wine/dlls/wined3d
Józef Kucia b202586ee9 wined3d: Avoid potential NULL pointer dereference (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-31 18:55:11 +02:00
..
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Factor out context_copy_bo_address() function. 2017-08-08 20:01:49 +09:00
cs.c wined3d: Avoid potential NULL pointer dereference (Coverity). 2017-08-31 18:55:11 +02:00
device.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
directx.c wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor(). 2017-08-18 08:07:06 +09:00
drawprim.c wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement forceEarlyDepthStencil shader global flag. 2017-07-24 18:58:30 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Reduce timeout to avoid GL_TIMEOUT_EXPIRED on macOS. 2017-08-16 11:04:12 +09:00
resource.c
sampler.c
shader.c wined3d: Validate vertex shader input signature register indices (AFL). 2017-07-25 16:10:17 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 nop opcode. 2017-08-16 11:06:28 +09:00
state.c
stateblock.c
surface.c wined3d: Drop the special case for "converted" surfaces in wined3d_surface_blt(). 2017-07-17 22:12:09 +02:00
swapchain.c
texture.c
utils.c wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float(). 2017-07-14 10:52:06 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add support for append/consume structured buffer views. 2017-08-16 11:06:22 +09:00
wined3d.spec wined3d: Implement indirect compute dispatch. 2017-08-16 11:06:07 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Do not call queue_is_empty in wined3d_cs_mt_finish. 2017-08-28 14:38:17 +02:00