mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 12:19:49 +00:00
100 lines
3.8 KiB
C
100 lines
3.8 KiB
C
/*
|
|
* Copyright 2016 Andrey Gusev
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "d3dx11.h"
|
|
#include "d3dcompiler.h"
|
|
|
|
#include "wine/debug.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
|
|
|
HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data,
|
|
SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
|
|
ID3D11ShaderResourceView **view, HRESULT *hresult)
|
|
{
|
|
FIXME("device %p, data %p, data_size %Iu, load_info %p, pump %p, view %p, hresult %p stub!\n",
|
|
device, data, data_size, load_info, pump, view, hresult);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename,
|
|
D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture,
|
|
HRESULT *hresult)
|
|
{
|
|
FIXME("device %p, filename %s, load_info %p, pump %p, texture %p, hresult %p stub.\n",
|
|
device, debugstr_a(filename), load_info, pump, texture, hresult);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename,
|
|
D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture,
|
|
HRESULT *hresult)
|
|
{
|
|
FIXME("device %p, filename %s, load_info %p, pump %p, texture %p, hresult %p stub.\n",
|
|
device, debugstr_w(filename), load_info, pump, texture, hresult);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data,
|
|
SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
|
|
ID3D11Resource **texture, HRESULT *hresult)
|
|
{
|
|
FIXME("device %p, data %p, data_size %Iu, load_info %p, pump %p, texture %p, hresult %p stub.\n",
|
|
device, data, data_size, load_info, pump, texture, hresult);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture,
|
|
D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename)
|
|
{
|
|
FIXME("context %p, texture %p, format %u, filename %s stub!\n",
|
|
context, texture, format, debugstr_w(filename));
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture,
|
|
D3DX11_IMAGE_FILE_FORMAT format, const char *filename)
|
|
{
|
|
FIXME("context %p, texture %p, format %u, filename %s stub!\n",
|
|
context, texture, format, debugstr_a(filename));
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
|
|
D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags)
|
|
{
|
|
FIXME("context %p, texture %p, format %u, buffer %p, flags %#x stub!\n",
|
|
context, texture, format, buffer, flags);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DX11LoadTextureFromTexture(ID3D11DeviceContext *context, ID3D11Resource *src_texture,
|
|
D3DX11_TEXTURE_LOAD_INFO *info, ID3D11Resource *dst_texture)
|
|
{
|
|
FIXME("context %p, src_texture %p, info %p, dst_texture %p stub!\n",
|
|
context, src_texture, info, dst_texture);
|
|
|
|
return E_NOTIMPL;
|
|
}
|