wine/dlls/d2d1
Nikolay Sivov a7d8471638 d2d1: Properly aggregate render target implementations.
In order to expose the ID2D1DeviceContext interface for them.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:24 +02:00
..
tests d2d1: Implement matrix inversion functions. 2018-08-27 17:34:37 +02:00
bitmap.c d2d1: Add ID2D1DeviceContext stub. 2018-08-17 18:47:00 +02:00
bitmap_render_target.c d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00
brush.c d2d1: Add ID2D1DeviceContext stub. 2018-08-17 18:47:00 +02:00
d2d1.spec d2d1: Implement matrix inversion functions. 2018-08-27 17:34:37 +02:00
d2d1_private.h d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00
dc_render_target.c d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00
device.c d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00
factory.c d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00
geometry.c
hwnd_render_target.c d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00
layer.c
Makefile.in
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c d2d1: Properly aggregate render target implementations. 2018-09-12 23:15:24 +02:00