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e49c19ebb5
If DISCARD maps are accelerated, passing empty map flags won't return the same accelerated BO. Tested with Port Royale 2 and Rayman 3. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55770
660 lines
21 KiB
C
660 lines
21 KiB
C
/*
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
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}
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static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVertexBuffer8_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
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TRACE("%p increasing refcount to %lu.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice8_AddRef(buffer->parent_device);
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if (buffer->draw_buffer)
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wined3d_buffer_incref(buffer->draw_buffer);
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else
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wined3d_buffer_incref(buffer->wined3d_buffer);
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}
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return refcount;
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}
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static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
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TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
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if (!refcount)
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{
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struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
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IDirect3DDevice8 *device = buffer->parent_device;
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if (draw_buffer)
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wined3d_buffer_decref(draw_buffer);
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else
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wined3d_buffer_decref(buffer->wined3d_buffer);
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(device);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
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IDirect3DDevice8 **device)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = buffer->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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return d3d8_resource_free_private_data(&buffer->resource, guid);
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}
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static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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struct wined3d_resource *resource;
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DWORD previous;
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TRACE("iface %p, priority %lu.\n", iface, priority);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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previous = wined3d_resource_set_priority(resource, priority);
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wined3d_mutex_unlock();
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return previous;
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}
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static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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const struct wined3d_resource *resource;
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DWORD priority;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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priority = wined3d_resource_get_priority(resource);
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wined3d_mutex_unlock();
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return priority;
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}
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static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_VERTEXBUFFER;
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}
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static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
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BYTE **data, DWORD flags)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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struct wined3d_resource *wined3d_resource;
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
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iface, offset, size, data, flags);
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if (buffer->discarded)
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{
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WARN("Filtering out redundant discard of %p.\n", buffer);
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flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
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}
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if (flags & D3DLOCK_DISCARD)
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buffer->discarded = true;
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wined3d_box.left = offset;
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wined3d_box.right = offset + size;
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wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
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wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
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*data = wined3d_map_desc.data;
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return hr;
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}
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static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p.\n", iface);
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wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
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D3DVERTEXBUFFER_DESC *desc)
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{
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struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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desc->Format = D3DFMT_VERTEXDATA;
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desc->Type = D3DRTYPE_VERTEXBUFFER;
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desc->Usage = buffer->usage;
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->FVF = buffer->fvf;
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return D3D_OK;
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}
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static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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{
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/* IUnknown */
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d3d8_vertexbuffer_QueryInterface,
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d3d8_vertexbuffer_AddRef,
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d3d8_vertexbuffer_Release,
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/* IDirect3DResource8 */
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d3d8_vertexbuffer_GetDevice,
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d3d8_vertexbuffer_SetPrivateData,
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d3d8_vertexbuffer_GetPrivateData,
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d3d8_vertexbuffer_FreePrivateData,
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d3d8_vertexbuffer_SetPriority,
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d3d8_vertexbuffer_GetPriority,
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d3d8_vertexbuffer_PreLoad,
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d3d8_vertexbuffer_GetType,
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/* IDirect3DVertexBuffer8 */
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d3d8_vertexbuffer_Lock,
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d3d8_vertexbuffer_Unlock,
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d3d8_vertexbuffer_GetDesc,
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};
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static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
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{
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struct d3d8_vertexbuffer *buffer = parent;
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if (buffer->draw_buffer)
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wined3d_buffer_decref(buffer->wined3d_buffer);
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d3d8_resource_cleanup(&buffer->resource);
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free(buffer);
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}
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static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
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{
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d3d8_vertexbuffer_wined3d_object_destroyed,
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};
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HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
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UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
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{
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const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
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struct wined3d_buffer_desc desc;
