat can't send a big picture
|
|
51442 Socket connection is not established properly
|
|
51592 Call of Cthulhu Crashes on Launch
|
|
52108 user32:monitor breaks user32:win on Win10 1809
|
|
52252 IDA Pro 7.2 debugger fails to attach to a process.
|
|
52286 Zombie Army Trilogy launcher crashes on start
|
|
52327 Wrong WM_CONTEXTMENU message default processing
|
|
52335 StarCraft Remastered hangs in Multiplayer screen
|
|
52349 Vortex Mod Manager Starts but Infinitely Loads
|
|
52353 PuTTY plink 0.76 crashes
|
|
52356 Folio Bound Views crashes on start
|
|
52378 Python WMI module: AttributeError: wbemErrInvalidQuery
|
|
52381 wineg++: Compile error in tom.h
|
|
52387 Joystick does not release buttons properly
|
|
52389 GPU Caps Viewer does not report any OpenCL devices
|
|
52390 World of Warcraft crashes in d3d11 mode inside of wined3d_unordered_access_view_gl_clear()
|
|
|
|
----------------------------------------------------------------
|
|
|
|
Changes since 7.0-rc5:
|
|
|
|
Alex Henrie (3):
|
|
d3d10/tests: Increase size of array expected_i_a in test_scalar_array_methods (cppcheck).
|
|
gdi32/tests: Mark a GetTextExtentPointW test as broken on Windows 10.
|
|
gdi32/tests: Drop font test workarounds for Windows <= 2000.
|
|
|
|
Alexandre Julliard (2):
|
|
maintainers: Remove Ken Thomases.
|
|
include: Move the ITextRange2 definition to avoid an undefined reference.
|
|
|
|
Andrew Eikum (2):
|
|
winecoreaudio.drv: Fix memory leak.
|
|
winepulse.drv: Fix memory leak.
|
|
|
|
Andrey Gusev (2):
|
|
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
|
|
dxgi: Handle WINED3D_BIND_UNORDERED_ACCESS in dxgi_usage_from_wined3d_bind_flags().
|
|
|
|
André Zwing (5):
|
|
kernel32: Fix GetCompressedFileSize[AW] spec file entries.
|
|
rpcrt4: Fix TowerConstruct spec file entry.
|
|
wintrust: Fix WintrustAddDefaultForUsage spec file entry.
|
|
shlwapi: Report keyName as string.
|
|
d3d10: Fix D3D10CompileEffectFromMemory spec file entry.
|
|
|
|
Dmitry Timoshkov (1):
|
|
ntdll: Use full registry key name in NtQueryLicenseValue.
|
|
|
|
Hans Leidekker (1):
|
|
kerberos: Avoid a crash on NULL expiry parameter.
|
|
|
|
Huw D. M. Davies (2):
|
|
commdlg: Pass the 16-bit structure to the WM_INITDIALOG hook.
|
|
user: Copy back the 16-bit MDICREATESTRUCT.
|
|
|
|
Julian Rüger (1):
|
|
po: Update German translation.
|
|
|
|
Nikolay Sivov (3):
|
|
d3d11: Always initialize out view pointer in CreateRenderTargetView().
|
|
include: Add WbemErrorEnum error codes.
|
|
mfplat: Add MECapture* events to tracing.
|
|
|
|
Paul Gofman (1):
|
|
crypt32: Increase maximum object encode length.
|
|
|
|
Rémi Bernon (5):
|
|
dinput/tests: Check that InputReportByteLength bytes are read.
|
|
user32: Increase the default message buffer size.
|
|
server: Return error when hardware message is too large.
|
|
hidclass.sys: Always read InputReportByteLength bytes when not polling.
|
|
dinput: Reset button state for each report read.
|
|
|
|
Stefan Brüns (7):
|
|
d2d1: Silence SetSegmentFlags() FIXME when setting default value.
|
|
d2d1/tests: Add a test for single quadratic Bézier segment.
|
|
d2d1/tests: Test coincident last/first vertex for both OPEN and CLOSED.
|
|
d2d1: Refactor outline generation as preparation for the new TYPE_END vertex type.
|
|
d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
|
|
d2d1: Remove extraneous checks for last vertex.
|
|
d2d1/tests: Avoid out-of-bounds access when comparing segments.
|
|
|
|
Stefan Dösinger (7):
|
|
ddraw/tests: Reduce precision in test_filling_convention.
|
|
d3d8/tests: Reduce precision in test_filling_convention.
|
|
d3d9/tests: Use a HW generation dependent offset for the filling convetion test.
|
|
d3d11/tests: Run test_instanced_draw separately.
|
|
d3d10core/tests: Run test_instanced_draw() separately.
|
|
d3d10core/tests: Run test_generate_mips separately.
|
|
d3d11/tests: Run test_generate_mips separately.
|
|
|
|
Zebediah Figura (5):
|
|
opencl: Use types with consistent alignment for unixlib params structures.
|
|
wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
|
|
d3d11/tests: Test UAV clears of 3D view with nontrivial depth.
|
|
ws2_32: Cast timeval fields to LONGLONG before multiplying.
|
|
ws2_32: Cast the WSAPoll() timeout to LONGLONG before multiplying.
|
|
|
|
Zhiyi Zhang (2):
|
|
user32/tests: Avoid fix blurry apps popup in test_DisplayConfigSetDeviceInfo().
|
|
uxtheme/tests: Avoid fix blurry apps popup in test_GetThemePartSize().
|
|
|
|
Ziqing Hui (1):
|
|
wininet/tests: Add more tests for InternetTimeToSystemTime().
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|