wine/dlls/ddraw
Paul Gofman a63716af13 ddraw/tests: Run test_depth_blit() for each device type.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-12 18:08:17 +01:00
..
tests ddraw/tests: Run test_depth_blit() for each device type. 2021-03-12 18:08:17 +01:00
clipper.c
ddraw.c ddraw: Store hardware_device flag in struct d3d_device. 2021-03-12 18:08:00 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Create the second texture for system memory bindable surfaces. 2021-03-12 18:08:08 +01:00
device.c ddraw: Allow setting system memory surfaces as render targets for software device. 2021-03-12 18:08:14 +01:00
executebuffer.c ddraw: Create the second texture for system memory bindable surfaces. 2021-03-12 18:08:08 +01:00
light.c
main.c
Makefile.in
material.c
palette.c
surface.c ddraw: Create the second texture for system memory bindable surfaces. 2021-03-12 18:08:08 +01:00
utils.c
version.rc
vertexbuffer.c
viewport.c