wine/dlls/opengl32/wgl.c

1333 lines
44 KiB
C

/* Window-specific OpenGL functions implementation.
*
* Copyright (c) 1999 Lionel Ulmer
* Copyright (c) 2005 Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include <stdlib.h>
#include <math.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
#include "ntuser.h"
#include "malloc.h"
#include "unixlib.h"
#include "private.h"
#include "wine/glu.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
WINE_DECLARE_DEBUG_CHANNEL(fps);
static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
#ifndef _WIN64
static char **wow64_strings;
static SIZE_T wow64_strings_count;
static CRITICAL_SECTION wow64_cs;
static CRITICAL_SECTION_DEBUG wow64_cs_debug =
{
0, 0, &wow64_cs,
{ &wow64_cs_debug.ProcessLocksList, &wow64_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": wow64_cs") }
};
static CRITICAL_SECTION wow64_cs = { &wow64_cs_debug, -1, 0, 0, 0, 0 };
static void append_wow64_string( char *str )
{
char **tmp;
EnterCriticalSection( &wow64_cs );
if (!(tmp = realloc( wow64_strings, (wow64_strings_count + 1) * sizeof(*wow64_strings) )))
ERR( "Failed to allocate memory for wow64 strings\n" );
else
{
wow64_strings = tmp;
wow64_strings[wow64_strings_count] = str;
wow64_strings_count += 1;
}
LeaveCriticalSection( &wow64_cs );
}
static void cleanup_wow64_strings(void)
{
while (wow64_strings_count--) free( wow64_strings[wow64_strings_count] );
free( wow64_strings );
}
#endif
/***********************************************************************
* wglGetCurrentReadDCARB
*
* Provided by the WGL_ARB_make_current_read extension.
*/
HDC WINAPI wglGetCurrentReadDCARB(void)
{
if (!NtCurrentTeb()->glCurrentRC) return 0;
return NtCurrentTeb()->glReserved1[1];
}
/***********************************************************************
* wglGetCurrentDC (OPENGL32.@)
*/
HDC WINAPI wglGetCurrentDC(void)
{
if (!NtCurrentTeb()->glCurrentRC) return 0;
return NtCurrentTeb()->glReserved1[0];
}
/***********************************************************************
* wglGetCurrentContext (OPENGL32.@)
*/
HGLRC WINAPI wglGetCurrentContext(void)
{
return NtCurrentTeb()->glCurrentRC;
}
/***********************************************************************
* wglChoosePixelFormat (OPENGL32.@)
*/
INT WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* ppfd)
{
PIXELFORMATDESCRIPTOR format, best;
int i, count, best_format;
int bestDBuffer = -1, bestStereo = -1;
TRACE( "%p %p: size %u version %u flags %lu type %u color %u %u,%u,%u,%u "
"accum %u depth %u stencil %u aux %u\n",
hdc, ppfd, ppfd->nSize, ppfd->nVersion, ppfd->dwFlags, ppfd->iPixelType,
ppfd->cColorBits, ppfd->cRedBits, ppfd->cGreenBits, ppfd->cBlueBits, ppfd->cAlphaBits,
ppfd->cAccumBits, ppfd->cDepthBits, ppfd->cStencilBits, ppfd->cAuxBuffers );
count = wglDescribePixelFormat( hdc, 0, 0, NULL );
if (!count) return 0;
best_format = 0;
best.dwFlags = 0;
best.cAlphaBits = -1;
best.cColorBits = -1;
best.cDepthBits = -1;
best.cStencilBits = -1;
best.cAuxBuffers = -1;
for (i = 1; i <= count; i++)
{
if (!wglDescribePixelFormat( hdc, i, sizeof(format), &format )) continue;
if ((ppfd->iPixelType == PFD_TYPE_COLORINDEX) != (format.iPixelType == PFD_TYPE_COLORINDEX))
{
TRACE( "pixel type mismatch for iPixelFormat=%d\n", i );
continue;
}
if ((ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && !(format.dwFlags & PFD_DRAW_TO_BITMAP))
{
TRACE( "PFD_DRAW_TO_BITMAP required but not found for iPixelFormat=%d\n", i );
continue;
}
if ((ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && !(format.dwFlags & PFD_DRAW_TO_WINDOW))
{
TRACE( "PFD_DRAW_TO_WINDOW required but not found for iPixelFormat=%d\n", i );
continue;
}
if ((ppfd->dwFlags & PFD_SUPPORT_GDI) && !(format.dwFlags & PFD_SUPPORT_GDI))
{
TRACE( "PFD_SUPPORT_GDI required but not found for iPixelFormat=%d\n", i );
continue;
}
if ((ppfd->dwFlags & PFD_SUPPORT_OPENGL) && !(format.dwFlags & PFD_SUPPORT_OPENGL))
{
TRACE( "PFD_SUPPORT_OPENGL required but not found for iPixelFormat=%d\n", i );
continue;
}
/* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
* is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
* with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
* formats without the given flag set.
* A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
* has indicated that a format without stereo is returned when stereo is unavailable.
