wine/dlls/d3d9
Zebediah Figura b216587577 d3d9/tests: Reorder two occlusion query tests to work around a timeout with llvmpipe.
llvmpipe is extraordinarily slow to execute glBeginQuery() [as much as 10ms per
call] when the regression test for bug 45932 is run after the previous test
drawing a 33-bit number of samples. Swap the two tests to work around this.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-04 23:34:50 +01:00
..
tests d3d9/tests: Reorder two occlusion query tests to work around a timeout with llvmpipe. 2019-11-04 23:34:50 +01:00
buffer.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9.spec
d3d9_main.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d9_private.h d3d9: Track the primary stateblock state locally. 2019-09-26 21:00:13 +02:00
device.c d3d9: Handle stateblocks in d3d9_device_SetMaterial(). 2019-10-31 17:35:30 +01:00
directx.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
Makefile.in d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
query.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
stateblock.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexdeclaration.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00
volume.c d3d9: Build with msvcrt. 2019-07-02 10:00:29 +02:00