mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 10:41:12 +00:00
00df1bea9a
Fixes both a memory leak and an alloc/free mismatch, and the module heap is the most appropriate place to hold the variable long-term.
355 lines
9.7 KiB
C
355 lines
9.7 KiB
C
/*
|
|
* Various storage structures (pool allocation, vector, hash table)
|
|
*
|
|
* Copyright (C) 1993, Eric Youngdale.
|
|
* 2004, Eric Pouech
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
#include "wine/debug.h"
|
|
|
|
#include "dbghelp_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(dbghelp);
|
|
|
|
void pool_init(struct pool* pool, size_t arena_size)
|
|
{
|
|
pool->heap = HeapCreate(HEAP_NO_SERIALIZE, arena_size, 0);
|
|
}
|
|
|
|
void pool_destroy(struct pool* pool)
|
|
{
|
|
HeapDestroy(pool->heap);
|
|
}
|
|
|
|
void* pool_alloc(struct pool* pool, size_t len)
|
|
{
|
|
return HeapAlloc(pool->heap, 0, len);
|
|
}
|
|
|
|
void* pool_realloc(struct pool* pool, void* ptr, size_t len)
|
|
{
|
|
return ptr ? HeapReAlloc(pool->heap, 0, ptr, len) : pool_alloc(pool, len);
|
|
}
|
|
|
|
char* pool_strdup(struct pool* pool, const char* str)
|
|
{
|
|
char* ret;
|
|
if ((ret = pool_alloc(pool, strlen(str) + 1))) strcpy(ret, str);
|
|
return ret;
|
|
}
|
|
|
|
WCHAR* pool_wcsdup(struct pool* pool, const WCHAR* str)
|
|
{
|
|
WCHAR* ret;
|
|
if ((ret = pool_alloc(pool, (wcslen(str) + 1) * sizeof(WCHAR)))) wcscpy(ret, str);
|
|
return ret;
|
|
}
|
|
|
|
void vector_init(struct vector* v, unsigned esz, unsigned bucket_sz)
|
|
{
|
|
v->buckets = NULL;
|
|
/* align size on DWORD boundaries */
|
|
v->elt_size = (esz + 3) & ~3;
|
|
switch (bucket_sz)
|
|
{
|
|
case 2: v->shift = 1; break;
|
|
case 4: v->shift = 2; break;
|
|
case 8: v->shift = 3; break;
|
|
case 16: v->shift = 4; break;
|
|
case 32: v->shift = 5; break;
|
|
case 64: v->shift = 6; break;
|
|
case 128: v->shift = 7; break;
|
|
case 256: v->shift = 8; break;
|
|
case 512: v->shift = 9; break;
|
|
case 1024: v->shift = 10; break;
|
|
default: assert(0);
|
|
}
|
|
v->num_buckets = 0;
|
|
v->buckets_allocated = 0;
|
|
v->num_elts = 0;
|
|
}
|
|
|
|
unsigned vector_length(const struct vector* v)
|
|
{
|
|
return v->num_elts;
|
|
}
|
|
|
|
void* vector_at(const struct vector* v, unsigned pos)
|
|
{
|
|
unsigned o;
|
|
|
|
if (pos >= v->num_elts) return NULL;
|
|
o = pos & ((1 << v->shift) - 1);
|
|
return (char*)v->buckets[pos >> v->shift] + o * v->elt_size;
|
|
}
|
|
|
|
void* vector_add(struct vector* v, struct pool* pool)
|
|
{
|
|
if (v->num_elts == (v->num_buckets << v->shift))
|
|
{
|
|
if (v->num_buckets == v->buckets_allocated)
|
|
{
|
|
/* Double the bucket cache, so it scales well with big vectors.*/
|
|
unsigned new_reserved = v->buckets_allocated ? v->buckets_allocated * 2 : 1;
|
|
void* new;
|
|
|
|
new = pool_realloc(pool, v->buckets, new_reserved * sizeof(void*));
|
|
if (!new) return NULL;
|
|
v->buckets = new;
|
|
v->buckets_allocated = new_reserved;
|
|
}
|
|
v->buckets[v->num_buckets] = pool_alloc(pool, v->elt_size << v->shift);
|
|
if (!v->buckets[v->num_buckets]) return NULL;
|
|
v->num_elts++;
|
|
