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214 lines
5.8 KiB
C
214 lines
5.8 KiB
C
/*
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* Copyright 2000 Peter Hunnisett
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_DPLAY_GLOBAL_INCLUDED
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#define __WINE_DPLAY_GLOBAL_INCLUDED
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/dplaysp.h"
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#include "lobbysp.h"
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#include "dplayx_queue.h"
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extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
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LPCVOID lpAddress, DWORD dwAddressSize,
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LPVOID lpContext );
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typedef struct tagEnumSessionAsyncCallbackData
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{
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LPSPINITDATA lpSpData;
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GUID requestGuid;
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DWORD dwEnumSessionFlags;
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DWORD dwTimeout;
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HANDLE hSuicideRequest;
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} EnumSessionAsyncCallbackData;
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typedef struct tagDP_MSG_REPLY_STRUCT
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{
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HANDLE hReceipt;
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WORD wExpectedReply;
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LPVOID lpReplyMsg;
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DWORD dwMsgBodySize;
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/* FIXME: Is the message header required as well? */
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} DP_MSG_REPLY_STRUCT, *LPDP_MSG_REPLY_STRUCT;
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typedef struct tagDP_MSG_REPLY_STRUCT_LIST
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{
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DPQ_ENTRY(tagDP_MSG_REPLY_STRUCT_LIST) repliesExpected;
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DP_MSG_REPLY_STRUCT replyExpected;
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} DP_MSG_REPLY_STRUCT_LIST, *LPDP_MSG_REPLY_STRUCT_LIST;
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struct PlayerData
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{
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/* Individual player information */
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DPID dpid;
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DPNAME name;
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HANDLE hEvent;
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ULONG uRef; /* What is the reference count on this data? */
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/* View of local data */
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LPVOID lpLocalData;
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DWORD dwLocalDataSize;
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/* View of remote data */
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LPVOID lpRemoteData;
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DWORD dwRemoteDataSize;
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/* SP data on a per player basis */
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LPVOID lpSPPlayerData;
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DWORD dwFlags; /* Special remarks about the type of player */
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};
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typedef struct PlayerData* lpPlayerData;
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struct PlayerList
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{
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DPQ_ENTRY(PlayerList) players;
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lpPlayerData lpPData;
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};
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typedef struct PlayerList* lpPlayerList;
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struct GroupData
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{
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/* Internal information */
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DPID parent; /* If parent == 0 it's a top level group */
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ULONG uRef; /* Reference count */
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DPQ_HEAD(GroupList) groups; /* A group has [0..n] groups */
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DPQ_HEAD(PlayerList) players; /* A group has [0..n] players */
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DPID idGroupOwner; /* ID of player who owns the group */
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DWORD dwFlags; /* Flags describing anything special about the group */
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DPID dpid;
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DPNAME name;
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/* View of local data */
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LPVOID lpLocalData;
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DWORD dwLocalDataSize;
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/* View of remote data */
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LPVOID lpRemoteData;
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DWORD dwRemoteDataSize;
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};
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typedef struct GroupData GroupData;
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typedef struct GroupData* lpGroupData;
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struct GroupList
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{
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DPQ_ENTRY(GroupList) groups;
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lpGroupData lpGData;
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};
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typedef struct GroupList* lpGroupList;
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struct DPMSG
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{
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DPQ_ENTRY( DPMSG ) msgs;
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DPMSG_GENERIC* msg;
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};
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typedef struct DPMSG* LPDPMSG;
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enum SPSTATE
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{
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NO_PROVIDER = 0,
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DP_SERVICE_PROVIDER = 1,
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DP_LOBBY_PROVIDER = 2
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};
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/* Contains all data members. FIXME: Rename me */
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typedef struct tagDirectPlay2Data
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{
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BOOL bConnectionOpen;
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/* For async EnumSessions requests */
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HANDLE hEnumSessionThread;
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HANDLE hKillEnumSessionThreadEvent;
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DWORD dwEnumSessionLock;
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LPVOID lpNameServerData; /* DPlay interface doesn't know contents */
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BOOL bHostInterface; /* Did this interface create the session */
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lpGroupData lpSysGroup; /* System group with _everything_ in it */
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LPDPSESSIONDESC2 lpSessionDesc;
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/* I/O Msg queues */
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DPQ_HEAD( DPMSG ) receiveMsgs; /* Msg receive queue */
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DPQ_HEAD( DPMSG ) sendMsgs; /* Msg send pending queue */
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/* Information about the service provider active on this connection */
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SPINITDATA spData;
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BOOL bSPInitialized;
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/* Information about the lobby server that's attached to this DP object */
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SPDATA_INIT dplspData;
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BOOL bDPLSPInitialized;
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/* Our service provider */
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HMODULE hServiceProvider;
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/* Our DP lobby provider */
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HMODULE hDPLobbyProvider;
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enum SPSTATE connectionInitialized;
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/* Expected messages queue */
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DPQ_HEAD( tagDP_MSG_REPLY_STRUCT_LIST ) repliesExpected;
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} DirectPlay2Data;
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typedef struct IDirectPlayImpl
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{
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IDirectPlay IDirectPlay_iface;
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IDirectPlay2A IDirectPlay2A_iface;
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IDirectPlay2 IDirectPlay2_iface;
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IDirectPlay3A IDirectPlay3A_iface;
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IDirectPlay3 IDirectPlay3_iface;
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IDirectPlay4A IDirectPlay4A_iface;
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IDirectPlay4 IDirectPlay4_iface;
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LONG numIfaces; /* "in use interfaces" refcount */
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LONG ref, ref2A, ref2, ref3A, ref3, ref4A, ref4;
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CRITICAL_SECTION lock;
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DirectPlay2Data *dp2;
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} IDirectPlayImpl;
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HRESULT DP_HandleMessage( IDirectPlayImpl *This, const void *lpMessageBody,
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DWORD dwMessageBodySize, const void *lpMessageHeader, WORD wCommandId, WORD wVersion,
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void **lplpReply, DWORD *lpdwMsgSize );
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/* DP SP external interfaces into DirectPlay */
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extern HRESULT DP_GetSPPlayerData( IDirectPlayImpl *lpDP, DPID idPlayer, void **lplpData );
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extern HRESULT DP_SetSPPlayerData( IDirectPlayImpl *lpDP, DPID idPlayer, void *lpData );
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/* DP external interfaces to call into DPSP interface */
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extern LPVOID DPSP_CreateSPPlayerData(void);
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extern HRESULT dplay_create( REFIID riid, void **ppv );
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extern HRESULT dplobby_create( REFIID riid, void **ppv );
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extern HRESULT dplaysp_create( REFIID riid, void **ppv, IDirectPlayImpl *dp );
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extern HRESULT dplobbysp_create( REFIID riid, void **ppv, IDirectPlayImpl *dp );
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#endif /* __WINE_DPLAY_GLOBAL_INCLUDED */
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