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tests
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d2d1/tests: Test effect property if register effect multiple times with different xml.
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2022-05-27 15:28:09 +02:00 |
bitmap.c
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d2d1: Implement d2d_bitmap_CopyFromBitmap().
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2022-02-11 17:08:46 +01:00 |
bitmap_render_target.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
brush.c
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d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
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2022-05-16 10:41:01 +02:00 |
d2d1.spec
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d2d1_private.h
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d2d1/effect: Store shader id itself, not a pointer to it.
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2022-05-25 11:58:44 +02:00 |
dc_render_target.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
device.c
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d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
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2022-05-16 10:41:01 +02:00 |
effect.c
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d2d1/effect: Add a helper to append shader objects to the context.
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2022-05-25 11:58:53 +02:00 |
factory.c
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d2d1: Add a stub for ID2D1PathGeometry1.
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2022-05-16 10:40:56 +02:00 |
geometry.c
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d2d1: Add a stub for ID2D1PathGeometry1.
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2022-05-16 10:40:56 +02:00 |
hwnd_render_target.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
layer.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
Makefile.in
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
mesh.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
state_block.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
stroke.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |
version.rc
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wic_render_target.c
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d2d1: Build without -DWINE_NO_LONG_TYPES.
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2022-02-01 20:36:16 +01:00 |