wine/dlls/d3d11
Józef Kucia a9f09cf060 d3d11: Implement d3d10_query_GetData().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-07 21:23:25 +09:00
..
tests d3d11/tests: Mention debug flags when device creation fails. 2016-07-06 22:42:19 +09:00
async.c d3d11: Implement d3d10_query_GetData(). 2016-07-07 21:23:25 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Fix return values returned by D3D11CreateDevice functions. 2016-04-05 21:37:38 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_GetData(). 2016-07-06 22:42:13 +09:00
device.c d3d11: Implement d3d11_immediate_context_GetData(). 2016-07-06 22:42:13 +09:00
inputlayout.c d3d11: Introduce a helper function to allocate arrays. 2016-05-25 15:43:55 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
shader.c d3d11: Implement ID3D11ComputeShader interface. 2016-06-22 00:58:56 +09:00
state.c d3d11: Implement d3d11_immediate_context_OMGetDepthStencilState(). 2016-07-04 23:06:42 +09:00
texture.c wined3d: Add "layer_count" parameter to wined3d_texture_create(). 2016-04-26 21:35:31 +09:00
utils.c d3d11: Implement d3d11_immediate_context_GetData(). 2016-07-06 22:42:13 +09:00
version.rc
view.c d3d11: Avoid signed/unsigned comparison. 2016-07-04 23:06:51 +09:00