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HRESULT hr;
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if (pool == D3DPOOL_SCRATCH)
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{
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WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
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return D3DERR_INVALIDCALL;
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}
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/* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
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if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
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return D3DERR_INVALIDCALL;
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buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
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d3d8_resource_init(&buffer->resource);
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buffer->fvf = fvf;
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buffer->usage = usage;
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desc.byte_width = size;
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desc.usage = wined3d_usage_from_d3d(pool, usage);
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desc.bind_flags = 0;
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desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
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/* Buffers are always readable. */
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if (pool != D3DPOOL_DEFAULT)
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desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
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{
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops;
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}
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wined3d_mutex_lock();
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hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
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if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
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{
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
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&d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
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wined3d_buffer_decref(buffer->wined3d_buffer);
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}
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
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return hr;
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}
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buffer->parent_device = &device->IDirect3DDevice8_iface;
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IDirect3DDevice8_AddRef(buffer->parent_device);
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return D3D_OK;
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}
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struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
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return impl_from_IDirect3DVertexBuffer8(iface);
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}
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static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
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}
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static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DIndexBuffer8_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
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{
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struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
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TRACE("%p increasing refcount to %lu.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice8_AddRef(buffer->parent_device);
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wined3d_buffer_incref(buffer->wined3d_buffer);
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}
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return refcount;
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}
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static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
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{
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struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
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TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice8 *device = buffer->parent_device;
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wined3d_buffer_decref(buffer->wined3d_buffer);
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice8_Release(device);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
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IDirect3DDevice8 **device)
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{
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struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = buffer->parent_device;
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return d3d8_resource_free_private_data(&buffer->resource, guid);
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
struct wined3d_resource *resource;
|
|
DWORD previous;
|
|
|
|
TRACE("iface %p, priority %lu.\n", iface, priority);
|
|
|
|
wined3d_mutex_lock();
|
|
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
|
previous = wined3d_resource_set_priority(resource, priority);
|
|
wined3d_mutex_unlock();
|
|
|
|
return previous;
|
|
}
|
|
|
|
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
const struct wined3d_resource *resource;
|
|
DWORD priority;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
|
priority = wined3d_resource_get_priority(resource);
|
|
wined3d_mutex_unlock();
|
|
|
|
return priority;
|
|
}
|
|
|
|
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return D3DRTYPE_INDEXBUFFER;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
|
|
BYTE **data, DWORD flags)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
struct wined3d_resource *wined3d_resource;
|
|
struct wined3d_map_desc wined3d_map_desc;
|
|
struct wined3d_box wined3d_box = {0};
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
|
|
iface, offset, size, data, flags);
|
|
|
|
if (buffer->discarded)
|
|
{
|
|
WARN("Filtering out redundant discard of %p.\n", buffer);
|
|
flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
|
|
}
|
|
if (flags & D3DLOCK_DISCARD)
|
|
buffer->discarded = true;
|
|
|
|
wined3d_box.left = offset;
|
|
wined3d_box.right = offset + size;
|
|
wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
|
hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
|
|
wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
|
|
*data = wined3d_map_desc.data;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
|
|
D3DINDEXBUFFER_DESC *desc)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
|
|
struct wined3d_resource_desc wined3d_desc;
|
|
struct wined3d_resource *wined3d_resource;
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
|
|
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
|
|
wined3d_mutex_unlock();
|
|
|
|
desc->Format = d3dformat_from_wined3dformat(buffer->format);
|
|
desc->Type = D3DRTYPE_INDEXBUFFER;
|
|
desc->Usage = buffer->usage;
|
|
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
|
|
desc->Size = wined3d_desc.size;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d8_indexbuffer_QueryInterface,
|
|
d3d8_indexbuffer_AddRef,
|
|
d3d8_indexbuffer_Release,
|
|
/* IDirect3DResource8 */
|
|
d3d8_indexbuffer_GetDevice,
|
|
d3d8_indexbuffer_SetPrivateData,
|
|
d3d8_indexbuffer_GetPrivateData,
|
|
d3d8_indexbuffer_FreePrivateData,
|
|
d3d8_indexbuffer_SetPriority,
|
|
d3d8_indexbuffer_GetPriority,
|
|
d3d8_indexbuffer_PreLoad,
|
|
d3d8_indexbuffer_GetType,
|
|
/* IDirect3DIndexBuffer8 */
|
|
d3d8_indexbuffer_Lock,
|
|
d3d8_indexbuffer_Unlock,
|
|
d3d8_indexbuffer_GetDesc,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d8_indexbuffer *buffer = parent;
|
|
|
|
d3d8_resource_cleanup(&buffer->resource);
|
|
free(buffer);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
|
|
{
|
|
d3d8_indexbuffer_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
|
|
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
|
{
|
|
struct wined3d_buffer_desc desc;
|
|
HRESULT hr;
|
|
|
|
if (pool == D3DPOOL_SCRATCH)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
/* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
|
|
if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
desc.byte_width = size;
|
|
desc.usage = wined3d_usage_from_d3d(pool, usage) | WINED3DUSAGE_STATICDECL;
|
|
desc.bind_flags = 0;
|
|
desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
|
|
/* Buffers are always readable. */
|
|
if (pool != D3DPOOL_DEFAULT)
|
|
desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
|
|
desc.misc_flags = 0;
|
|
desc.structure_byte_stride = 0;
|
|
|
|
if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
|
|
desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
|
|
|
|
buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
|
|
d3d8_resource_init(&buffer->resource);
|
|
buffer->format = wined3dformat_from_d3dformat(format);
|
|
buffer->usage = usage;
|
|
buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
|
|
&d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
buffer->parent_device = &device->IDirect3DDevice8_iface;
|
|
IDirect3DDevice8_AddRef(buffer->parent_device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
|
|
|
|
return impl_from_IDirect3DIndexBuffer8(iface);
|
|
}
|