* So in case PFD_STEREO is set, formats that support it should have priority above formats
* without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
*
* To summarize the following is most likely the correct behavior:
* stereo not set -> prefer non-stereo formats, but also accept stereo formats
* stereo set -> prefer stereo formats, but also accept non-stereo formats
* stereo don't care -> it doesn't matter whether we get stereo or not
*
* In Wine we will treat non-stereo the same way as don't care because it makes
* format selection even more complicated and second drivers with Stereo advertise
* each format twice anyway.
*/
/* Doublebuffer, see the comments above */
if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE))
{
if (((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
((format.dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)))
goto found;
if (bestDBuffer != -1 && (format.dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) continue;
}
else if (!best_format)
goto found;
/* Stereo, see the comments above. */
if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE))
{
if (((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
((format.dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)))
goto found;
if (bestStereo != -1 && (format.dwFlags & PFD_STEREO) != bestStereo) continue;
}
else if (!best_format)
goto found;
/* Below we will do a number of checks to select the 'best' pixelformat.
* We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
* The code works by trying to match the most important options as close as possible.
* When a reasonable format is found, we will try to match more options.
* It appears (see the opengl32 test) that Windows opengl drivers ignore options
* like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
* as DONTCARE. At least Serious Sam TSE relies on this behavior. */
if (ppfd->cColorBits)
{
if (((ppfd->cColorBits > best.cColorBits) && (format.cColorBits > best.cColorBits)) ||
((format.cColorBits >= ppfd->cColorBits) && (format.cColorBits < best.cColorBits)))
goto found;
if (best.cColorBits != format.cColorBits) /* Do further checks if the format is compatible */
{
TRACE( "color mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cAlphaBits)
{
if (((ppfd->cAlphaBits > best.cAlphaBits) && (format.cAlphaBits > best.cAlphaBits)) ||
((format.cAlphaBits >= ppfd->cAlphaBits) && (format.cAlphaBits < best.cAlphaBits)))
goto found;
if (best.cAlphaBits != format.cAlphaBits)
{
TRACE( "alpha mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cStencilBits)
{
if (((ppfd->cStencilBits > best.cStencilBits) && (format.cStencilBits > best.cStencilBits)) ||
((format.cStencilBits >= ppfd->cStencilBits) && (format.cStencilBits < best.cStencilBits)))
goto found;
if (best.cStencilBits != format.cStencilBits)
{
TRACE( "stencil mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cDepthBits && !(ppfd->dwFlags & PFD_DEPTH_DONTCARE))
{
if (((ppfd->cDepthBits > best.cDepthBits) && (format.cDepthBits > best.cDepthBits)) ||
((format.cDepthBits >= ppfd->cDepthBits) && (format.cDepthBits < best.cDepthBits)))
goto found;
if (best.cDepthBits != format.cDepthBits)
{
TRACE( "depth mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->cAuxBuffers)
{
if (((ppfd->cAuxBuffers > best.cAuxBuffers) && (format.cAuxBuffers > best.cAuxBuffers)) ||
((format.cAuxBuffers >= ppfd->cAuxBuffers) && (format.cAuxBuffers < best.cAuxBuffers)))
goto found;
if (best.cAuxBuffers != format.cAuxBuffers)
{
TRACE( "aux mismatch for iPixelFormat=%d\n", i );
continue;
}
}
if (ppfd->dwFlags & PFD_DEPTH_DONTCARE && format.cDepthBits < best.cDepthBits)
goto found;
continue;
found:
best_format = i;
best = format;
bestDBuffer = format.dwFlags & PFD_DOUBLEBUFFER;
bestStereo = format.dwFlags & PFD_STEREO;
}
TRACE( "returning %u\n", best_format );
return best_format;
}
/***********************************************************************
* wglGetPixelFormat (OPENGL32.@)
*/
INT WINAPI wglGetPixelFormat(HDC hdc)
{
struct wglGetPixelFormat_params args = { .teb = NtCurrentTeb(), .hdc = hdc };
NTSTATUS status;
TRACE( "hdc %p\n", hdc );
if ((status = UNIX_CALL( wglGetPixelFormat, &args )))
{
WARN( "wglGetPixelFormat returned %#lx\n", status );
SetLastError( ERROR_INVALID_PIXEL_FORMAT );
}
return args.ret;
}
/***********************************************************************
* wglSwapBuffers (OPENGL32.@)
*/
BOOL WINAPI DECLSPEC_HOTPATCH wglSwapBuffers( HDC hdc )
{
struct wglSwapBuffers_params args = { .teb = NtCurrentTeb(), .hdc = hdc };
NTSTATUS status;
if ((status = UNIX_CALL( wglSwapBuffers, &args ))) WARN( "wglSwapBuffers returned %#lx\n", status );
else if (TRACE_ON(fps))
{
static long prev_time, start_time;
static unsigned long frames, frames_total;
DWORD time = GetTickCount();
frames++;
frames_total++;
