wine/dlls/wined3d
2007-05-03 14:24:46 +02:00
..
arb_program_shader.c wined3d: Implement bem shader instruction. 2007-03-27 12:30:38 +02:00
baseshader.c wined3d: Mark vertex shader 3.0 as foggy shaders if they write out the fog coord. 2007-04-13 12:58:12 +02:00
basetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
context.c wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
cubetexture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
device.c d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
directx.c wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
drawprim.c wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
glsl_shader.c wined3d: Fix some swizzles on scalars. 2007-04-13 12:56:06 +02:00
indexbuffer.c wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
Makefile.in wined3d: Use the context manager to prepare for drawing. 2007-02-13 12:03:40 +01:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
query.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
resource.c wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it. 2007-02-15 14:20:38 +01:00
state.c wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
stateblock.c wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
surface.c wined3d: Do not allocate surfaces unless needed. 2007-04-26 14:51:56 +02:00
surface_gdi.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
swapchain.c wined3d: Don't try to clear the depth stencil if there is none. 2007-04-17 11:13:03 +02:00
texture.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
utils.c d3d: Calculate the size of WINED3DFVF_XYZBx FVFs. 2007-05-03 14:24:16 +02:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
vertexshader.c wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl. 2007-04-23 13:55:45 +02:00
volume.c wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
volumetexture.c wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Remove resourceStoreCriticalSection. 2007-04-16 13:51:56 +02:00
wined3d_private.h wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00