wine/dlls/d3d10
Connor McAdams ac0c13ee20 d3d10: Implement vector effect variable get methods.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
..
tests d3d10/tests: Add reflection test. 2019-11-14 21:05:59 +01:00
d3d10.spec
d3d10_main.c d3dcompiler: Move d3d10 reflection stubs into d3dcompiler. 2019-11-06 16:03:31 +01:00
d3d10_private.h d3d10: Introduce an effect buffer variable structure. 2020-02-25 23:43:18 +01:00
effect.c d3d10: Implement vector effect variable get methods. 2020-03-12 21:18:18 +01:00
Makefile.in d3dcompiler: Always expect D3D_COMPILER_VERSION to be defined. 2019-11-12 21:39:40 +01:00
shader.c d3dcompiler: Move d3d10 reflection stubs into d3dcompiler. 2019-11-06 16:03:31 +01:00
stateblock.c d3d10: Move debug_d3d10_device_state_types() to stateblock.c. 2019-10-31 00:33:46 +01:00
version.rc