mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 11:26:10 +00:00
d049e5dc1c
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46284 Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
323 lines
19 KiB
Ruby
323 lines
19 KiB
Ruby
@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVersion(long long)
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@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
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@ stdcall D3DXColorAdjustContrast(ptr ptr float)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
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@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
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@ stdcall D3DXComputeNormals(ptr ptr)
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@ stub D3DXComputeTangent(ptr long long long long ptr)
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@ stub D3DXComputeTangentFrame(ptr long)
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@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
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@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
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@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
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@ stdcall D3DXCpuOptimizations(long)
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@ stdcall D3DXCreateAnimationController(long long long long ptr)
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@ stdcall D3DXCreateBox(ptr float float float ptr ptr)
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@ stdcall D3DXCreateBuffer(long ptr)
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@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
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@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
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@ stdcall D3DXCreateCubeTextureFromFileA(ptr str ptr)
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@ stdcall D3DXCreateCubeTextureFromFileExA(ptr str long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateCubeTextureFromFileExW(ptr wstr long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
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@ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateCubeTextureFromFileW(ptr wstr ptr)
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@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
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@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
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@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileExW(ptr wstr ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceExW(ptr long wstr ptr ptr str long ptr ptr ptr)
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@ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectPool(ptr)
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@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr)
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
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@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
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@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
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@ stub D3DXCreateNPatchMesh(ptr ptr)
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@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXCreatePRTBuffer(long long long ptr)
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@ stub D3DXCreatePRTBufferTex(long long long long ptr)
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@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
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@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
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@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
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@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
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@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
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@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
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@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
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@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
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@ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr)
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@ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr)
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@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
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@ stdcall D3DXCreateTextureFromFileA(ptr str ptr)
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@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr)
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@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr)
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@ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr)
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@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
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@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
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@ stdcall D3DXCreateTextureShader(ptr ptr)
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@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
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@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileA(ptr str ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr str long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr wstr long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
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@ stdcall D3DXCreateVolumeTextureFromFileW(ptr wstr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
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@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
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@ stdcall D3DXDebugMute(long)
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@ stdcall D3DXDeclaratorFromFVF(long ptr)
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@ stdcall D3DXDisassembleEffect(ptr long ptr)
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFVFFromDeclarator(ptr ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stdcall D3DXFillTextureTX(ptr ptr)
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stdcall D3DXFillVolumeTextureTX(ptr ptr)
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ stdcall D3DXFloat16To32Array(ptr ptr long)
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@ stdcall D3DXFloat32To16Array(ptr ptr long)
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@ stub D3DXFrameAppendChild(ptr ptr)
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@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
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@ stdcall D3DXFrameDestroy(ptr ptr)
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@ stdcall D3DXFrameFind(ptr str)
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@ stub D3DXFrameNumNamedMatrices(ptr)
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@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
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@ stdcall D3DXFresnelTerm(float float)
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@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
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@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
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@ stub D3DXGenerateOutputDecl(ptr ptr)
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@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXGetDeclLength(ptr)
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@ stdcall D3DXGetDeclVertexSize(ptr long)
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@ stdcall D3DXGetDriverLevel(ptr)
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@ stdcall D3DXGetFVFVertexSize(long)
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@ stdcall D3DXGetImageInfoFromFileA(str ptr)
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@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr)
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@ stdcall D3DXGetImageInfoFromFileW(wstr ptr)
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@ stdcall D3DXGetImageInfoFromResourceA(long str ptr)
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ stub D3DXGetTargetDescByName
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@ stub D3DXGetTargetDescByVersion
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@ stdcall D3DXGetVertexShaderProfile(ptr)
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@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr)
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@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
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@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
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@ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
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@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
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@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
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@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
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@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long)
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@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
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@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr wstr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
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@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
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@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
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@ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