/* every 1.5 seconds */
if (time - prev_time > 1500)
{
TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
prev_time = time;
frames = 0;
if (start_time == 0) start_time = time;
}
}
return args.ret;
}
/***********************************************************************
* wglCreateLayerContext (OPENGL32.@)
*/
HGLRC WINAPI wglCreateLayerContext( HDC hdc, int iLayerPlane )
{
TRACE("(%p,%d)\n", hdc, iLayerPlane);
if (iLayerPlane == 0) return wglCreateContext( hdc );
FIXME("no handler for layer %d\n", iLayerPlane);
return NULL;
}
/***********************************************************************
* wglDescribeLayerPlane (OPENGL32.@)
*/
BOOL WINAPI wglDescribeLayerPlane(HDC hdc,
int iPixelFormat,
int iLayerPlane,
UINT nBytes,
LPLAYERPLANEDESCRIPTOR plpd) {
FIXME("(%p,%d,%d,%d,%p)\n", hdc, iPixelFormat, iLayerPlane, nBytes, plpd);
return FALSE;
}
/***********************************************************************
* wglGetLayerPaletteEntries (OPENGL32.@)
*/
int WINAPI wglGetLayerPaletteEntries(HDC hdc,
int iLayerPlane,
int iStart,
int cEntries,
const COLORREF *pcr) {
FIXME("(): stub!\n");
return 0;
}
/***********************************************************************
* wglGetProcAddress (OPENGL32.@)
*/
PROC WINAPI wglGetProcAddress( LPCSTR name )
{
struct wglGetProcAddress_params args = { .teb = NtCurrentTeb(), .lpszProc = name };
const void *proc;
NTSTATUS status;
if (!name) return NULL;
if ((status = UNIX_CALL( wglGetProcAddress, &args )))
WARN( "wglGetProcAddress %s returned %#lx\n", debugstr_a(name), status );
if (args.ret == (void *)-1) return NULL;
proc = extension_procs[(UINT_PTR)args.ret];
TRACE( "returning %s -> %p\n", name, proc );
return proc;
}
/***********************************************************************
* wglRealizeLayerPalette (OPENGL32.@)
*/
BOOL WINAPI wglRealizeLayerPalette(HDC hdc,
int iLayerPlane,
BOOL bRealize) {
FIXME("()\n");
return FALSE;
}
/***********************************************************************
* wglSetLayerPaletteEntries (OPENGL32.@)
*/
int WINAPI wglSetLayerPaletteEntries(HDC hdc,
int iLayerPlane,
int iStart,
int cEntries,
const COLORREF *pcr) {
FIXME("(): stub!\n");
return 0;
}
/***********************************************************************
* wglGetDefaultProcAddress (OPENGL32.@)
*/
PROC WINAPI wglGetDefaultProcAddress( LPCSTR name )
{
FIXME( "%s: stub\n", debugstr_a(name));
return NULL;
}
/***********************************************************************
* wglSwapLayerBuffers (OPENGL32.@)
*/
BOOL WINAPI DECLSPEC_HOTPATCH wglSwapLayerBuffers(HDC hdc, UINT fuPlanes)
{
TRACE("(%p, %08x)\n", hdc, fuPlanes);
if (fuPlanes & WGL_SWAP_MAIN_PLANE) {
if (!wglSwapBuffers( hdc )) return FALSE;
fuPlanes &= ~WGL_SWAP_MAIN_PLANE;
}
if (fuPlanes) {
WARN("Following layers unhandled: %08x\n", fuPlanes);
}
return TRUE;
}
/***********************************************************************
* wglUseFontBitmaps_common
*/
static BOOL wglUseFontBitmaps_common( HDC hdc, DWORD first, DWORD count, DWORD listBase, BOOL unicode )
{
GLYPHMETRICS gm;
unsigned int glyph, size = 0;
void *bitmap = NULL, *gl_bitmap = NULL;
int org_alignment;
BOOL ret = TRUE;
glGetIntegerv( GL_UNPACK_ALIGNMENT, &org_alignment );
glPixelStorei( GL_UNPACK_ALIGNMENT, 4 );
for (glyph = first; glyph < first + count; glyph++) {
unsigned int needed_size, height, width, width_int;
if (unicode)
needed_size = GetGlyphOutlineW(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
else
needed_size = GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
TRACE("Glyph: %3d / List: %ld size %d\n", glyph, listBase, needed_size);
if (needed_size == GDI_ERROR) {
ret = FALSE;
break;
}
if (needed_size > size) {
size = needed_size;
free( bitmap );
free( gl_bitmap );
bitmap = calloc( 1, size );
gl_bitmap = calloc( 1, size );
}
if (needed_size != 0) {
if (unicode)
ret = (GetGlyphOutlineW(hdc, glyph, GGO_BITMAP, &gm,
size, bitmap, &identity) != GDI_ERROR);
else
ret = (GetGlyphOutlineA(hdc, glyph, GGO_BITMAP, &gm,
size, bitmap, &identity) != GDI_ERROR);
if (!ret) break;
}
if (TRACE_ON(opengl))
{
unsigned int bitmask;
unsigned char *bitmap_ = bitmap;
TRACE(" - bbox: %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
TRACE(" - origin: (%ld, %ld)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
TRACE(" - increment: %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
if (needed_size != 0) {
TRACE(" - bitmap:\n");
for (height = 0; height < gm.gmBlackBoxY; height++) {
TRACE(" ");
for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
if (bitmask == 0) {
bitmap_ += 1;
bitmask = 0x80;
}
if (*bitmap_ & bitmask)
TRACE("*");
else
TRACE(" ");
}
bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
TRACE("\n");
}
}
}
/* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
* glyph for it to be drawn properly.
