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0cde50d223
Based on a patch by David Adam.
50 lines
2.4 KiB
C
50 lines
2.4 KiB
C
/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx9.h"
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#ifndef __D3DX9SHAPE_H__
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#define __D3DX9SHAPE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
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float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
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HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
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float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
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HRESULT WINAPI D3DXCreatePolygon(struct IDirect3DDevice9 *device, float length, UINT sides, struct ID3DXMesh **mesh,
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ID3DXBuffer **adjacency);
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HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
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UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
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HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
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struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
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HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
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float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
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HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
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FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
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HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
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float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency);
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#define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DX9SHAPE_H__ */
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