mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
/*
|
|
* Implementation of System Event Notification Service Library (sensapi.dll)
|
|
*
|
|
* Copyright 2005 Steven Edwards for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
* Notes:
|
|
* The System Event Notification Service reports the status of network
|
|
* connections. For Wine we just report that we are always connected.
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include <stdarg.h>
|
|
#include <stdio.h>
|
|
|
|
#define COBJMACROS
|
|
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "wingdi.h"
|
|
#include "winuser.h"
|
|
#include "ole2.h"
|
|
#include "sensevts.h"
|
|
#include "sensapi.h"
|
|
|
|
#include "uuids.h"
|
|
|
|
#include "wine/unicode.h"
|
|
#include "wine/debug.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(sensapi);
|
|
|
|
BOOL WINAPI IsDestinationReachableA(LPCSTR lpszDestination, LPQOCINFO lpQOCInfo)
|
|
{
|
|
FIXME("%s,%p\n", lpszDestination, lpQOCInfo);
|
|
return TRUE;
|
|
}
|
|
BOOL WINAPI IsDestinationReachableW(LPCWSTR lpszDestination, LPQOCINFO lpQOCInfo)
|
|
{
|
|
FIXME("%s,%p\n", debugstr_w(lpszDestination), lpQOCInfo);
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL WINAPI IsNetworkAlive(LPDWORD lpdwFlags)
|
|
{
|
|
TRACE("yes, using LAN type network.\n");
|
|
if (lpdwFlags)
|
|
*lpdwFlags = NETWORK_ALIVE_LAN;
|
|
return TRUE;
|
|
}
|