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@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
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@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
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@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixDeterminant(ptr)
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@ stdcall D3DXMatrixInverse(ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
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@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
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@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
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@ stdcall D3DXMatrixOrthoLH(ptr float float float float)
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@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float)
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@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float)
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@ stdcall D3DXMatrixOrthoRH(ptr float float float float)
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@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float)
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@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float)
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@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float)
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@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float)
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@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float)
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@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float)
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@ stdcall D3DXMatrixReflect(ptr ptr)
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@ stdcall D3DXMatrixRotationAxis(ptr ptr float)
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@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
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@ stdcall D3DXMatrixRotationX(ptr float)
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@ stdcall D3DXMatrixRotationY(ptr float)
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@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float)
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@ stdcall D3DXMatrixRotationZ(ptr float)
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@ stdcall D3DXMatrixScaling(ptr float float float)
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@ stdcall D3DXMatrixShadow(ptr ptr ptr)
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@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
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@ stdcall D3DXMatrixTranslation(ptr float float float)
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@ stdcall D3DXMatrixTranspose(ptr ptr)
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@ stdcall D3DXOptimizeFaces(ptr long long long ptr)
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@ stub D3DXOptimizeVertices(ptr long long long ptr)
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@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
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@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
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@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
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@ stdcall D3DXPlaneNormalize(ptr ptr)
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@ stdcall D3DXPlaneTransform(ptr ptr ptr)
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@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
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@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
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@ stdcall D3DXQuaternionExp(ptr ptr)
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@ stdcall D3DXQuaternionInverse(ptr ptr)
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@ stdcall D3DXQuaternionLn(ptr ptr)
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@ stdcall D3DXQuaternionMultiply(ptr ptr ptr)
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@ stdcall D3DXQuaternionNormalize(ptr ptr)
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@ stdcall D3DXQuaternionRotationAxis(ptr ptr float)
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@ stdcall D3DXQuaternionRotationMatrix(ptr ptr)
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@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
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@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
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@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
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@ stub D3DXRectPatchSize(ptr ptr ptr)
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@ stdcall D3DXSHAdd(ptr long ptr ptr)
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@ stdcall D3DXSHDot(long ptr ptr)
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
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@ stdcall D3DXSHEvalDirection(ptr long ptr)
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
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@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
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@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
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@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
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@ stdcall D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
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@ stdcall D3DXSHRotate(ptr long ptr ptr)
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@ stdcall D3DXSHRotateZ(ptr long float ptr)
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@ stdcall D3DXSHScale(ptr long ptr float)
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@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
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@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
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@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
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@ stub D3DXSavePRTBufferToFileA(ptr ptr)
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@ stub D3DXSavePRTBufferToFileW(ptr ptr)
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@ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
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@ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
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@ stdcall D3DXSaveSurfaceToFileA(str long ptr ptr ptr)
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@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
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@ stdcall D3DXSaveSurfaceToFileW(wstr long ptr ptr ptr)
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@ stdcall D3DXSaveTextureToFileA(str long ptr ptr)
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@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
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@ stdcall D3DXSaveTextureToFileW(wstr long ptr ptr)
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@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
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@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
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@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
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@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr)
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@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
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@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
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@ stub D3DXTriPatchSize(ptr ptr ptr)
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@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
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@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXValidMesh(ptr ptr ptr)
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@ stub D3DXValidPatchMesh(ptr ptr ptr ptr)
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@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
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@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXVec2Normalize(ptr ptr)
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@ stdcall D3DXVec2Transform(ptr ptr ptr)
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@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float)
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@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXVec3Normalize(ptr ptr)
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@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long)
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@ stdcall D3DXVec3Transform(ptr ptr ptr)
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@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
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@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3TransformNormal(ptr ptr ptr)
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@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long)
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@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long)
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@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float)
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@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
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@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float)
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@ stdcall D3DXVec4Normalize(ptr ptr)
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@ stdcall D3DXVec4Transform(ptr ptr ptr)
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@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
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@ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
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