..
arb_program_shader.c
wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
2016-05-18 01:06:13 +09:00
ati_fragment_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
buffer.c
wined3d: Get rid of WINED3D_BUFFER_FLUSH.
2016-04-18 15:07:27 +09:00
context.c
wined3d: Handle 2D array textures in context_dump_fbo_attachment().
2016-04-22 21:19:46 +09:00
cs.c
wined3d: Only allow 224 pixel shader vec4's.
2016-05-18 01:06:12 +09:00
device.c
wined3d: Pass wined3d_ivec4 structures to wined3d_device_get_ps_consts_i().
2016-05-18 01:06:16 +09:00
directx.c
wined3d: Fix a typo in TRACE message.
2016-04-26 21:35:59 +09:00
drawprim.c
wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
2016-05-18 01:06:16 +09:00
gl_compat.c
glsl_shader.c
wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
2016-05-18 01:06:13 +09:00
Makefile.in
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
2016-04-15 12:32:25 +09:00
query.c
wined3d: Store the context's current rendertarget as a texture and sub-resource index.
2016-03-30 11:54:13 +09:00
resource.c
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
2016-04-21 15:34:43 +09:00
sampler.c
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
2016-02-12 23:07:28 +09:00
shader.c
wined3d: Implement SM4 round_ne instruction.
2016-05-17 21:01:44 +09:00
shader_sm1.c
wined3d: Recognize aoffimmi shader instruction modifier.
2016-03-09 22:16:46 +09:00
shader_sm4.c
wined3d: Implement SM4 round_ne instruction.
2016-05-17 21:01:44 +09:00
state.c
wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
2016-04-07 12:57:34 +09:00
stateblock.c
wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_ps_consts_i().
2016-05-18 01:06:15 +09:00
surface.c
wined3d: Use IsRectEmpty() instead of open coding it.
2016-05-14 12:12:22 +09:00
swapchain.c
wined3d: Allocate system memory for complete textures.
2016-04-21 14:09:39 +09:00
texture.c
wined3d: Make wined3d_texture_set_dirty() static.
2016-05-17 21:01:51 +09:00
utils.c
wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.
2016-05-18 01:06:13 +09:00
version.rc
vertexdeclaration.c
view.c
wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
2016-04-21 15:34:43 +09:00
volume.c
wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
2016-04-22 12:22:35 +09:00
wined3d.spec
wined3d: Pass wined3d_ivec4 structures to wined3d_device_get_ps_consts_i().
2016-05-18 01:06:16 +09:00
wined3d_gl.h
wined3d: Add EXT_texture_array extension.
2016-04-19 21:25:51 +09:00
wined3d_main.c
wined3d: Add domain shader type.
2016-04-01 20:51:33 +09:00
wined3d_private.h
wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
2016-05-18 01:06:13 +09:00