return v->buckets[v->num_buckets++];
|
|
}
|
|
return vector_at(v, v->num_elts++);
|
|
}
|
|
|
|
/* We construct the sparse array as two vectors (of equal size)
|
|
* The first vector (key2index) is the lookup table between the key and
|
|
* an index in the second vector (elements)
|
|
* When inserting an element, it's always appended in second vector (and
|
|
* never moved in memory later on), only the first vector is reordered
|
|
*/
|
|
struct key2index
|
|
{
|
|
ULONG_PTR key;
|
|
unsigned index;
|
|
};
|
|
|
|
void sparse_array_init(struct sparse_array* sa, unsigned elt_sz, unsigned bucket_sz)
|
|
{
|
|
vector_init(&sa->key2index, sizeof(struct key2index), bucket_sz);
|
|
vector_init(&sa->elements, elt_sz, bucket_sz);
|
|
}
|
|
|
|
/******************************************************************
|
|
* sparse_array_lookup
|
|
*
|
|
* Returns the first index which key is >= at passed key
|
|
*/
|
|
static struct key2index* sparse_array_lookup(const struct sparse_array* sa,
|
|
ULONG_PTR key, unsigned* idx)
|
|
{
|
|
struct key2index* pk2i;
|
|
unsigned low, high;
|
|
|
|
if (!sa->elements.num_elts)
|
|
{
|
|
*idx = 0;
|
|
return NULL;
|
|
}
|
|
high = sa->elements.num_elts;
|
|
pk2i = vector_at(&sa->key2index, high - 1);
|
|
if (pk2i->key < key)
|
|
{
|
|
*idx = high;
|
|
return NULL;
|
|
}
|
|
if (pk2i->key == key)
|
|
{
|
|
*idx = high - 1;
|
|
return pk2i;
|
|
}
|
|
low = 0;
|
|
pk2i = vector_at(&sa->key2index, low);
|
|
if (pk2i->key >= key)
|
|
{
|
|
*idx = 0;
|
|
return pk2i;
|
|
}
|
|
/* now we have: sa(lowest key) < key < sa(highest key) */
|
|
while (low < high)
|
|
{
|
|
*idx = (low + high) / 2;
|
|
pk2i = vector_at(&sa->key2index, *idx);
|
|
if (pk2i->key > key) high = *idx;
|
|
else if (pk2i->key < key) low = *idx + 1;
|
|
else return pk2i;
|
|
}
|
|
/* binary search could return exact item, we search for highest one
|
|
* below the key
|
|
*/
|
|
if (pk2i->key < key)
|
|
pk2i = vector_at(&sa->key2index, ++(*idx));
|
|
return pk2i;
|
|
}
|
|
|
|
void* sparse_array_find(const struct sparse_array* sa, ULONG_PTR key)
|
|
{
|
|
unsigned idx;
|
|
struct key2index* pk2i;
|
|
|
|
if ((pk2i = sparse_array_lookup(sa, key, &idx)) && pk2i->key == key)
|
|
return vector_at(&sa->elements, pk2i->index);
|
|
return NULL;
|
|
}
|
|
|
|
void* sparse_array_add(struct sparse_array* sa, ULONG_PTR key,
|
|
struct pool* pool)
|
|
{
|
|
unsigned idx, i;
|
|
struct key2index* pk2i;
|
|
struct key2index* to;
|
|
|
|
pk2i = sparse_array_lookup(sa, key, &idx);
|
|
if (pk2i && pk2i->key == key)
|
|
{
|
|
FIXME("re-adding an existing key\n");
|
|
return NULL;
|
|
}
|
|
to = vector_add(&sa->key2index, pool);
|
|
if (pk2i)
|
|
{
|
|
/* we need to shift vector's content... */
|
|
/* let's do it brute force... (FIXME) */
|
|
assert(sa->key2index.num_elts >= 2);
|
|
for (i = sa->key2index.num_elts - 1; i > idx; i--)
|
|
{
|
|
pk2i = vector_at(&sa->key2index, i - 1);
|
|
*to = *pk2i;
|
|
to = pk2i;
|
|
}
|
|
}
|
|
|
|
to->key = key;
|
|
to->index = sa->elements.num_elts;
|
|
|
|
return vector_add(&sa->elements, pool);
|
|
}
|
|
|
|
