wine/dlls/wined3d
2011-01-28 11:58:06 +01:00
..
arb_program_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
buffer.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
clipper.c
context.c wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
cubetexture.c wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
device.c wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D(). 2011-01-28 11:58:06 +01:00
directx.c wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
drawprim.c wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Disable vertex shader output clamping. 2011-01-25 12:32:38 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface. 2011-01-24 14:43:26 +01:00
query.c
resource.c wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded(). 2011-01-18 12:31:58 +01:00
shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
stateblock.c
surface.c wined3d: Do checks at the start of surface_init() (LLVM/Clang). 2011-01-26 15:00:12 +01:00
surface_base.c wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
surface_gdi.c wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
swapchain.c wined3d: Move swapchain context retrieval to swapchain.c. 2011-01-20 12:18:58 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
utils.c wined3d: Add support for the NULL format. 2011-01-27 14:13:55 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view. 2011-01-18 12:32:06 +01:00
volume.c wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
volumetexture.c wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
wined3d.spec
wined3d_gl.h wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT. 2010-12-27 15:39:41 +01:00
wined3d_main.c
wined3d_private.h wined3d: Verify we have at least one framebuffer attachment before doing clears or draws. 2011-01-27 14:13:39 +01:00