*/
if (needed_size != 0) {
width_int = (gm.gmBlackBoxX + 31) / 32;
for (height = 0; height < gm.gmBlackBoxY; height++) {
for (width = 0; width < width_int; width++) {
((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
((int *) bitmap)[height * width_int + width];
}
}
}
glNewList( listBase++, GL_COMPILE );
if (needed_size != 0) {
glBitmap( gm.gmBlackBoxX, gm.gmBlackBoxY, 0 - gm.gmptGlyphOrigin.x,
(int)gm.gmBlackBoxY - gm.gmptGlyphOrigin.y, gm.gmCellIncX, gm.gmCellIncY, gl_bitmap );
} else {
/* This is the case of 'empty' glyphs like the space character */
glBitmap( 0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL );
}
glEndList();
}
glPixelStorei( GL_UNPACK_ALIGNMENT, org_alignment );
free( bitmap );
free( gl_bitmap );
return ret;
}
/***********************************************************************
* wglUseFontBitmapsA (OPENGL32.@)
*/
BOOL WINAPI wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase)
{
return wglUseFontBitmaps_common( hdc, first, count, listBase, FALSE );
}
/***********************************************************************
* wglUseFontBitmapsW (OPENGL32.@)
*/
BOOL WINAPI wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase)
{
return wglUseFontBitmaps_common( hdc, first, count, listBase, TRUE );
}
static void fixed_to_double(POINTFX fixed, UINT em_size, GLdouble vertex[3])
{
vertex[0] = (fixed.x.value + (GLdouble)fixed.x.fract / (1 << 16)) / em_size;
vertex[1] = (fixed.y.value + (GLdouble)fixed.y.fract / (1 << 16)) / em_size;
vertex[2] = 0.0;
}
typedef struct _bezier_vector {
GLdouble x;
GLdouble y;
} bezier_vector;
static double bezier_deviation_squared(const bezier_vector *p)
{
bezier_vector deviation;
bezier_vector vertex;
bezier_vector base;
double base_length;
double dot;
vertex.x = (p[0].x + p[1].x*2 + p[2].x)/4 - p[0].x;
vertex.y = (p[0].y + p[1].y*2 + p[2].y)/4 - p[0].y;
base.x = p[2].x - p[0].x;
base.y = p[2].y - p[0].y;
base_length = sqrt(base.x*base.x + base.y*base.y);
base.x /= base_length;
base.y /= base_length;
dot = base.x*vertex.x + base.y*vertex.y;
dot = min(max(dot, 0.0), base_length);
base.x *= dot;
base.y *= dot;
deviation.x = vertex.x-base.x;
deviation.y = vertex.y-base.y;
return deviation.x*deviation.x + deviation.y*deviation.y;
}
static int bezier_approximate(const bezier_vector *p, bezier_vector *points, FLOAT deviation)
{
bezier_vector first_curve[3];
bezier_vector second_curve[3];
bezier_vector vertex;
int total_vertices;
if(bezier_deviation_squared(p) <= deviation*deviation)
{
if(points)
*points = p[2];
return 1;
}
vertex.x = (p[0].x + p[1].x*2 + p[2].x)/4;
vertex.y = (p[0].y + p[1].y*2 + p[2].y)/4;
first_curve[0] = p[0];
first_curve[1].x = (p[0].x + p[1].x)/2;
first_curve[1].y = (p[0].y + p[1].y)/2;
first_curve[2] = vertex;
second_curve[0] = vertex;
second_curve[1].x = (p[2].x + p[1].x)/2;
second_curve[1].y = (p[2].y + p[1].y)/2;
second_curve[2] = p[2];
total_vertices = bezier_approximate(first_curve, points, deviation);
if(points)
points += total_vertices;
total_vertices += bezier_approximate(second_curve, points, deviation);
return total_vertices;
}
/***********************************************************************
* wglUseFontOutlines_common
*/
static BOOL wglUseFontOutlines_common(HDC hdc,
DWORD first,
DWORD count,
DWORD listBase,
FLOAT deviation,
FLOAT extrusion,
int format,
LPGLYPHMETRICSFLOAT lpgmf,
BOOL unicode)
{
UINT glyph;
GLUtesselator *tess = NULL;
LOGFONTW lf;
HFONT old_font, unscaled_font;
UINT em_size = 1024;
RECT rc;
TRACE("(%p, %ld, %ld, %ld, %f, %f, %d, %p, %s)\n", hdc, first, count,
listBase, deviation, extrusion, format, lpgmf, unicode ? "W" : "A");
if(deviation <= 0.0)
deviation = 1.0/em_size;
if(format == WGL_FONT_POLYGONS)
{
tess = gluNewTess();
if(!tess)
{
ERR("glu32 is required for this function but isn't available\n");
return FALSE;
}
gluTessCallback( tess, GLU_TESS_VERTEX, (void *)glVertex3dv );
gluTessCallback( tess, GLU_TESS_BEGIN, (void *)glBegin );
gluTessCallback( tess, GLU_TESS_END, glEnd );
}
GetObjectW(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf);
rc.left = rc.right = rc.bottom = 0;
rc.top = em_size;
DPtoLP(hdc, (POINT*)&rc, 2);
lf.lfHeight = -abs(rc.top - rc.bottom);
