wine/dlls/d2d1
Ziqing Hui a95433d685 d2d1/tests: Test effect property if register effect multiple times with different xml.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-27 15:28:09 +02:00
..
tests d2d1/tests: Test effect property if register effect multiple times with different xml. 2022-05-27 15:28:09 +02:00
bitmap.c d2d1: Implement d2d_bitmap_CopyFromBitmap(). 2022-02-11 17:08:46 +01:00
bitmap_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
brush.c d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
d2d1.spec
d2d1_private.h d2d1/effect: Store shader id itself, not a pointer to it. 2022-05-25 11:58:44 +02:00
dc_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
device.c d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
effect.c d2d1/effect: Add a helper to append shader objects to the context. 2022-05-25 11:58:53 +02:00
factory.c d2d1: Add a stub for ID2D1PathGeometry1. 2022-05-16 10:40:56 +02:00
geometry.c d2d1: Add a stub for ID2D1PathGeometry1. 2022-05-16 10:40:56 +02:00
hwnd_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
layer.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
Makefile.in d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
mesh.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
state_block.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
stroke.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
version.rc
wic_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00