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6f56059e6a
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
47 lines
1.5 KiB
C
47 lines
1.5 KiB
C
/* DirectMusic32 Main
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*
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* Copyright (C) 2003-2004 Rok Mandeljc
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winnt.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "objbase.h"
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#include "dmusici.h"
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#include "dmusicf.h"
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#include "dmusics.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dmusic32);
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HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3)
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{
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FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
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return S_OK;
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}
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HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2)
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{
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FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
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return S_OK;
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}
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