wine/dlls/d3d10core/d3d10core_main.c
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00

133 lines
3.8 KiB
C

/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#define D3D10CORE_INIT_GUID
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("fdwReason %u\n", fdwReason);
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hInstDLL);
break;
}
return TRUE;
}
static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
{
TRACE("id %#x, count %p, values %p\n", id, count, values);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
WARN("Unknown layer id %#x\n", id);
return E_NOTIMPL;
}
return S_OK;
}
static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
{
TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
WARN("Unknown layer id %#x\n", id);
return 0;
}
return sizeof(struct d3d10_device);
}
static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
void *device_object, REFIID riid, void **device_layer)
{
struct d3d10_device *object;
TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
WARN("Unknown layer id %#x\n", id);
*device_layer = NULL;
return E_NOTIMPL;
}
object = (struct d3d10_device *)*layer_base;
object->vtbl = &d3d10_device_vtbl;
object->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
object->device_parent_vtbl = &d3d10_wined3d_device_parent_vtbl;
object->refcount = 1;
object->outer_unknown = device_object;
*device_layer = &object->inner_unknown_vtbl;
TRACE("Created d3d10 device at %p\n", object);
return S_OK;
}
HRESULT WINAPI D3D10CoreRegisterLayers(void)
{
const struct dxgi_device_layer layers[] =
{
{DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
};
DXGID3D10RegisterLayers(layers, sizeof(layers)/sizeof(*layers));
return S_OK;
}
HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
UINT flags, DWORD unknown0, ID3D10Device **device)
{
IUnknown *dxgi_device;
HMODULE d3d10core;
HRESULT hr;
TRACE("factory %p, adapter %p, flags %#x, unknown0 %#x, device %p\n",
factory, adapter, flags, unknown0, device);
d3d10core = GetModuleHandleA("d3d10core.dll");
hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, flags, unknown0, (void **)&dxgi_device);
if (FAILED(hr))
{
WARN("Failed to create device, returning %#x\n", hr);
return hr;
}
hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D10Device, (void **)device);
IUnknown_Release(dxgi_device);
return hr;
}