unsigned sparse_array_length(const struct sparse_array* sa)
|
|
{
|
|
return sa->elements.num_elts;
|
|
}
|
|
|
|
static unsigned hash_table_hash(const char* name, unsigned num_buckets)
|
|
{
|
|
unsigned hash = 0;
|
|
while (*name)
|
|
{
|
|
hash += *name++;
|
|
hash += (hash << 10);
|
|
hash ^= (hash >> 6);
|
|
}
|
|
hash += (hash << 3);
|
|
hash ^= (hash >> 11);
|
|
hash += (hash << 15);
|
|
return hash % num_buckets;
|
|
}
|
|
|
|
void hash_table_init(struct pool* pool, struct hash_table* ht, unsigned num_buckets)
|
|
{
|
|
ht->num_elts = 0;
|
|
ht->num_buckets = num_buckets;
|
|
ht->pool = pool;
|
|
ht->buckets = NULL;
|
|
}
|
|
|
|
void hash_table_destroy(struct hash_table* ht)
|
|
{
|
|
#if defined(USE_STATS)
|
|
int i;
|
|
unsigned len;
|
|
unsigned min = 0xffffffff, max = 0, sq = 0;
|
|
struct hash_table_elt* elt;
|
|
double mean, variance;
|
|
|
|
for (i = 0; i < ht->num_buckets; i++)
|
|
{
|
|
for (len = 0, elt = ht->buckets[i]; elt; elt = elt->next) len++;
|
|
if (len < min) min = len;
|
|
if (len > max) max = len;
|
|
sq += len * len;
|
|
}
|
|
mean = (double)ht->num_elts / ht->num_buckets;
|
|
variance = (double)sq / ht->num_buckets - mean * mean;
|
|
FIXME("STATS: elts[num:%-4u size:%u mean:%f] buckets[min:%-4u variance:%+f max:%-4u]\n",
|
|
ht->num_elts, ht->num_buckets, mean, min, variance, max);
|
|
|
|
for (i = 0; i < ht->num_buckets; i++)
|
|
{
|
|
for (len = 0, elt = ht->buckets[i]; elt; elt = elt->next) len++;
|
|
if (len == max)
|
|
{
|
|
FIXME("Longest bucket:\n");
|
|
for (elt = ht->buckets[i]; elt; elt = elt->next)
|
|
FIXME("\t%s\n", elt->name);
|
|
break;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void hash_table_add(struct hash_table* ht, struct hash_table_elt* elt)
|
|
{
|
|
unsigned hash = hash_table_hash(elt->name, ht->num_buckets);
|
|
|
|
if (!ht->buckets)
|
|
{
|
|
ht->buckets = pool_alloc(ht->pool, ht->num_buckets * sizeof(struct hash_table_bucket));
|
|
assert(ht->buckets);
|
|
memset(ht->buckets, 0, ht->num_buckets * sizeof(struct hash_table_bucket));
|
|
}
|
|
|
|
/* in some cases, we need to get back the symbols of same name in the order
|
|
* in which they've been inserted. So insert new elements at the end of the list.
|
|
*/
|
|
if (!ht->buckets[hash].first)
|
|
{
|
|
ht->buckets[hash].first = elt;
|
|
}
|
|
else
|
|
{
|
|
ht->buckets[hash].last->next = elt;
|
|
}
|
|
ht->buckets[hash].last = elt;
|
|
elt->next = NULL;
|
|
ht->num_elts++;
|
|
}
|
|
|
|
void hash_table_iter_init(const struct hash_table* ht,
|
|
struct hash_table_iter* hti, const char* name)
|
|
{
|
|
hti->ht = ht;
|
|
if (name)
|
|
{
|
|
hti->last = hash_table_hash(name, ht->num_buckets);
|
|
hti->index = hti->last - 1;
|
|
}
|
|
else
|
|
{
|
|
hti->last = ht->num_buckets - 1;
|
|
hti->index = -1;
|
|
}
|
|
hti->element = NULL;
|
|
}
|
|
|
|
void* hash_table_iter_up(struct hash_table_iter* hti)
|
|
{
|
|
if (!hti->ht->buckets) return NULL;
|
|
|
|
if (hti->element) hti->element = hti->element->next;
|
|
while (!hti->element && hti->index < hti->last)
|
|
hti->element = hti->ht->buckets[++hti->index].first;
|
|
return hti->element;
|
|
}
|