lf.lfOrientation = lf.lfEscapement = 0;
unscaled_font = CreateFontIndirectW(&lf);
old_font = SelectObject(hdc, unscaled_font);
for (glyph = first; glyph < first + count; glyph++)
{
DWORD needed;
GLYPHMETRICS gm;
BYTE *buf;
TTPOLYGONHEADER *pph;
TTPOLYCURVE *ppc;
GLdouble *vertices = NULL;
int vertex_total = -1;
if(unicode)
needed = GetGlyphOutlineW(hdc, glyph, GGO_NATIVE, &gm, 0, NULL, &identity);
else
needed = GetGlyphOutlineA(hdc, glyph, GGO_NATIVE, &gm, 0, NULL, &identity);
if(needed == GDI_ERROR)
goto error;
buf = malloc( needed );
if(unicode)
GetGlyphOutlineW(hdc, glyph, GGO_NATIVE, &gm, needed, buf, &identity);
else
GetGlyphOutlineA(hdc, glyph, GGO_NATIVE, &gm, needed, buf, &identity);
TRACE("glyph %d\n", glyph);
if(lpgmf)
{
lpgmf->gmfBlackBoxX = (float)gm.gmBlackBoxX / em_size;
lpgmf->gmfBlackBoxY = (float)gm.gmBlackBoxY / em_size;
lpgmf->gmfptGlyphOrigin.x = (float)gm.gmptGlyphOrigin.x / em_size;
lpgmf->gmfptGlyphOrigin.y = (float)gm.gmptGlyphOrigin.y / em_size;
lpgmf->gmfCellIncX = (float)gm.gmCellIncX / em_size;
lpgmf->gmfCellIncY = (float)gm.gmCellIncY / em_size;
TRACE("%fx%f at %f,%f inc %f,%f\n", lpgmf->gmfBlackBoxX, lpgmf->gmfBlackBoxY,
lpgmf->gmfptGlyphOrigin.x, lpgmf->gmfptGlyphOrigin.y, lpgmf->gmfCellIncX, lpgmf->gmfCellIncY);
lpgmf++;
}
glNewList( listBase++, GL_COMPILE );
glFrontFace( GL_CCW );
if(format == WGL_FONT_POLYGONS)
{
glNormal3d( 0.0, 0.0, 1.0 );
gluTessNormal(tess, 0, 0, 1);
gluTessBeginPolygon(tess, NULL);
}
while(!vertices)
{
if (vertex_total != -1) vertices = malloc( vertex_total * 3 * sizeof(GLdouble) );
vertex_total = 0;
pph = (TTPOLYGONHEADER*)buf;
while((BYTE*)pph < buf + needed)
{
GLdouble previous[3];
fixed_to_double(pph->pfxStart, em_size, previous);
if(vertices)
TRACE("\tstart %d, %d\n", pph->pfxStart.x.value, pph->pfxStart.y.value);
if (format == WGL_FONT_POLYGONS) gluTessBeginContour( tess );
else glBegin( GL_LINE_LOOP );
if(vertices)
{
fixed_to_double(pph->pfxStart, em_size, vertices);
if (format == WGL_FONT_POLYGONS) gluTessVertex( tess, vertices, vertices );
else glVertex3d( vertices[0], vertices[1], vertices[2] );
vertices += 3;
}
vertex_total++;
ppc = (TTPOLYCURVE*)((char*)pph + sizeof(*pph));
while((char*)ppc < (char*)pph + pph->cb)
{
int i, j;
int num;
switch(ppc->wType) {
case TT_PRIM_LINE:
for(i = 0; i < ppc->cpfx; i++)
{
if(vertices)
{
TRACE("\t\tline to %d, %d\n",
ppc->apfx[i].x.value, ppc->apfx[i].y.value);
fixed_to_double(ppc->apfx[i], em_size, vertices);
if (format == WGL_FONT_POLYGONS) gluTessVertex( tess, vertices, vertices );
else glVertex3d( vertices[0], vertices[1], vertices[2] );
vertices += 3;
}
fixed_to_double(ppc->apfx[i], em_size, previous);
vertex_total++;
}
break;
case TT_PRIM_QSPLINE:
for(i = 0; i < ppc->cpfx-1; i++)
{
bezier_vector curve[3];
bezier_vector *points;
GLdouble curve_vertex[3];
if(vertices)
TRACE("\t\tcurve %d,%d %d,%d\n",
ppc->apfx[i].x.value, ppc->apfx[i].y.value,
ppc->apfx[i + 1].x.value, ppc->apfx[i + 1].y.value);
curve[0].x = previous[0];
curve[0].y = previous[1];
fixed_to_double(ppc->apfx[i], em_size, curve_vertex);
curve[1].x = curve_vertex[0];
curve[1].y = curve_vertex[1];
fixed_to_double(ppc->apfx[i + 1], em_size, curve_vertex);
curve[2].x = curve_vertex[0];
curve[2].y = curve_vertex[1];
if(i < ppc->cpfx-2)
{
curve[2].x = (curve[1].x + curve[2].x)/2;
curve[2].y = (curve[1].y + curve[2].y)/2;
}
num = bezier_approximate(curve, NULL, deviation);
points = malloc( num * sizeof(bezier_vector) );
num = bezier_approximate(curve, points, deviation);
vertex_total += num;
if(vertices)
{
for(j=0; j<num; j++)
{
TRACE("\t\t\tvertex at %f,%f\n", points[j].x, points[j].y);
vertices[0] = points[j].x;
vertices[1] = points[j].y;
vertices[2] = 0.0;
if (format == WGL_FONT_POLYGONS) gluTessVertex( tess, vertices, vertices );
else glVertex3d( vertices[0], vertices[1], vertices[2] );
vertices += 3;
}
}
free( points );
previous[0] = curve[2].x;
previous[1] = curve[2].y;
}
break;
default:
ERR("\t\tcurve type = %d\n", ppc->wType);
if (format == WGL_FONT_POLYGONS) gluTessEndContour( tess );
else glEnd();
goto error_in_list;
}
ppc = (TTPOLYCURVE*)((char*)ppc + sizeof(*ppc) +
(ppc->cpfx - 1) * sizeof(POINTFX));
}
