wine/dlls/d3d11
Zebediah Figura a37b16e4af d3d11: Report support for ConstantBufferPartialUpdate.
Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
..
tests d3d11/tests: Fix the spelling of a couple of comments. 2022-02-14 21:20:42 +01:00
async.c
buffer.c
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Implement the ID3DUserDefinedAnnotation interface. 2022-01-25 20:50:49 +01:00
device.c d3d11: Report support for ConstantBufferPartialUpdate. 2022-03-11 19:23:28 +01:00
inputlayout.c
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
shader.c
state.c d3d11: Implement ID3D11Device1::CreateRasterizerState1(). 2022-01-19 16:19:07 +01:00
texture.c
utils.c
version.rc
view.c