..
arb_program_shader.c
wined3d: Use 50 chars for register names in texm3x3* functions.
2009-08-19 17:28:08 +02:00
ati_fragment_shader.c
wined3d: Explicitly pass the context to the shader_select() handler.
2009-08-07 12:11:06 +02:00
baseshader.c
wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register.
2009-08-17 13:57:50 +02:00
basetexture.c
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
buffer.c
wined3d: Properly check if an attribute is used in find_conversion_shift().
2009-08-25 11:09:45 +02:00
clipper.c
context.c
wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
2009-08-21 11:10:21 +02:00
cubetexture.c
wined3d: Move texture filter lookup table initialization to basetexture_init().
2009-08-05 11:20:19 +02:00
device.c
wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices().
2009-08-21 11:10:26 +02:00
directx.c
wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
2009-08-19 14:45:39 +02:00
drawprim.c
wined3d: Properly check if an attribute is used in drawStridedSlow().
2009-08-25 11:09:34 +02:00
gl_compat.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
glsl_shader.c
wined3d: Rename some GLSL instruction handlers.
2009-08-19 14:45:23 +02:00
Makefile.in
makefiles: Regenerate the source lists using make_makefiles.
2009-07-03 13:26:38 +02:00
nvidia_texture_shader.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
palette.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
pixelshader.c
query.c
wined3d: Handle GetData() on event queries that aren't started yet.
2009-08-11 12:35:43 +02:00
resource.c
shader_sm1.c
wined3d: Recognize SM4 arrays.
2009-07-16 16:03:23 +02:00
shader_sm4.c
wined3d: Recognize the SM4 log opcode.
2009-07-20 13:35:07 +02:00
state.c
wined3d: Properly check if an attribute is used in streamsrc().
2009-08-25 11:09:40 +02:00
stateblock.c
wined3d: Fix a condition in record_lights().
2009-08-07 12:11:35 +02:00
surface.c
wined3d: Fix some checkGLcalls.
2009-08-19 14:41:49 +02:00
surface_base.c
wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
2009-07-08 20:14:21 +02:00
surface_gdi.c
wined3d: Get rid of struct glDescriptor.
2009-07-10 12:13:24 +02:00
swapchain.c
wined3d: Fix swapchain draw buffer cleanup.
2009-08-12 13:22:25 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c
wined3d: Get rid of two dead render target lock mode options.
2009-08-10 13:10:49 +02:00
utils.c
wined3d: Return ~0U for wined3d_log2i(0).
2009-08-10 13:53:05 +02:00
vertexdeclaration.c
vertexshader.c
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
view.c
volume.c
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-17 13:57:50 +02:00
volumetexture.c
wined3d: Move texture filter lookup table initialization to basetexture_init().
2009-08-05 11:20:19 +02:00
wined3d.spec
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00
wined3d_gl.h
wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info.
2009-08-13 11:45:36 +02:00
wined3d_main.c
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00
wined3d_private.h
wined3d: Properly check if an attribute is used in TRACE_STRIDED.
2009-08-21 11:12:01 +02:00