if (format == WGL_FONT_POLYGONS) gluTessEndContour( tess );
else glEnd();
pph = (TTPOLYGONHEADER*)((char*)pph + pph->cb);
}
}
error_in_list:
if (format == WGL_FONT_POLYGONS) gluTessEndPolygon( tess );
glTranslated( (GLdouble)gm.gmCellIncX / em_size, (GLdouble)gm.gmCellIncY / em_size, 0.0 );
glEndList();
free( buf );
free( vertices );
}
error:
DeleteObject(SelectObject(hdc, old_font));
if(format == WGL_FONT_POLYGONS)
gluDeleteTess(tess);
return TRUE;
}
/***********************************************************************
* wglUseFontOutlinesA (OPENGL32.@)
*/
BOOL WINAPI wglUseFontOutlinesA(HDC hdc,
DWORD first,
DWORD count,
DWORD listBase,
FLOAT deviation,
FLOAT extrusion,
int format,
LPGLYPHMETRICSFLOAT lpgmf)
{
return wglUseFontOutlines_common(hdc, first, count, listBase, deviation, extrusion, format, lpgmf, FALSE);
}
/***********************************************************************
* wglUseFontOutlinesW (OPENGL32.@)
*/
BOOL WINAPI wglUseFontOutlinesW(HDC hdc,
DWORD first,
DWORD count,
DWORD listBase,
FLOAT deviation,
FLOAT extrusion,
int format,
LPGLYPHMETRICSFLOAT lpgmf)
{
return wglUseFontOutlines_common(hdc, first, count, listBase, deviation, extrusion, format, lpgmf, TRUE);
}
/***********************************************************************
* glDebugEntry (OPENGL32.@)
*/
GLint WINAPI glDebugEntry( GLint unknown1, GLint unknown2 )
{
return 0;
}
const GLubyte * WINAPI glGetStringi( GLenum name, GLuint index )
{
struct glGetStringi_params args =
{
.teb = NtCurrentTeb(),
.name = name,
.index = index,
};
NTSTATUS status;
#ifndef _WIN64
GLubyte *wow64_str = NULL;
#endif
TRACE( "name %d, index %d\n", name, index );
#ifndef _WIN64
if (UNIX_CALL( glGetStringi, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret );
#endif
if ((status = UNIX_CALL( glGetStringi, &args ))) WARN( "glGetStringi returned %#lx\n", status );
#ifndef _WIN64
if (args.ret != wow64_str) free( wow64_str );
else if (args.ret) append_wow64_string( (char *)args.ret );
#endif
return args.ret;
}
/***********************************************************************
* glGetString (OPENGL32.@)
*/
const GLubyte * WINAPI glGetString( GLenum name )
{
struct glGetString_params args = { .teb = NtCurrentTeb(), .name = name };
NTSTATUS status;
#ifndef _WIN64
GLubyte *wow64_str = NULL;
#endif
TRACE( "name %d\n", name );
#ifndef _WIN64
if (UNIX_CALL( glGetString, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret );
#endif
if ((status = UNIX_CALL( glGetString, &args ))) WARN( "glGetString returned %#lx\n", status );
#ifndef _WIN64
if (args.ret != wow64_str) free( wow64_str );
else if (args.ret) append_wow64_string( (char *)args.ret );
#endif
return args.ret;
}
const char * WINAPI wglGetExtensionsStringARB( HDC hdc )
{
struct wglGetExtensionsStringARB_params args = { .teb = NtCurrentTeb(), .hdc = hdc };
NTSTATUS status;
#ifndef _WIN64
char *wow64_str = NULL;
#endif
TRACE( "hdc %p\n", hdc );
#ifndef _WIN64
if (UNIX_CALL( wglGetExtensionsStringARB, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret );
#endif
if ((status = UNIX_CALL( wglGetExtensionsStringARB, &args ))) WARN( "wglGetExtensionsStringARB returned %#lx\n", status );
#ifndef _WIN64
if (args.ret != wow64_str) free( wow64_str );
else if (args.ret) append_wow64_string( wow64_str );
#endif
return args.ret;
}
const char * WINAPI wglGetExtensionsStringEXT(void)
{
struct wglGetExtensionsStringEXT_params args = { .teb = NtCurrentTeb() };
NTSTATUS status;
#ifndef _WIN64
char *wow64_str = NULL;
#endif
TRACE( "\n" );
#ifndef _WIN64
if (UNIX_CALL( wglGetExtensionsStringEXT, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret );
#endif
if ((status = UNIX_CALL( wglGetExtensionsStringEXT, &args ))) WARN( "wglGetExtensionsStringEXT returned %#lx\n", status );
#ifndef _WIN64
if (args.ret != wow64_str) free( wow64_str );
else if (args.ret) append_wow64_string( wow64_str );
#endif
return args.ret;
}
const GLchar * WINAPI wglQueryCurrentRendererStringWINE( GLenum attribute )
{
struct wglQueryCurrentRendererStringWINE_params args = { .teb = NtCurrentTeb(), .attribute = attribute };
NTSTATUS status;
#ifndef _WIN64
char *wow64_str = NULL;
#endif
TRACE( "attribute %d\n", attribute );
