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a0a782d8a1
Needed by the VR game Desperate: Vladivostok.
204 lines
6.8 KiB
C
204 lines
6.8 KiB
C
/* WinRT Windows.Perception.Stub HolographicSpace Implementation
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*
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* Copyright (C) 2023 Mohamad Al-Jaf
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(perception);
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struct holographicspace
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{
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IActivationFactory IActivationFactory_iface;
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IHolographicSpaceStatics2 IHolographicSpaceStatics2_iface;
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IHolographicSpaceStatics3 IHolographicSpaceStatics3_iface;
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LONG ref;
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};
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static inline struct holographicspace *impl_from_IActivationFactory( IActivationFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct holographicspace, IActivationFactory_iface );
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}
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static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
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{
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struct holographicspace *impl = impl_from_IActivationFactory( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IActivationFactory ))
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{
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*out = &impl->IActivationFactory_iface;
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IInspectable_AddRef( *out );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IHolographicSpaceStatics2 ))
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{
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*out = &impl->IHolographicSpaceStatics2_iface;
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IInspectable_AddRef( *out );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IHolographicSpaceStatics3 ))
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{
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*out = &impl->IHolographicSpaceStatics3_iface;
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IInspectable_AddRef( *out );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
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{
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struct holographicspace *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI factory_Release( IActivationFactory *iface )
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{
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struct holographicspace *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
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{
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FIXME( "iface %p, instance %p stub!\n", iface, instance );
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return E_NOTIMPL;
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}
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static const struct IActivationFactoryVtbl factory_vtbl =
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{
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factory_QueryInterface,
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factory_AddRef,
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factory_Release,
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/* IInspectable methods */
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factory_GetIids,
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factory_GetRuntimeClassName,
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factory_GetTrustLevel,
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/* IActivationFactory methods */
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factory_ActivateInstance,
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};
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DEFINE_IINSPECTABLE( holographicspace_statics2, IHolographicSpaceStatics2, struct holographicspace, IActivationFactory_iface )
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static HRESULT WINAPI holographicspace_statics2_get_IsSupported( IHolographicSpaceStatics2 *iface, boolean *value )
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{
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TRACE( "iface %p, value %p\n", iface, value );
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*value = FALSE;
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return S_OK;
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}
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static HRESULT WINAPI holographicspace_statics2_get_IsAvailable( IHolographicSpaceStatics2 *iface, boolean *value )
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{
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TRACE( "iface %p, value %p\n", iface, value );
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*value = FALSE;
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return S_OK;
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}
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static HRESULT WINAPI holographicspace_statics2_add_IsAvailableChanged( IHolographicSpaceStatics2 *iface, IEventHandler_IInspectable *handler,
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EventRegistrationToken *token )
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{
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FIXME( "iface %p, handler %p, token %p stub!\n", iface, handler, token );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI holographicspace_statics2_remove_IsAvailableChanged( IHolographicSpaceStatics2 *iface, EventRegistrationToken token )
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{
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FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
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return E_NOTIMPL;
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}
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static const struct IHolographicSpaceStatics2Vtbl holographicspace_statics2_vtbl =
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{
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holographicspace_statics2_QueryInterface,
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holographicspace_statics2_AddRef,
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holographicspace_statics2_Release,
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/* IInspectable methods */
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holographicspace_statics2_GetIids,
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holographicspace_statics2_GetRuntimeClassName,
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holographicspace_statics2_GetTrustLevel,
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/* IHolographicSpaceStatics2 methods */
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holographicspace_statics2_get_IsSupported,
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holographicspace_statics2_get_IsAvailable,
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holographicspace_statics2_add_IsAvailableChanged,
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holographicspace_statics2_remove_IsAvailableChanged,
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};
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DEFINE_IINSPECTABLE( holographicspace_statics3, IHolographicSpaceStatics3, struct holographicspace, IActivationFactory_iface )
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static HRESULT WINAPI holographicspace_statics3_get_IsConfigured( IHolographicSpaceStatics3 *iface, boolean *value )
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{
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TRACE( "iface %p, value %p\n", iface, value );
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*value = FALSE;
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return S_OK;
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}
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static const struct IHolographicSpaceStatics3Vtbl holographicspace_statics3_vtbl =
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{
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holographicspace_statics3_QueryInterface,
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holographicspace_statics3_AddRef,
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holographicspace_statics3_Release,
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/* IInspectable methods */
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holographicspace_statics3_GetIids,
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holographicspace_statics3_GetRuntimeClassName,
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holographicspace_statics3_GetTrustLevel,
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/* IHolographicSpaceStatics3 methods */
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holographicspace_statics3_get_IsConfigured,
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};
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static struct holographicspace holographicspace_statics =
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{
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{&factory_vtbl},
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{&holographicspace_statics2_vtbl},
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{&holographicspace_statics3_vtbl},
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1,
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};
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IActivationFactory *holographicspace_factory = &holographicspace_statics.IActivationFactory_iface;
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