wine/dlls/d3dcompiler_43/tests
Jeff Smith 0a8610f9ba d3dcompiler_43/tests: Use compare_uint() in compare_float() instead of abs().
The result of abs(INT_MIN) is INT_MIN, which breaks the ulps comparison.
2023-08-08 11:57:30 +09:00
..
asm.c d3dcompiler/tests: Load D3DAssemble via GetProcAddress. 2023-04-27 20:22:47 +02:00
blob.c d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_strip_shader(). 2023-04-18 10:18:48 +02:00
hlsl_d3d9.c d3dcompiler_43/tests: Use compare_uint() in compare_float() instead of abs(). 2023-08-08 11:57:30 +09:00
hlsl_d3d11.c d3dcompiler_43/tests: Use compare_uint() in compare_float() instead of abs(). 2023-08-08 11:57:30 +09:00
Makefile.in d3dcompiler/tests: Build without -DWINE_NO_LONG_TYPES. 2022-02-08 20:24:15 +01:00
reflection.c d3d10: Do not accept any compute shader in D3D10ReflectShader(). 2022-03-23 18:42:13 +01:00