#ifndef _WIN64
if (UNIX_CALL( wglQueryCurrentRendererStringWINE, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret );
#endif
if ((status = UNIX_CALL( wglQueryCurrentRendererStringWINE, &args ))) WARN( "wglQueryCurrentRendererStringWINE returned %#lx\n", status );
#ifndef _WIN64
if (args.ret != wow64_str) free( wow64_str );
else if (args.ret) append_wow64_string( wow64_str );
#endif
return args.ret;
}
const GLchar * WINAPI wglQueryRendererStringWINE( HDC dc, GLint renderer, GLenum attribute )
{
struct wglQueryRendererStringWINE_params args =
{
.teb = NtCurrentTeb(),
.dc = dc,
.renderer = renderer,
.attribute = attribute,
};
NTSTATUS status;
#ifndef _WIN64
char *wow64_str = NULL;
#endif
TRACE( "dc %p, renderer %d, attribute %d\n", dc, renderer, attribute );
#ifndef _WIN64
if (UNIX_CALL( wglQueryCurrentRendererStringWINE, &args ) == STATUS_BUFFER_TOO_SMALL) args.ret = wow64_str = malloc( (size_t)args.ret );
#endif
if ((status = UNIX_CALL( wglQueryRendererStringWINE, &args ))) WARN( "wglQueryRendererStringWINE returned %#lx\n", status );
#ifndef _WIN64
if (args.ret != wow64_str) free( wow64_str );
else if (args.ret) append_wow64_string( wow64_str );
#endif
return args.ret;
}
#ifndef _WIN64
static void *get_buffer_pointer( GLenum target )
{
void (WINAPI *p_glGetBufferPointerv)( GLenum target, GLenum pname, void **params );
void *ptr;
if (!(p_glGetBufferPointerv = (void *)wglGetProcAddress( "glGetBufferPointerv" ))) return 0;
p_glGetBufferPointerv( target, GL_BUFFER_MAP_POINTER, &ptr );
return ptr;
}
static void *get_named_buffer_pointer( GLint buffer )
{
void (WINAPI *p_glGetNamedBufferPointerv)( GLuint buffer, GLenum pname, void **params );
void *ptr;
if (!(p_glGetNamedBufferPointerv = (void *)wglGetProcAddress( "glGetNamedBufferPointerv" ))) return 0;
p_glGetNamedBufferPointerv( buffer, GL_BUFFER_MAP_POINTER, &ptr );
return ptr;
}
#endif
static void *gl_map_buffer( enum unix_funcs code, GLenum target, GLenum access )
{
struct glMapBuffer_params args =
{
.teb = NtCurrentTeb(),
.target = target,
.access = access,
};
NTSTATUS status;
TRACE( "target %d, access %d\n", target, access );
if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
#ifndef _WIN64
if (status == STATUS_INVALID_ADDRESS)
{
TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" );
if (!(args.ret = _aligned_malloc( (size_t)args.ret, 16 ))) status = STATUS_NO_MEMORY;
else if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
_aligned_free( args.ret );
}
#endif
WARN( "glMapBuffer returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapBuffer( GLenum target, GLenum access )
{
return gl_map_buffer( unix_glMapBuffer, target, access );
}
void * WINAPI glMapBufferARB( GLenum target, GLenum access )
{
return gl_map_buffer( unix_glMapBufferARB, target, access );
}
void * WINAPI glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapBufferRange_params args =
{
.teb = NtCurrentTeb(),
.target = target,
.offset = offset,
.length = length,
.access = access,
};
NTSTATUS status;
TRACE( "target %d, offset %Id, length %Id, access %d\n", target, offset, length, access );
if (!(status = UNIX_CALL( glMapBufferRange, &args ))) return args.ret;
#ifndef _WIN64
if (status == STATUS_INVALID_ADDRESS)
{
TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" );
if (!(args.ret = _aligned_malloc( length, 16 ))) status = STATUS_NO_MEMORY;
else if (!(status = UNIX_CALL( glMapBufferRange, &args ))) return args.ret;
_aligned_free( args.ret );
}
#endif
WARN( "glMapBufferRange returned %#lx\n", status );
return args.ret;
}
static void *gl_map_named_buffer( enum unix_funcs code, GLuint buffer, GLenum access )
{
struct glMapNamedBuffer_params args =
{
.teb = NtCurrentTeb(),
.buffer = buffer,
.access = access,
};
NTSTATUS status;
TRACE( "(%d, %d)\n", buffer, access );
if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
#ifndef _WIN64
if (status == STATUS_INVALID_ADDRESS)
{
TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" );
if (!(args.ret = _aligned_malloc( (size_t)args.ret, 16 ))) status = STATUS_NO_MEMORY;
else if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
_aligned_free( args.ret );
}
#endif
WARN( "glMapNamedBuffer returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapNamedBuffer( GLuint buffer, GLenum access )
{
return gl_map_named_buffer( unix_glMapNamedBuffer, buffer, access );
}
void * WINAPI glMapNamedBufferEXT( GLuint buffer, GLenum access )
{
return gl_map_named_buffer( unix_glMapNamedBufferEXT, buffer, access );
}
static void *gl_map_named_buffer_range( enum unix_funcs code, GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapNamedBufferRange_params args =
{
.teb = NtCurrentTeb(),
.buffer = buffer,
.offset = offset,
.length = length,
.access = access,
};
NTSTATUS status;
TRACE( "buffer %d, offset %Id, length %Id, access %d\n", buffer, offset, length, access );
if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
#ifndef _WIN64
if (status == STATUS_INVALID_ADDRESS)
{
TRACE( "Unable to map wow64 buffer directly, using copy buffer!\n" );
if (!(args.ret = _aligned_malloc( length, 16 ))) status = STATUS_NO_MEMORY;
else if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
_aligned_free( args.ret );
}
#endif
WARN( "glMapNamedBufferRange returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
return gl_map_named_buffer_range( unix_glMapNamedBufferRange, buffer, offset, length, access );
}
void * WINAPI glMapNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
return gl_map_named_buffer_range( unix_glMapNamedBufferRangeEXT, buffer, offset, length, access );
}
static GLboolean gl_unmap_buffer( enum unix_funcs code, GLenum target )
{
struct glUnmapBuffer_params args =
{
.teb = NtCurrentTeb(),
.target = target,
};
NTSTATUS status;
#ifndef _WIN64
void *ptr = get_buffer_pointer( target );
#endif
TRACE( "target %d\n", target );
if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
#ifndef _WIN64
if (status == STATUS_INVALID_ADDRESS)
{
TRACE( "Releasing wow64 copy buffer %p\n", ptr );
_aligned_free( ptr );
return args.ret;
}
#endif
WARN( "glUnmapBuffer returned %#lx\n", status );
return args.ret;
}
GLboolean WINAPI glUnmapBuffer( GLenum target )
{
return gl_unmap_buffer( unix_glUnmapBuffer, target );
}
GLboolean WINAPI glUnmapBufferARB( GLenum target )
{
return gl_unmap_buffer( unix_glUnmapBufferARB, target );
}
static GLboolean gl_unmap_named_buffer( enum unix_funcs code, GLuint buffer )
{
struct glUnmapNamedBuffer_params args =
{
.teb = NtCurrentTeb(),
.buffer = buffer,
};
NTSTATUS status;
#ifndef _WIN64
void *ptr = get_named_buffer_pointer( buffer );
#endif
TRACE( "buffer %d\n", buffer );
if (!(status = WINE_UNIX_CALL( code, &args ))) return args.ret;
#ifndef _WIN64
if (status == STATUS_INVALID_ADDRESS)
{
TRACE( "Releasing wow64 copy buffer %p\n", ptr );
_aligned_free( ptr );
return args.ret;
}
#endif
WARN( "glUnmapNamedBuffer returned %#lx\n", status );
return args.ret;
}
GLboolean WINAPI glUnmapNamedBuffer( GLuint buffer )
{
return gl_unmap_named_buffer( unix_glUnmapNamedBuffer, buffer );
}
GLboolean WINAPI glUnmapNamedBufferEXT( GLuint buffer )
{
return gl_unmap_named_buffer( unix_glUnmapNamedBufferEXT, buffer );
}
static NTSTATUS WINAPI call_opengl_debug_message_callback( void *args, ULONG size )
{
struct wine_gl_debug_message_params *params = args;
params->user_callback( params->source, params->type, params->id, params->severity,
params->length, params->message, params->user_data );
return STATUS_SUCCESS;
}
/***********************************************************************
* OpenGL initialisation routine
*/
BOOL WINAPI DllMain( HINSTANCE hinst, DWORD reason, LPVOID reserved )
{
KERNEL_CALLBACK_PROC *kernel_callback_table;
NTSTATUS status;
switch(reason)
{
case DLL_PROCESS_ATTACH:
if ((status = __wine_init_unix_call()))
{
ERR( "Failed to load unixlib, status %#lx\n", status );
return FALSE;
}
kernel_callback_table = NtCurrentTeb()->Peb->KernelCallbackTable;
kernel_callback_table[NtUserCallOpenGLDebugMessageCallback] = call_opengl_debug_message_callback;
/* fallthrough */
case DLL_THREAD_ATTACH:
if ((status = UNIX_CALL( thread_attach, NtCurrentTeb() )))
{
WARN( "Failed to initialize thread, status %#lx\n", status );
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
if (reserved) break;
UNIX_CALL( process_detach, NULL );
#ifndef _WIN64
cleanup_wow64_strings();
#endif
return TRUE;
}
return TRUE;
}